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Modpacks » New Arsenal 2

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New Arsenal 2

Author File Description
Griffith New Arsenal 2 (resources updated 1.1.2007)

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Installer included.

NOTE! To use New Arsenal ability names etc, copy Resstr.mld from #\AoWSM\User\Resources\New Arsenal 2\Dict to #\AoWSM\Dict. Be sure to make backup copy of your original Resstr.mld first.

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if you have previous version of NA2 ILBs, get update at http://s28.quicksharing.com/v/6229287/NA2_ILBs_update.zip.html (15mb)

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Adds several formidable new units (lvl's 2-5) to all races and alters some parts of old units. Also some secret and/or lvl 6 units available from difficult recruit sites or quests. Some rule changes. Keeps gameplay quite fast-paced. Requires uPatch 1.4.

Major changes to original game:
- experience is more valuable and units get more skills with each medal, including old ones (war shrine cost production, conqueror cost 2 picks).
- old high level units become somewhat more expensive.
- towns produce slightly more gold and production. income structures produce more gold.
- recruit sites can have heavy defences for cool recruits.
- all races get 6-8 new units. all races get lvl 5 unit/s.
- some units have special effects or bonuses on their ranged attacks or special abilities (check descriptions).
- racial bonuses are slightly altered in some cases. (look at racial description at start)
- heroes are stronger.
- all races get transport (32mp) and rebuilder unit from masters guild also.
- some enchants and summons cost more mana
- Introduces some new / altered abilities, especially some units have special morphing abilities at start or with medals.

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Screenshots of units:
http://server3.pictiger.com/img/525922/computer-games-and-screenshots/na2-1.php
http://server3.pictiger.com/img/525923/computer-games-and-screenshots/na2-2.php

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Racial bonuses, units and prices:


- Humans:
Production bonus 5/10/15/20

War Hall: Thief 70, Dragon Slayer 115
Champions Guild: Mask Man 170
Siege Workshop: Doctor 115
Masters Guild: Reinforced Ballista 200
Racial: Samurai 170
Special: Sky Fregate 360, Evoker 540


- Tigrans:
Gold bonus 5/10/15/20

War Hall: Wrestler 105
Champions Guild: Shadow Cat 150, Mistress 170
Racial: Beholder Mage 260
Special: Mooncat Rider 360, Chimera 600


- Draconian:
Research bonus 3/6/10/10
Growth bonus 5/5/5/5
Mana bonus 0/0/0/5

War Hall: Red Dragon Disciple 160
Champions Guild: Javelineer 115, Half-Dragon 260
Racial: Azure Drake 150.
Special: Fire Incarnate 340, Green Dragon 360, Great Serpent 600


- Frostling:
Mana bonus 5/10/15/20

War Hall: Ice Troll 90
Champions Guild: Santas Helper 130, White Mage 190
Racial: Mist Dweller 200
Special: Werewolf 420, Giant 650


- Elf:
Mana bonus 6/12/18/25
Growth penalty -3/-5/-10/-10

Shipyard: Elvenship 120
War Hall: Genin 105
Champions Guild: Pure Unicorn 240
Racial: Pixie Warrior 115, Pixie Entangler 150
Special: Elven Sharpshooter 120, Blademaster 270, Qi Master 600


- Halflings:
Gold bonus 5/10/15/25
Growth bonus 5/5/10/15
Production penalty 0/-5/-5/-10

War Hall: Satyr 85
Champions Guild: Inventor 210
Siege Workshop: Leprechaun Tank 140
Masters Guild: Gnomish Tank 240
Racial: Spriggan 120, Grove Keeper 180
Special: Pan 330, Great Eagle 460, Golden Leprechaun 530


- Dwarves:
Production bonus 5/10/15/25
Gold bonus 3/6/10/10
Growth penalty -5/-10/-15/-20

Champions Guild: Dwarven Veteran 120
Siege Workshop: Gyrocopter 150
Masters Guild: Mithril Cannon 220
Racial: Stone Golem 140
Special: Steam Cannon 280, Guildmaster 310, Steel Golem 480


- Archons:
Reseach bonus 3/6/9/12
Production bonus 0/5/5/10
Gold penalty -1/-2/-3/-5

War Hall: Cupid 90
Champions Guild: Crusader 200
Racial: Temple Virgin 65, High Seer 270
Special: Seraph 450, Messiah 660


- Dark Elfs:
Mana bonus 5/10/15/20
Research bonus 2/4/6/8
Growth penalty -5/-10/-15/-20

War Hall: Lady of Pain 95, Nightmare 95
Champions Guild: Mystic Warrior 210, Naga 250
Racial: Dashing Gremlin 150, Giant Spider 150
Special: Cambion 360, Alu-Fiend 500


- Orcs:
Production bonus 5/10/15/20
Growth bonus 5/5/10/15
Research penalty -1/-2/-3/-5

War Hall: Gremlin Pawn 65
Champions Guild: Beastmaster 230
Racial: Orc Sniper 90
Special: Blackguard 330, War Mage 530, Balrog 800


- Goblins:
Growth bonus 10/10/15/15

War Hall: Kobold 65
Chamions Guild: Hammerhand 180
Masters Guild: Cursed Thrower 200, Goblin Tank Cost 210
Racial: Gremlin Shaman 130, Big Gremlin Swordsman 160
Special: War Balloon 260, Chemical Thrower 310, Great Wyvern 350, Alchemist 450


- Undead:
Research bonus 4/8/12/18
Mana penalty -1/-2/-3/-5

War Hall: Mummy 95
Champions Guild: Lich 210
Builders Hall: Deathpult 120
Siege Workshop: Death Bolter 140
Racial: Animated Sword 130, Animated Armor 200
Special: Death Knight 420, Deathless Master 750


- Nomads:
Gold bonus 0/3/5/10

Champions Guild: Fedaykin 250
Masters Guild: Dabus 110, Rogue Modron 165
Racial: Dreamweaver 150, Scorpion Man 200
Special: Magi 300, Shaitan 450, Sand Wyrm 600


- Syrons:
Mana bonus 5/10/15/20

War Hall: Syron Fairy 85, Coati 110
Champions Guild: Changeling 210
Masters Guild: Sentinel 220
Racial: Holy Apparition 100
Special: Ancient One 400, Ancient of War 560


- Shadow Deamon:
Production bonus 0/5/10/15
Growth bonus 3/5/10/10

War Hall: Umber Hulk 115
Champions Guild: Mind Flayer 190
Racial: Slasher 240
Special: Queen 430, Remorhaz 500, Stalker 700



Thanks to: uPatch team, PawelS, The Stranger, Kirky Picardo, Rosen McStern, FireGolem, Munataros, Jor-El Elessar, True Purple, and all testers.
Pages: [1] 2 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Griffith
File Author
Please post any comments/rating or balancing/other suggestions here
Munataros
Rating
4.5
Some bugs in Na1, fe. Dark Sorceress have unlimited shots at same round ;). Units was bit unbalanced.

Na2 games will be much faster now, since towns and mines produse more gold. Towns have more pruduction also. Structure guards may need fixing. Some new units need more testing.

Every1 has free word here, i see over 500 dls none comments :).

[Edited on 09/25/06 @ 09:49 PM]

Shakiko Okay, I unzipped as ordered to Aow/user/resources, installed the ILB to AoW\Images\Units and activated the mod by going to the Setup and choosing "." ..... but still I'm missing 1-4 unit-grafics for each race. (The stats are there, just the pictures/animations are missing)

Any ideas what's wrong ? Or is this mod still beta and it's supposed to be that way ?
Griffith
File Author
hmm.. what ILBs you installed?

you need these: http://s9.quicksharing.com/v/7105652/NA2_ILBs.exe.html

should be only few units missing from those, ill add them downloadable soon
piemagic your units look cool - have you thought of adding them to the v1.4 patch that Swolte et al. created? I've heard some of their units look crappy.
Shakiko @ Griffith:

I installed the big ILB (87 MB) as I never had any Mod of you installed before.

There are just a "few" Images missing compared to the total number of units already in there - but its still 2-4 unit per race, so it adds up for me (for 15 races = ~40 units missing)

(eg. for Tigrans the builder, the Priest, Shadow cat and Mooncat Rider is missing while all the old and some of your new ones are there)


I guess those are missing then because of the mod being in beta-stage and not because I made an error during install ?

If thats the cause then I sincerely hope you'll find the time to finish your work - the stuff already in there really looks great.
Griffith
File Author
piemagic:

The new unit graphics arent actually done by me, but are mostly converted by PawelS and FireGolem i think. There are also many units from uPatch in there and some are made by Kirky. I've just recolored some.


Shakiko:

Do you have uPatch 1.4 installed? This mod has several uPatch units in use, and those you mentioned are from there i think..

You can get it at: http://aow2.heavengames.com/downloads/showfile.php?fileid=661

[Edited on 10/20/06 @ 12:10 PM]

Violet Lev
Rating
5.0
Rating: 5
(Insert Rating analysis here)

Additional Comments:

If more than 500 people download the mod, rating is more than 5.
Desert Kat Hi new to this and really like this mod, but when I loaded it to user/resourses amd loaded the IBL files to to the units everthing seemed to be ok until I opened up the senerios. All the mines are missing in everyone one of them. Did I do something wrong? What can I do besides putting every single mine back in and saving it.
Griffith
File Author
hmm, interesting point.. i replaced water wheel income structure so that new income structure would appear in RMG maps.. and the tent recruit site is replaced also with something else.. this might be an issue with transferring maps from different versions to NA2, maybe need to replace those manually..

Pages: [1] 2 » Last »

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HGDL v0.8.2

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Rating
4.8
Statistics
Downloads:4,806
Favorites: [Who?]0
Size:847.50 KB
Added:03/21/06
Updated:12/31/06