The map layout and theme's quite simple. Each of the 4 wizards have a different reason for being in the area. The areas that require exploring are populated with independents that will send out their own patrols and defend themselves against being attacked. It requires good use of scouts and the ability to capture and hold strategic points.
This is the first map I've made so any feedback would be appreciated.
Looks like a great map i can't believe no one noticed!
Remember that magic domains affect structure income
(pure fire makes furnaces give allot more gold, this could be a problem should player 1 choose fire...)
[Edited on 09/14/09 @ 06:54 AM]
ratpeddler
Posted on 04/22/13 @ 03:39 PM
Rating
3.8
Breakdown
Playability
4.0
Balance
4.0
Creativity
3.0
Map Design
5.0
Story/Instructions
3.0
Playability: 4
No issues in how it plays.
Balance: 4
Seemed fair enough.
Creativity: 3
Nothing really new, but well executed.
Map Design: 5
Some very nice detailed areas on map. I thought knight jousting grounds was really well done! For an XL map it still all seemed somewhat customized.
Story/Instructions: 3
Not much, but that is normal.
Additional Comments:
The title is great. Proved an interesting distraction during the awful spring we are having in MN, USA!