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Topic Subject: How to create a useful hero
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posted 03-10-06 11:46 AM EDT (US)   
How to create a useful hero

Introduction

Hi guys. This is kinda my guide and personal view on how to create a good, and more important, useful hero. I did this based on my own heroes, whom I think are very useful.

The most important thing is to experiment alot with Create A Hero. In case of my own heroes, they are all created through various experiments and many times of deleting and rebuilding. Don't expect you can build a good hero in one go!

Step 1 - Picking your faction and finding your needs

This is the most important step. Your hero must be a useful augmentation to your faction, if you don't know your faction you don't know what is useful. Here is a small table with general strategic overlook of what your playing style is. Also I included a basic hero which the faction could surely use.

Elves: Offensive play, willing to play with stealthy tactics and strong archers.
Hero: Preferably a Dwarf with high health and armour.

Mordor: Extremely offensive and rushing play, willing to use 4 orkpits and many sneaky tactics, also willing to keep your stronger units (Troll's, Mumakil) alive.
Hero: Wizard with heavy offensive power, hero killer, or leadership hero.

Men of the West: Using units to their fullest potential (rock-paper-scissors principe), willing to build large armies and attack early on.
Hero: Preferably an Elven archer for stealthy unit killing from a distance, or leadership Men hero.

Goblins: Extremely offensive and extreme rushing play, willing to end the game in a few minutes.
Hero: Powerful, or sneaky hero killer.

Dwarves: Slow but crushing play, willing to the most powerful units in an optimal way.
Hero: Elven archer or Wizard with teleporting abilities.

Isengard: Strong and aggresive play, willing to take the initiative in the attack.
Hero: Leadership hero, tank with offensive abilities.

*NOTE:

- Leadership hero does not only mean that a hero has the 'Leadership' ability, but that he also has summoning powers, warchant, and such.
- Tank stands for a strong Hero with alot health, health respawn time, and armour. He is there to last long.
- All-around heroes are fun, but don't really help your faction overcome its weaknesses.
- If you don't agree, post and we will discuss it!

Step 2 - Choosing your hero type

By now you have token the faction you want to play with and are ready to create your hero. Now it is time to pick your hero and what you want him to do. A Dwarven hero for the Dwarven faction isn't gona work, because there are 3 already who do their job really well. Beneath here is the listing:

Dwarve
Useful for the Elves.
Basic use is tanking and taking alot damage.

Elve
Useful for the Men and the Dwarve.
Basic use is for taking out alot enemies from a distance.

Human
Useful for the Men.
Basic use is for supporting with leadership and taking out troops.

Wizard
Useful for Mordor, Dwarves and Isengard.
Basic use is for doing alot damage or teleporting troops around.

Orc
Useful for Mordor.
Basic use is supporting orcs to make them stronger.

Troll
Useful for Mordor, Isengard and Goblins.
Basic use is for killing heroes and taking alot damage.

Uruk
Useful for Goblins, Isengard.
Basic use is killing heroes, and being good allround.

Easterling/Haradrim
Useful for Goblins.
Basic use is for sneak-killing heroes.

Step 3 - Appearance

Here comes the fun step . Making the appearance of your hero cool is not hard, but making him more original than those of your friends is. Here come a couple screens of my own heroes, with reasons why I wanted them to look like this.

[PNG, (241.88 KB)]

This is Groth. He is my main anti-hero hero. With his appearance I wanted to strike fear in the enemy. I wanted him to be like the troll that almost defeated Aragorn in ROTK. If this guy is high ranked he can take on any hero 1v1, without exceptions.

This is Daruwι. He is like Gandalf, but pretty evil and even more offensive. He is a great backup hero for my orks, and has 4 offensive powers, and can teleport around the map. This guy needs to look like he's gona be very angry if you make trouble with him, and that is actually what happens if you mess with him at high level. He is powerful versus armies, not heroes.

Here is my great Dwarven buddy, Balin. He is a tank, and can last long enough until your heal power is ready again. He got health, armour and heal rate almost fully maxed out. This guy can take on entire armies just with his axe, and that is what I mainly use him for.

Step 4 - The stats

The stats of a hero are extremely important. In this step, you gotta make clear what your hero stands for and what he is supposed to do on the battlefield. Picking stats randomly is fun but doesn't let you create your hero to its fullest potential. Here's am explanation of what the stats you can pick:

Armor
Armor is extremely important, and most useful to one-man armies. With high armor you hero can resist ALOT arrow damage, which makes him useful for taking down archers and whole armies overall. Make this very high if you'r hero is a tank and or leadership hero.

Power
Power is basically the amount of damage your hero can do with his initial melee attack. I only recommend this getting high for hero killers who need to bash out an extremely lot of damage in a short time. Don't waiste to much points to it otherwise.

Health
Health determines the amount of health your hero has. This is needed especially for tanks, hero killers and leadership heroes. I think it is the second most useful stat, because a hero who is hard to kill always is a pain.

Health rate
This is an extremely good stat to have high for any sort of hero, but mainly an archer and an hero killer. The archer needs to do hit and run attacks (which makes this extremely useful), and the hero killer who needs to have his health back ASAP (-> run away when you are damaged, and then return to fight when you are healed).

Vision
This stat is only useful for the Archer and the Wizard, who need to have a good sight in order to perform their ranged attacks well. A spy could also have a good vision in order to, ofcourse, spy the enemy :P.

Step 5 - The powers

Now comes the most interesting part. I will guide you through it a couple screens of my own heroes.

The powers are the most important for a hero. Now that you have determined what you want to do with your hero (leadership, tank etc.), you need to pick the right powers. Picking the good powers can take a long time, so don't be afraid to delete them and pick em again . In order to do this effectively I made some guidelines:

  • Do not pick two abilities that are basically the same! You might want to pick these for fun or so you can do the same effect twice, but you'r way better off getting all more diverse powers.

  • Pick powers that best suit your hero type. A tanking Dwarf needs some powers to crush armies with (for example jump) but has no use with invicibility if he already has alot of health and armor.

  • Pick the best powers! For example, IMO every Dwarf should pick Barrage, because it simply OWNS, as it is as strong as a 15-cost point power. An Elf has much use with Tornado, and a Wizard with Word of Power.

  • Level up your powers when it is needed. For example a hero killer like my Groth needs all his powers to the max to maximize his damage on a single target. A leadership hero is better off with having alot more diverce powers to help his armies when they are in need of aid.

    Here is my comment on my own heroes:

    This are the powers of Groth. When creating him, my objective was to create the best anti-hero unit in the game. I think I kinda succeeded with this power line.

    Superior raging Brute: This power maxes out Groth's stats. This is needed to power up Groth to go wild on enemy heroes.

    Improved cripple attack: This cripples the enemy hero so Groth can melee him easily.

    Mighty poison attack: This attack adds even more damage to Groth's immense power. You don't want to mess with Groth you know.

    Untamed alliance: I kinda had to pick another power and took something completely different - making Groth able to take over creeps! Used on a firedrake, this can be a game winner for you.

    Here is the power line of Daruwι, my offensive Wizard. His objective is to bash out as many magic damage in a short time.

    Mighty fireball: A great offensive attack, doing massive damage to heroes and battalions. Also very good in taking down Ents and Nazgul.

    Mighty lightning: This power is the hero killer of Daruwι. It damages a single target alot, very useful against heroes with low health.

    Improved Wizard Blast: Known by everyone, this power throws down enemy units. Extremely useful in the middle of a battle.

    Flash: Allows Daruwι to teleportate anywhere. Combine this with his powers and you will kinda understand what Daruwι can do to your army in just a couple of seconds..... I would be afraid if I see him popping in the middle of my army.

    Word of Power: The ultimate power of any Wizard. With flash he can teleportate to the middle of an army and then WHAM blow away all your battalions. This can win you games.

    Here is my Orc supporter, Grishnakh. He is my leadership hero, and a very dangerous one if combined with his Orc armies.

    Leadership: Gives basic leadership at lvl1. This makes your orcs so much stronger, which could lead to the defeat of an army.

    Superior call of reinforcements: This one of the strongest hero powers. He kinda summons a whole army, orks and (attack trolls) at level 10. Free units are never a bad things at all.

    Improved train allies: With this power he can make his fellow orcs and trolls level 2 easily, which really improves their use.

    Great roar of berserk (I don't know the English equilavent ): This basically is like WarChant - you cast it on your units and they will become stronger. Use it on your summoned troops for devastating effects .

    Step 6 - Grand Finale

    Now, I ask YOUR opinion. It is time to discuss some of the powers, is firebomb stronger than oil? Is invincibility lvl 10 really needed for its effect? What type of hero best applies to a race? That are things we need to discuss.

    Happy building-your-hero!

    - Bendak


    B e n d e r s . . . © 2004

    ex SWGBH scn designer
    ex BFME2H cherub

    [This message has been edited by Cassius Allanus (edited 04-19-2006 @ 10:28 PM).]

  • Replies:
    posted 03-10-06 09:58 PM EDT (US)     1 / 77  
    Thanks, Bendak

    So far all I have is my Elven hero, but I'm going to experiment some more.

    I think a discussion of their powers would be useful. With my hero I used only three of the four available powers, and leveled up on them.


    .-•°•-.-• Kester •-.-•°•-.
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    posted 03-11-06 02:49 AM EDT (US)     2 / 77  
    Heh.
    I made a Troll made Trugg, and a guy called Bergoin a guy with Aragon the King armour, Numorian helmet, and a flameing sword .

    Perhaps we need a secton on names, as 'Bob the Basher' doesn't sound too heroic, does it?


    And I shall go Softly into the Night Taking my Dreams As will You
    posted 03-11-06 03:57 AM EDT (US)     3 / 77  

    Quote:

    I think a discussion of their powers would be useful. With my hero I used only three of the four available powers, and leveled up on them.

    Yes, I do that too. From what I can remember Groth had 3 powers fully leveled up, and one power for additional backup (Untamed Alliance) which could be useful sometimes.

    About the names: there's already a couple very funny ones in use . For example, my clan leader renamed all his heroes to his members, and my brother names his heroes like his favorite food. You can expect an Uruk called 'Durum Kebab' running at you if you play him .


    B e n d e r s . . . © 2004

    ex SWGBH scn designer
    ex BFME2H cherub

    [This message has been edited by Bendak (edited 03-11-2006 @ 03:59 AM).]

    posted 03-11-06 03:06 PM EDT (US)     4 / 77  
    I use a Wizard hero for all three evil Factions, and I would like to know if I should Improve them:

    Wizard 1

    Powers

    Wizard Blast (1)
    Fireball (2)
    Lightning Bolt (3)
    Lightblast (4)
    Improved Wizard Blast (5)
    Improved Fireball (6)
    Improved Lightning (7)
    Improved Lightblast (8)
    Mighty Fireball (9)
    Mighty Wizard Blast (10)

    Wizard 2

    Powers

    Wizard Blast (1)
    Fireball (2)
    Lightning (3)
    Lightblast (4)
    Improved Wizard Blast (5)
    Improved Fireball (6)
    Improved Lightning (7)
    Improved Lightblast (8)
    Mighty Fireball (9)
    Word of Power (10)


    Scotty the Fallen | One-time Angel Reincarnate, and Former BFME2H and TWH Downloads administrator, and BFME2 Strategy Administrator.
    "And I shall go softly into the night, taking my dreams, as will you." - EoJ
    "Scotty's probably the only forumer here who can make every post a defiant claim of his own superiority." - Atzy
    posted 03-11-06 04:26 PM EDT (US)     5 / 77  
    Well, now that I've played some games against people using custom heroes... I'm going back and revising mine.

    .-•°•-.-• Kester •-.-•°•-.
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    posted 03-12-06 09:39 AM EDT (US)     6 / 77  
    You mean my one army heroes?

    B e n d e r s . . . © 2004

    ex SWGBH scn designer
    ex BFME2H cherub
    posted 03-12-06 12:13 PM EDT (US)     7 / 77  
    Very interesting Bendak. This is going into my next news post, if you don't mind of course.

    When I get my copy I'll probably make human character based on political figures in history, such as Hitler, Stalin, Mussolini, Mao Tse Tung, etc. Maybe even Chuck Norris (I'm Canadian, so I don't really know what that fad is about, but whatever, it seemed appropriate there.)


    AIM: CassiusAllanus | MSN: Brendon.Allan@shaw.ca | XFire: enlighteneddespot | E-MAIL: Brendon.Allan@shaw.ca | ESO2: HG_CassiusA
  • View My Special Ops Brigade Page
  • "In Cassiusland, whips cure disease!"
  • posted 03-12-06 12:46 PM EDT (US)     8 / 77  
    As long as your hero has the ability to win the battle for you, it doesn't care what name you take .

    Kester can talk about that


    B e n d e r s . . . © 2004

    ex SWGBH scn designer
    ex BFME2H cherub
    posted 03-12-06 01:10 PM EDT (US)     9 / 77  

    Quoted from Bendak:

    You mean my one army heroes?

    Yep, that would be them!

    And Dwarfy and Scuzzy like their names


    .-•°•-.-• Kester •-.-•°•-.
    •-.-•°•-.-• deviations .-•°•-. flickr .-•°•-. gamertag •-.-•°•-.-•
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    posted 03-12-06 01:50 PM EDT (US)     10 / 77  
    What about Fluffy for a troll .

    Jeez, Im starting to talk like Hagrid


    B e n d e r s . . . © 2004

    ex SWGBH scn designer
    ex BFME2H cherub
    posted 03-12-06 01:55 PM EDT (US)     11 / 77  
    I have made quite many heroes, but I have some questions I need someone to answer before I can make the perfect hero.

    1. Do armour in any way slow heroes down? And exactly what do armour do, less damage from every hit?

    2. What is the best, health or armour (or equally of both)?

    3. Is the power option on wizards only for how hard they hit or is it also how powerful their powers are?

    Thank you for your time.

    posted 03-12-06 03:42 PM EDT (US)     12 / 77  
    1 - Armor mostly takes away alot of arrow damage. A hero with high armour can withstand alot archer attack. A Black Rider for instance, has low armour and can be easily shot down by archers.

    2 - You can see it like this: armour makes the health more useful. So basically a hero with alot armor and little health is the same as a hero with alot health and low armor, but the first hero takes less arrow damage, but dies faster. I always get ALOT of both.

    3 - It just modifies their normal attack. Wizards don't need much power, because they have their magic attacks. I would rather invest in sight and health rate.

    I hope this helped . Ask more questions if you want .


    B e n d e r s . . . © 2004

    ex SWGBH scn designer
    ex BFME2H cherub
    posted 03-12-06 08:04 PM EDT (US)     13 / 77  
    Wow Bendak that looked like it took a lot of time to prepare and was extremely useful to me. Good Job Thanks

    -Cydney-


    "IS that all you got?"

    **This is where I live**---> Visit and say hi!

    posted 03-13-06 12:40 PM EDT (US)     14 / 77  
    Thanks!

    B e n d e r s . . . © 2004

    ex SWGBH scn designer
    ex BFME2H cherub
    posted 03-13-06 02:03 PM EDT (US)     15 / 77  
    Is it possible to get new looks than the existing for your hero?

    posted 03-13-06 05:47 PM EDT (US)     16 / 77  
    Bendak said:

    "3 - It just modifies their normal attack. Wizards don't need much power, because they have their magic attacks. I would rather invest in sight and health rate."


    Hello Bendak, and thank you for providing so much useful information for us.

    I was wondering if you have any proof that "Power" only modifies melee attack? Or have done testing to show this?

    Was wondering if an Avatar with 18 Power fireball rank 1 would hit for the same damage as an Avatar with like 10 power.

    If this is indeed only for their regular melee attacks I need to tell my boss I'm sick and go change all my Hero's stats

    posted 03-13-06 07:32 PM EDT (US)     17 / 77  
    If you ever played an MMO then all warrior class units should have high HP/Armor and lower power. Unless they are fast in which they should have VERY high attack for hit and run+raiding.

    Wizards should have more magical power increases in the case of BFME2 I have no idea what would change that... my guess is only level effects it... so Bendak is probably right, maybe someone would test the theory though

    TGE


    TGE's RTS Blog, news, thoughts, and advice on RTS gaming

    Able Company (my job)

    "I've kicked more ass on accident than most people have on purpose"

    posted 03-14-06 02:24 AM EDT (US)     18 / 77  
    Power only modifies the melee (or ranged) attack, not the powers. You can try it if you want . Also,it would make the game very unbalanced if it was because players could simply WoP everything with insane high attack.

    B e n d e r s . . . © 2004

    ex SWGBH scn designer
    ex BFME2H cherub
    posted 03-14-06 09:26 AM EDT (US)     19 / 77  

    Quote:

    Here is my great Dwarven buddy, Balin. He is a tank, and can last long enough until your heal power is ready again. He got health, pantser and heal rate almost fully maxed out. This guy can take on entire armies just with his axe, and that is what I mainly use him for.

    Pantser?

    That seems painfully dutch. Not sure if it is English, please enlighten me on this part


    <Add signature here>
    posted 03-14-06 10:36 AM EDT (US)     20 / 77  
    Thanks for the info guys.
    posted 03-14-06 10:56 AM EDT (US)     21 / 77  
    Np .

    Well, I kinda forgot pantser is armor . Thanks for pointing out!


    B e n d e r s . . . © 2004

    ex SWGBH scn designer
    ex BFME2H cherub
    posted 03-14-06 02:08 PM EDT (US)     22 / 77  
    Updated!

    Be sure to have a look at the 2 new sections, Stats and Powers .


    B e n d e r s . . . © 2004

    ex SWGBH scn designer
    ex BFME2H cherub
    posted 03-14-06 02:08 PM EDT (US)     23 / 77  
    Great update, Bendak

    I'll get those screenies in English too


    .-•°•-.-• Kester •-.-•°•-.
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    posted 03-17-06 07:53 AM EDT (US)     24 / 77  
    Do increased vision on an elf increase their ranged attack? Otherwise it's sad that you can't change and customize that aswell.
    posted 03-17-06 08:51 AM EDT (US)     25 / 77  
    Thanks, Bendak! I made my wizard hero with full points on Power and little ones for the Armor/Health/Heal Rate. Turns out to be the worst combo, doesn't it? Thanks to your priceless guide, my hero is now a "new power rising!"

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