You guys may want to add this as an addendum:
My mod adds a new unit to the game, with it's own ini file and it referenced it's statistics to strings added and matched in the gamedata.ini file; the problem I ran into was that using the -mod command the game would crash because it would not identify these new strings in gamedata.ini, the only way to fix it was to remove all my new unit strings from gamedata.ini and definite the new unit values in it's own ini file.
In other words, GameData.ini does NOT like new data strings when using the -mod command, you can modify existing values and strings in GameData.ini all you want but adding a new one will cause problems. Note: This DID work with the clumsier *.big file replacement method for mods, just not with the -mod command.
"To be proud of knowledge is to be blind with light." -- Benjamin Franklin[This message has been edited by LedMirage (edited 05-10-2006 @ 03:26 PM).]