This guide focuses on the Men faction, and will hopefully teach you a lot about this familiar and hardy race.
Men is a fairly average faction with no gaping advantages or disadvantages. Because of this, Men is a very good faction for those just starting out with the game. Men has more heroes than any other faction, and each hero has its own purpose.
His level 3 Horn of Gondor stuns enemy units for a few crucial seconds. This power can prove useful when performing a cavalry flank or when retreating. Be warned however, this power does not affect heroes.
Boromir’s level 5 Leadership gives nearby allies a substantial buff. This makes him an excellent army leader whether attacking or defending.
His level 7 Captain of Gondor gives targeted units +50% experience. This basically eliminates the need for the Banner Carriers upgrade, and so is a useful ability.
Theoden’s level 1 Mount/Dismount allows him to ride with Rohirrim or run with infantry. This is a fairly simple power with a very short recharge time.
His level 1 Leadership gives nearby allied units a boost in their abilities. This is particularly useful when Theoden is riding with Rohirrim.
His level 5 Glorious Charge is by far Theoden’s best ability. When used on Rohirrim, they become nearly unstoppable. This power alone makes Theoden the ultimate cavalry companion.
Theoden’s level 6 King’s Favor gives targeted units +50% experience. Use this on allied Rohirrim or Gondor Knights to make a cavalry rush that much more effective.
Eomer’s level 1 Mount/Dismount ability allows him to reach places quickly when needed.
His level 1 Spear Throw deals a lot of damage to a single target. This is especially useful against monsters such as trolls.
His level 3 Horse Lord gives nearby allied cavalry a leadership bonus. Make sure to keep your cavalry near him at all times so they can benefit from this buff.
Eomer’s level 6 Outlaw Leadership grants resources for kills made nearby. This can be used for gaining a little extra cash during a raid.
Her level 1 Mount/Dismount allows her to get on her horse, increasing her speed significantly. Beware though; she is extremely vulnerable to pikemen while mounted.
Her level 1 Smite does a lot of damage to a single enemy. This can be used to take down enemy trolls or damage enemy heroes.
Eowyn’s level 4 Disguise allows her to appear as a normal Rohirrim to an enemy. This power is fairly useless, although it can be used to scout.
Her level 5 Shield Maiden grants her +65% armor for a short amount of time. This is particularly useful when facing an enemy hero or when retreating.
Faramir’s level 1 Toggle Weapon allows him to switch between a sword and a longbow. Most players prefer to have him use his bow, but the sword can be useful when surrounded.
His level 2 Wounding Arrow deals a significant amount of damage to a single target, and makes the affected unit flee. This is most commonly used on trolls.
Faramir’s level 3 Mount/Dismount makes him even more versatile, allowing him to ride with cavalry. This ability is also useful for retreating from combat.
His level 6 Leadership gives nearby allies +50% armor and +50% damage output, and a huge boost to their experience gain. When grouped with Rangers, Faramir makes them even more powerful with this ability.
Faramir’s level 7 Captain of Gondor is basically the same as Boromir’s Captain of Gondor, in that it gives targeted units +50% experience. This is most useful when used on Rangers or Rohirrim.
His level 1 Athelas heals nearby heroes, including himself. This is extremely useful when used in the thick of battle, and can often be the difference between success or defeat in a charge.
His level 2 Blademaster gives Aragorn a huge boost to armor and damage output. Use this ability when fighting another hero or when attacking a fortress to greatly improve your chances of success.
Aragorn’s level 4 Leadership gives nearby allied units +50% armor, +50% damage, and a doubled experience gain rate. This makes Aragorn the perfect army leader in almost any situation.
His level 6 Elendil makes enemy units within a certain radius flee from him with terror. This ability is useful when Aragorn is surrounded and you want to retreat, or when you want to focus on an enemy hero rather than the units around him.
Aragorn’s level 10 ability, Oathbreakers, summons a small army of nearly indestructible ghosts that destroy enemy units in a matter of seconds. Always save this power for when you need it most, for you’ll find that it saves your life again and again. Combine this with another summon or even the Palantir Power Army of the Dead, and your opponents will tremble at your might.
Gandalf’s level 1 Wizard Blast knocks enemy units in a radius in front of you into the air. Effective against all troops, but especially archers and cavalry, you’ll find yourself using this as soon as it recharges.
His level 2 Lightning Sword casts lightning upon everything in a selected radius. While not especially useful against units, this can destroy enemy buildings with ease, particularly resource structures.
Gandalf’s level 4 Mount/Dismount allows him to switch from being mounted to running on foot. Useful for retreating, especially as Gandalf is often a prime target for enemy archer fire.
His level 7 Istari Light shoots out a ray of light at the specified target. This is extremely effective against Fellbeasts and siege units such as catapults and ballistas.
Gandalf’s most powerful ability, and undoubtedly one of the strongest in the game, is his level 10 Word of Power. When used, all units within a large radius surrounding Gandalf will be blasted back for extreme damage. This one-hit kills most, if not all units, excluding heroes. Word of Power has a long recharge time because of its immense destructive potential, but it is definitely worth using whenever you can.
Build Order: Farm, Barracks, Farm, Gondor Soldiers, Gondor Soldiers, Farm, Barracks, Gondor Soldiers, Gondor Soldiers, etc.
Build Order: Farm, Farm, Stables, Gondor Knights, Barracks (optional), Gondor Knights/Gondor Soldiers
But that does not mean that I walked alone. ~ Brandon Sanderson