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Zeus: Adventure Design
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Topic Subject: Can someone test Zeus Buildings Off for me?
posted 03-27-01 12:39 ET (US)   
For the Caesar and Pharaoh Olympics, I wrote little programs to turn buildings off and on in a saved-game file. This makes it possible, for example, to build a walled city, then disable walls so that the player cannot build any more walls, or to build two trireme wharves then not allow any more. It also means that if you're testing an episode and suddenly realize that you had to allow horse ranches, you can modify a saved game and continue.

This only affects the buildings listed on the "Building Allowed" tab. If there is interest, I may be able to extend it to sanctuaries.

I have written one of these for Zeus, but I would like a couple of people to try it out before I make it generally available. Please email me if you are willing to do this. I'm happy to share the source code with any Visual C++ programmers.

Contest organizers can relax -- I know how to detect files that have been modified with this program.

I at first thought that a .pak file was required for a single-episode adventure, but to my surprise one of my .sav files continued to work even after I deleted the .pak file. This may mean that .sav files alone will work for short contests.

Replies:
posted 03-27-01 14:56 ET (US)     1 / 4  
I think I have time for that, if you send me a copy I will play around with it for you.

Stringbags

posted 03-27-01 16:42 ET (US)     2 / 4  
I'd be happy to help test it. As I do a little programming, I'd be interested in seeing the source code too, Thanks. My E-mail address is cnreaper@hotmail.com (I tried E-mailing to the address in your profile, but it was rejected).
posted 03-29-01 10:51 ET (US)     3 / 4  
My email was down but is now working again. To make things simpler, I've posted www.tiac.net/users/bamberg/zeus/BuildingsOff.ZIP.

This contains the Zeus Building Off program ZBOff.exe and one simple save file "Spartan Boot Camp.sav" created with it. In the save file, you get one invasion per year, with the number of troops equal to 5 times the year. I made it to AD 12.

Since the idea of the Spartan Boot Camp is to survive without building anything else except perhaps roads and watchposts, I would have liked to turn off common housing, but I could not. I'm looking into this.

Please let me know whether these files work on a computer other than mine.

posted 03-30-01 10:06 ET (US)     4 / 4  
*Moquel sees Dragon*
*Moquel rubs his eyes*
*Moquel faints*

Holy cow, long time no see


I have discovered a truly marvellous signature, which this margin is too narrow to contain.
Caesar IV Heaven » Forums » Zeus: Adventure Design » Can someone test Zeus Buildings Off for me?
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