Hello people. I've been using the emperor.heavengames main site and even browsing the forums now and then to look for useful tips on gameplay. Thanks to all of you who posted ... stuff. It's all been helpful, even if only to reinforce what I already thought.
on the site, there is a page that shows the production yield of the various industry buildings (providing optimal conditions) but I haven't been able to find anything explaining agricultural yield.
An outside walkthrough (http://www.gamefaqs.com/pc/553878-emperor-rise-of-the-middle-kingdom/faqs/54453 ) presented a simple equation to explain yield, but this seems off to me.
The equation (if you don't want to click the link and find it) is
Here's where I have problem with that. It almost always seems to me that rice yields more than wheat, wheat yields more than soy and so on. I play on normal difficulty so finding optimum farm land isn't hard (except in arid climates - I hate arid climates on principle though).
So does anyone have any data to contribute to help me better understand how farms work? (A chart on this pagehttp://emperor.heavengames.com/gameinfo/tables/s1 seems a bit helpful, but not much).
So if I fill a farmhouse's range with fields or wheat (and of course the road) giving me 69 fields (irrigated in steel age), will I produce 46 wheat? 23 wheat? 12 wheat? 100 wheat? Likewise, in the same temperate climate if I plant similar fields of soy, millet, and cabbage, what will they produce?
I'm currently playing Sui-Tang 2: An agricultural community, and rather than just copying VitruviusAIA's overkill method, I was hoping to produce more calculated results.
Thanks, and sorry for the wall of text.
on the site, there is a page that shows the production yield of the various industry buildings (providing optimal conditions) but I haven't been able to find anything explaining agricultural yield.
An outside walkthrough (
The equation (if you don't want to click the link and find it) is
Yield = (# of farm tiles)*(fertility rating)*(effeciency)Where efficiency is based on crop and is presented as
Rice, soybeans, cabbage, wheat, millet: 66% (.66)The author claims that steel-age technology and irrigation would raise the effective fertility rating to about 100%, therefore three squares of -any- food crop, if irrigated and plowed with steel, will yield 2 units of that crop.
Hemp: 40% (.4)
Lacquer Trees: 77% (.77)
Mulberry Bushes: 95% (.95)
Tea Bushes: 90% (.90)
Here's where I have problem with that. It almost always seems to me that rice yields more than wheat, wheat yields more than soy and so on. I play on normal difficulty so finding optimum farm land isn't hard (except in arid climates - I hate arid climates on principle though).
So does anyone have any data to contribute to help me better understand how farms work? (A chart on this page
So if I fill a farmhouse's range with fields or wheat (and of course the road) giving me 69 fields (irrigated in steel age), will I produce 46 wheat? 23 wheat? 12 wheat? 100 wheat? Likewise, in the same temperate climate if I plant similar fields of soy, millet, and cabbage, what will they produce?
I'm currently playing Sui-Tang 2: An agricultural community, and rather than just copying VitruviusAIA's overkill method, I was hoping to produce more calculated results.
Thanks, and sorry for the wall of text.