Theoretically,there are enough farmland and fishing ground to feed so many people,but there is the problem:farms(wheat) are too far away from granaries(vege is OK,but I cannot build enough of them).As far as I know,to maximize efficiency of wheat farms,they should be no more than 15-16 tiles away from the "doorstep" of the destination garnary.At first,I've thought of the 2 granaries' getting carts trick,which is posted in the "tricks and tips" thread,but it is very difficult to coordinate the distance and numbers of granaries(and markets):if the "getting" granary is full,then they will not sending out cartpushers,even there are two of them,at the mean time,the accepting granary,is likely be flooded with wheat,and there is the claim"there is no space for this lot anywhere in the city" So,why should not be two cartpushers from the wheat farms/wharves?I believe the gaming machinism should be the same as "getting" granaries.After some tests,I can say,that's also possible.The major part of the trick is the same:delete the farm/wharf when cartpusher is out,then rebuild,but there is a limitation:the newly built farm should have finished another production cycle before the "deleted" cartpusher has returned from the granary,otherwise,there will still be one cartpusher(actually this is also required for granaries,but usually we put granaries close to housings,and can easily get laboured and a new getting cart will be sent out long before the deleted one returns),and it is more tricky for wharves:a new fishing boat should returned from fishing ground before the previous cartpusher returned.That is not easy as it sounds to be,especially for governors like me who are unwilling to use labour access tents and usally will stretch the labour access distance to the extremes Anyway,this trick provided the possibilty of putting wheat farms 35-36 tiles away from the granaries,which should be VERY useful when building gigiantic cities or handling huge farmlands,although I'll feel a little guilty when using it p.s.Not having been tested,but I think the trick can also work for "getting" warehouses , rough material pits and workshops,but may not be very useful except for some marble mines. [This message has been edited by Plebus (edited 02-09-2002 @ 08:46 PM).]