OK,since my previous calculations were based on a foolish assumption,let's validate it with a new one,to find out what the possible limit for a "Rome supply wheat" city is.
Still based on Tomek's Amphiopolis,moving it to norhthern climate.
(Note:The number of walkers will be decided by the average number "on stage".I'll use b for buidings and w for walkers)
By removing palace bloaks(but leaving those hovels, tents,warehouses,engineers,pottery/oil industy,reservoirs nearby intact ),we can get about 465b/320w (50 markets,each counts as 3 walkers),we can get 47 b/22w from wheat farms,18 b/9 w from wine industry;another 21b /33w from fishing warf,6 b from fish/vege granaries.Adding these numbers with which I listed in the previous post(with minor modifications):79b/79w from prefects,99b/50w from wheat farms,13b/26w from markets serving the 4 small casa blocks.The total free buiding/walker slot we can get is about 780 buildings and about 460 walkers.We also lost 20000 populations from 100 palaces.With the number of pottery,funiture and oil left(2880 units per product),we can build 3 large insulae block,with 40 houses each.That is 120 houses/10080 population,and will use about 170 buildings and 90 walkers(9 markets,6 schools,3 for each of liberay,barbar,clinic,bath,temple, forum,theatre and amphitheatre,two entertainment schools counts as 8 walkers). (Actually,buiding more large insulae (about 1/3 of thepopulation and the others is small case is a more logical solution,for the finance and the number of buildings)Now we still have over 600b/450 walkers left,and will use them to build new casa blocks and upgrade the 2 gigiantic tents blocks(using Tomek's own casa block as reference,not neccessarilly being the most "logical" method,since this is just a theoretical analysis).Tomek's small casa block use an average of 4 w/27 b( 19 houses,3 fountains, one reservoir,plus temple,theatre and liberary).To upgrade his tents(about 440 tents) to small casa,according these ratio(3 b/w per 19 houses,engineer already there),that will take about 70 b/w,and we get about 16000 more population(surpose we have to remove some tents for services).With the remaining 530b/380w,we can build at least 17 Tomek's small casa block,or 323 small casa=21964 population,consider about 56 additional oracles,with 10+b/300w slot left.(problem:do we have so much space for these new blocks?perhaps we have to rearrange the existing blocks and make use of the space for food production,which is removed from the map,or we should design a more efficient block)As a conclusion,the bottem line of the population(my method of calculation is conservative) for the city of "Amphiopolis Living On Rome's Wheat" is 34K(54-20,palaces)+10k(large insulae)+16k(upgrade tents)+22k (small casa)=82KI think this is a reasonable number,as Catilina had made a 162k Mac version,which doubles the PC sprites limits,having half of that on PC is acceptable.For a city of "Rome supply wheat",space and number of buildings are the more limiting factor than walkers.The only obstacle remained towards this goal is to have control over the number of immegrants:I'm still wondering about how Tomek can keep all his citizens alive after 138 years(otherwise,each year's dead citizens will trigger hundreds of new immegrants and ruin the whole effort)? By keeping the city health at average?[This message has been edited by Plebus (edited 03-11-2002 @ 01:30 PM).]