Schoold kid usually will run a different length for 4 of them,but it veries on differnt road systems.As a bean counter(occasionally),I've found these lengths are 10,15,21,26(not very accurate,and 26 is rarely seen).If you build a school in a looping block or streight road,then the maxinum length it can cover is about 47-48 tiles(the two longer distance runner are usually of different numbers,you need good luck to get 21 and 26 for these two).
According to Bernie's investigation,I think the walking distance from performing school should be 4 month's walk(426 tiles for chariots,and 213 for others,the difference with Bernie's data maybe caused by cutting corner effects,which is a usual phenomenon for destination walkers).Impression's games usually determine the walking distance according to walking time not length(units are months,weeks,days),for example,most of the short range walkers will walk half a month,that's about 26 tiles(actually,26.66 tiles),and their longer patrol is three weeks(~39 or 40 tiils,some of them is 33 or 36 tiles,I think this is due to the different "resting" time,they will always try to complete a whole cycle of 4 patrols in 4 directions within 6 months,which is needed for effective coverage of certain services).The longest random walker will walk a whole month(53.3 tiles,that's prefects).
[This message has been edited by Plebus (edited 03-11-2002 @ 02:16 AM).]