Brugle's PalacePeaks completed city (in download section)
This city is unbelivable and some things used here I have never seen before and wasn't aware about it. Some things also I don't understand.
There are only oracles. If there is none access to specific good. Oracle in such a case works as access to all five gods? Is there some distance rule from oracle? Specific temple musn't be in whole city?
Gatehouse is as 2x2 road crossing and it doesn't matter from which side is the road connected to it?
There is unbelivable food distribution. Some markets are connected via central squares of granaries to road network with a lot of hungry tents, but market ladies ignore this direction and travel rather via gardens to more distant part of city. I don't understand the mechanism here.
Goods distribution is made to very long distance from market but apperantly it is good enough. The market-lady trader has some tile travel limit till she dissapears? What exactly?
There are a lot of triumph archs. Is it normal to reach more as one triumph arch in a city?
There is sea-trade route importing wine, but there is any access point for ships. Let imagine classic city with trade route importing wine, ships comming to docks but none warhouse in dock's road network accepting wine. Will be the condition for "2 types of wine" satisfied this way?
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Two off-topic questions.
If 2 small houses merges to one big house, food/goods stored in this houses adds together?
If villa runs of food and devolves to tent, it lost all pottery, furniture, oil stock? Or is there some memory for every house and if it again reaches villa status the goods would be there?
I will be grateful for explanation.
This city is unbelivable and some things used here I have never seen before and wasn't aware about it. Some things also I don't understand.
There are only oracles. If there is none access to specific good. Oracle in such a case works as access to all five gods? Is there some distance rule from oracle? Specific temple musn't be in whole city?
Gatehouse is as 2x2 road crossing and it doesn't matter from which side is the road connected to it?
There is unbelivable food distribution. Some markets are connected via central squares of granaries to road network with a lot of hungry tents, but market ladies ignore this direction and travel rather via gardens to more distant part of city. I don't understand the mechanism here.
Goods distribution is made to very long distance from market but apperantly it is good enough. The market-lady trader has some tile travel limit till she dissapears? What exactly?
There are a lot of triumph archs. Is it normal to reach more as one triumph arch in a city?
There is sea-trade route importing wine, but there is any access point for ships. Let imagine classic city with trade route importing wine, ships comming to docks but none warhouse in dock's road network accepting wine. Will be the condition for "2 types of wine" satisfied this way?
******************************
Two off-topic questions.
If 2 small houses merges to one big house, food/goods stored in this houses adds together?
If villa runs of food and devolves to tent, it lost all pottery, furniture, oil stock? Or is there some memory for every house and if it again reaches villa status the goods would be there?
I will be grateful for explanation.
[This message has been edited by jaroslav80 (edited 10-30-2016 @ 11:50 AM).]