Due to absolutely no demand, here is the following post. I thought it might be helpful for beginners and Welcome to 'How to Build a SenetEr Block for Beginner's' This block is simple and versatile and will allow the controlled evolution of housing past the scribe level. When fully complete it will also satisfy most of the culture requirements to get to a Culture Rating of 100. It will hold between 700 and 1100 people depending on the stage of evolution of the housing. First start with a 9x19 road system as follows. Be sure to leave 3 squares at Decide on a entrance to the block. This can be anywhere along the top, bottom or sides. If you place it on a side, you are best to centre it. Place your housing in as shown. It is good to add fire and water at this time. Once you are ready to supply food, you can get a very dramatic jump in population with a few additions. In this shot I have added a bazaar, some police coverage as crime may be an issue for this block if it has been deprived of food for a while. I have also added an architect to protect the temples (only one is needed at this point). Physician and apothecary coverage are helpful at this point as well. Next we give the block pottery and beer and then add some more entertainment. The people will ask for a courthouse and a school. The police station can be dropped when the courthouse goes in. We finish off the block by adding plazas, shrines a mortuary and libraries. A senet house is also shown although this may not be required. I've placed 2 libraries as this is a building you will need a lot of to reach a CR of 100. Gardens behind the water supply, bazaar and physician/mortuary will help upgrade the bazaar and counteract the desirability problems of the mortuary. A large statue can be placed by mortuary if desired to help counteract the mortuary and the senet house desirability. If you keep pottery, beer, linen, papyrus and luxury goods nearby then I've found that one bazaar will service this block nicely. Once your bazaar has luxury goods, you can do the following: if unemployment allows for it, delete a single statue from behind the housing. The house ahead of it will evolve into a 3x3 manor. Scribes move in, unemployment drops and taxes skyrocket. This block will hold 8 stately manors without the need to make a special palace block. It can support palatial estates on the top row above the block if dancer coverage is provided for them and large statues are strategically placed. In the last image, I've shown a single apartment in the space beside the senet house. This house can be used to allow an industry strip to grab employment from this block. Please refer to other threads regarding employment and 'feeder' housing. This is a more advanced technique.
Note the position of the undesirable bazaar and physician. They will be opposite shrines when you can afford it. Statues were placed behind the houses as they will be used as switches later to allow development of manors. Not a lot of beautification is required at this point. Add gardens behind the houses or perhaps plazas intermittently to control desirability.