Well, I've been feeding my troops to the Hippos again. In the interest of science, of course. (fiendish cackle)
I've found that it is demoralizing to the poor troops to see their companions be devoured by these beasts (do they really look like "river horses" do you think?). Poor fellows.
Especially since my pretty purple pets are not quite what nature intended them to be... BWA-HA-HA
(mad scientist mode off)
I enhanced some of the Hippos by modifying modifying a number in the file Figure_Model_*.txt ("*" standing for the difficulty level). I was especially interested in finding out what exactly Armor Value referred to. I found that Armor Value refers to the fraction, out of 20, that inflicted damage is reduced by.
Egyptian archers deal 5 points of damage with each arrow; as soon as the Armor Value vs missiles was above 16, more than 80% of the damage they did was eliminated, i.e. all 5 out of 5 points. The same is true for Armor Value for normal combat.
I varied the hit points of the Hippos, and built Towers within range. Each thrown spear deals 60 points of damage; even when the Armor Value was 19, they still did 3 points per throw. Interestingly enough, the hippos did not die when they reached 0 hit points- one more throw was needed to finish them off.
Back to the experience of the archers: every time a soldier was killed, the morale of the company dropped by one point. This effect was noted for green troops, as well as ones who had been to the academy.
Does anyone happen to know if the stats of seasoned troops change? Besides the fact that they have higher morale, that is. That is, do they do more damage, fire faster, etc.?
Speaking of firing faster- the number which refers to firing speed is talking about reloading speed: lower is better.
--Jimhotep