Brugle
HG Alumnus
posted 12-09-00 05:37 ET (US)
I've been experimenting with the tiles that "random" walkers start and finish on. Following the usual practice, most of the information is in the first reply.
Tomek
Pharaolympics 2000 Competitor
posted 12-11-00 02:39
ET (US)
7 / 31
I think firewardens and architects are not common random walkers , they always /or often/ start on their normal beginning-roadtile , even if roadblocked .
Jimhotep
Pleb
posted 08-06-05 11:36
ET (US)
13 / 31
Does anyone know if Nero Would was able to make his super-long housing U?
djb13
Pleb
posted 09-12-05 15:49
ET (US)
15 / 31
You dont mention water carriers.
It would be useful for some missions where slumming is inevitable if you could get the water carriers far into the desert.
Squidbrains
Pleb
posted 01-04-14 15:11
ET (US)
23 / 31
Hello sages of Pharaoh,
I am trying to advance my design skills by getting a more sophisticated understanding of walkers and long loops, and I have read this thread four times but I still can't figure out what it is saying at all. The starting points for common walkers make sense and I have observed them, but what are all those numbers around the finishing point diagram? And I have never seen walkers jump from side to side of a building that was looped by a road as is diagrammed here, or am I just totally missing what those numbers mean?
Thanks for your patience is rehashing old terrain.
Squidbrains
Pleb
posted 01-10-14 13:39
ET (US)
25 / 31
Thanks, that did help me figure it out.
I have a related question, that I dealt with by moving the courthouse, but couldn't understand. The layout was as follows:
RR
RR RR
RR SS HH HH RR [inside of housing block is here]
XX SS HH HH RR
XX CC CC CC RR
XX CC CC CC BB BB
XX CC CC CC BB BB RR RR RR
XX XX XX XX XX
RR
RR
Legend: RR = road, XX = roadblock, CC = courthouse, BB = booth, SS = shrine, HH = house.
This was the northeast corner of a housing block with fancy residences and estates. All fine except that eventually, the magistrate stopped circling the block and would momentarily appear on the bottom left (north, I think) roadblock, and then vanish because there was nowhere he could go. He would do this several times, and in fact, once he started, I think he ever went back to the old route around the block. (Not sure because after I saw him blinking on the roadblock several times and all my houses devolved and I could only solve it by moving the courthouse.)
Is this a bug or did I make a mistake somewhere?