Nefermenu: Thank you very much for your kind words, and I truly hope my "plan" helps you with the game =)
Now begins the 2nd installment:
So now you've learned how to setup a quick and simple block. No frills, no strings, just good functionality. Let's just do a quick recap here.
-All supply buildings for your housing must be on the inside
-All the housing should be on the outside
-Your entrance/exit to the block can be anywhere, or you can have more than 1. (I prefer more than 1, I'll explain why later)
-Inner road loop can not be any more than 52 tiles.
-Industry can get labour from up to 4 sides.
Today, I'd like to show you how to build a housing block, which will provide access to workers from all 4 sides. Here's the scenario. Your on the same map as the previous example, tho now we're going to build up our dock area and import/export industry(remember I said the docks were like 30-40 squares to the south). For this example, space is not an issue, there is tons available, and there is plenty of water supply. I've decided, that this block will be a major worker supply to my industries, and I'm going to upgrade it as far as possible. Up to fancy residence. To get there we need to have: Water Supply, Market, access to 2 gods, Physician, Courthouse, Scribal School, Dentist and we need to supply our people with 2 types of food, pottery, beer, and linen. WOW. Until you type it out, you don't really realize that that's just about everything in the game. Of course, to get up there, you also need to have good access to entertainment. (45 points worth) All of this information I grabbed from the Housing Levels page here on PH.To start, I throw down the roads, and then put in some housing. Now, when I throw down roads, I don't actually just put them down. Our main concern here is the coast, and access to the dock, and having enuf space between that and the houses for some storage yards, perhaps even some industry. Other industries can be to the north or south, or west of your block. So what I do is start off with the dock. Ya know your gonna need it, it can only be in certain locations, so put it down first. Now, to have effect trade, you need a large number of storage yards around that dock. I prefer (especially on missions with Ptah) to have 1 storage yard by the dock for each type of good that your importing and exporting. The reason for this, especially if you have to import a raw material to make a finished good, is it helps keep all your industries busy. I have been able to supply, and keep running abut 8-9 industries off of 1 storage yard supplying the raw materials. Any more than that, and you start seeing industries without any raw materials. (even with 8 or 9, you will sometimes have some problems suppling the raw materials damn I love Ptah!) Let's say, for our example, that we need to import barley for our beer, and reeds for papyrus (we need some for the scibal school, to get FR, and also an export). So now that we have a basic plan, and idea on what's happening, let's start building. I would start this block like this:
LegendAs you can see, the inner road loop is 52 tiles long, a bit longer than I like, but You can go up to that. If you wanted too, you could make it longer, but would have to provide a 2nd water carrier, and a 2nd baazar, and they would have to be placed at opposite ends of your loops. As it is tho, I have found that you don't need a loop bigger than 52. If you think you need to do it, to get more housing, try first off, evolving other housing blocks, if you can. Or thinking about building another housing block somewhere else, that needs access to workers. So after laying down some roads roads like that, I'd go and add in the houses, and industries. With a configuartion like this, it's very easy to add industries, have them supplied with labour with no troubles. I'm going to add in the pottery industry on top, and the beer industry underneath.
Of course before adding the industries in, you'll want to put in some beginning housing like the first example, and put more in as it fills up to 2x2. So when your done, your block should look similar to this:
Legend
Note:The water lifts are there to represent the clay diggers.Please remember when you look at this, that it's fairly rough. I'm just trying to show what I think is a really good way to build your cities, and make a functional housing block anywhere. You have noticed by now, that i've made 4 entrance/exits into this loop. This is overkill, I wanted to do it, to show you that it doesn't matter where you put the road(s) that connect the inner ring to the outside. Put it, or them where it fits best with your current road layout. You can see, i've been able to stuff in a lot of industry (well I think it's a lot), and there's still plenty room for more. Keep in mind tho, that each map is different, and sometimes you will have lots of space, other times you will have no space at all. That's the whole point to this posting tho. I want you to be able to make a block that will fit into whatever space you need or have. Tthis is not a set block it's just an example! don't go and just copy that above block and use it all over the place. Use my explaination to know how housing blocks work, because then you will be able to make your own.
Now, I'm sure you can all see that big wide open space in the middle there. You can put whatever tickles your fancy in there. More housing, if you need workers, a Palace, or a mansion could fit well in there. Use your imagination. You won't have that open space on every block you build, it all depends on the size you've decided to build, and what not.
I bet some of you have also noticed, that I have left out pretty much all entertainment, except for that one little juggler stand. Not to worry, I'm going to add that next here. To get a house up to fancy residence, I believe it does need to get passed by dancers. Please see the next reply for the entertainment information.
[This message has been edited by Zorkk (edited 05-12-2001 @ 06:03 PM).]