Hi, all : I spent some 11 hours on sth that was quite boring at first but which results revealed fascinating. The research topics were:
- who replaces retired or age-dead people?
- how is the demographics repartition in town: per house, overall, else?
METHOD
EXPERIENCE 1
I built a city of sturdy huts, 2 blocks (nb. 1 & 2) of 560 people (total population 1120). All houses were set in early January of Year0 (set at 0 A.D. to make things more simple). The city was full as soon as mid-January Year 1. I saved every game in February for the following 11 years and checked the demographics. I printed demographics charts.
On year 10, in July, I drew another block of 560 people (nb. 3), which was full in december (total population 1680).
Game was set at hard level, maintenance was perfect for all blocks (apothecaries, physicians, water supplies). Unemployment was maintained around –1% to 4%, all unemployment devoted to camps. No food was given (no bazaar).
On Year 12, the two older blocks were erased and after a laps of time, I checked the demographics and printed the results. I did the same erasing only the new block.
Unexpected events occured during year 11 & 12 (see below) that forced me to make other tests.
EXPERIENCE 2 Block 3 was never built. Block 1 was erased and houses replaced
EXPERIENCE 3 Block 3 was never built. Block 2 was erased and houses replaced
EXPERIENCE 4 idem Exp 3 (to compare)
EXPERIENCE 5 Block 3 was never built. Block 2 was erased and houses replaced fast enough for former people to come back before new immigrants.
RESULTS
Demographics were based at Year 1 on a major peak for the age-class 20-30, a smaller one around 12 and a widespread presence of people between 40 and 55. Babies were very few.
EXPERIENCE 1
1. During 10 years, the demographics curve moved along the age axis without major change in its shape. Babies (necessarily born in town as no immigration was possible) were replacing aged people dying (aged people bars vanished progressively, replaced with “Youngs” bars). It seems that no people were added who were not babies (some bars that were checked remained at same values). Population remained officially constant, set at 1120.
2. People’ probability to die increases with age after 50 (what a surprise). As population was stable, I could avoid any bias.
3.Workforce changes occured only in January. My theory was that a block of houses could be given a birthmonth. But, for all experiences, workforce changes occured only in January during the next years.
4.The people immigrating on Year 10 for block 3 had the same age pattern than the former ones on Year 0 BUT there was a huge peak of 0-1 year old the following year (105 of them, 800% more than normal). This peak did not exist without adding the new block.
To my surprise, in none of the other experiences, the newborns peak occured.
5.I compared demographics in Dec 11 and Jan 12. Peaks were exactly the same, I could superpose the two printed graphs. But 100 more babies were added to the January graph. These babies so take no part in the population.
6.On Year 11 and 12, hygiene was deteriorating quickly, though disease and malaria peaks were at 0. I added water supplies, apothecaries and physicians but could only gain some time. Overseer said: “Hygiene is bad, plague risk”. Plague risk bars were switching from 0 to low levels every month, I could not avoid plague anyway (note the plague did not happen nor threatened my city without building the new block. Overseer kept saying: “hygiene is good”). The population decreased one month by 70 in the 1680 city, though no plague occured. Newcomers rushed in immediately and went into 3 distinct houses, which Health reports were consistent with other houses during the whole period. Afterwards I could not avoid the plague and experience 1 had to stop there.
I was worshipped as a God with the 1120 people, only adored with 1680 (all coverages were the same, including desirability)
The two demographics graphs (one with 1120 people removed, one with the other 560) did not superpose to give the 1680 graph. I particularly noticed that:
- the 100 0-1 babies remained anyway
- the aged (52+) vanished in both cases
-some age classes vanished in both cases: people aged 33 (50 p.), 39 (70 p.). Many age-classes amongst the young were reduced to 0 though the others decreased little.
So in EXP 3 and 4 I erased a block and checked the demographics. I reloaded, erased the same block and compared both situations, that should have led to the same graph. Graphs were looking similar but were not identical. Note that graphs were more alike than when erasing block 1 and block 2.
In Exp 5: “the return of the refugees”: apparently none left the map, all came back. But only some 150/560 reintegrated their homes and their population had the age pattern of new immigrants, not the age pattern that could have been expected: the one of those who were expulsed.
7. In all experiences with block 1 or 2 erased and replaced, and contrarily to experience with third new block, there was no peak of babies the following years.
My theory was that houses are given an age class index based on global demographics. This would explain phenomenons I observed in other Pharaoh games (recently No loss of workforce in 3 houses upgraded to manor but losses in the 9 others) and why distinct age classes are missing though others remain. This parameter would have a geographic reliability (here, erasing the same block gave globally the same results, erasing a different block gave very different trends) correlated to global demographics but is not strictly house by house determined.
It does not explain why the babies remain anyway. And where they will fit in the future if they are not part of the population.
CONCLUSION
Nothing definitive...
All games are saved, ready for news experiments.
[This message has been edited by Tryhard (edited 07-11-2001 @ 10:55 PM).]