I have never been able to figure out how to efficiently deliver food that I could produce, but couldn’t be imported, to a housing block that was disconnected from the farms. I have used “getting” Storage Yards to bring food to the disconnected area, set the Granary to “get” food from the Storage Yard, and then turned “getting” off in the Storage Yard so that the Granary could have access to it. It works, but it takes a lot more micromanagement than I like. There is a much easier way. This is what I did:
On the road that was connected to the farms, I built a Storage Yard set to “accept all” for the food that I was producing (in this case grain). I placed this Storage Yard as close to the disconnected housing block as I could. After the harvest, this Storage Yard was filled before all of the Granaries in the city. (I always like to have one “accepting” Storage Yard, set to accept 1/4, somewhere in the city to make sure that all of the food gets off of the flood plain.)
On the housing block side of the road, which had a one-tile break that disconnected it from the farms, I built another Storage Yard and a Granary. The Granary was set to “accept” grain, but of course none could be delivered. The [This message has been edited by VitruviusAIA (edited 09-07-2005 @ 09:59 AM).]