This first post contains the assessment instructions. Remember, this campaign was designed as a contest, so these were the instructions I used to judge each entry (which were submitted as save games).
To assess a contest entry for 'First Command', follow these steps, in order:
1. Load the Mission 1 save.
A. PAUSE the game.
a. check for vassal status (look in mission goals)
b. check message log
* make sure messages are present (deleted messages is disqualification)
* check for any Defeat! messages in log (if true, entry is disqualified)
* look for more than 1 request to same city in same month (if true, entry is disqualified)
* look for a request for a good that city does not produce (if true, entry is disqualifed)
B. UNPAUSE the game
a. run game 'hands-free' until victory screen appears (if it doesn't appear, entry is disqualifed)
b. Check mission victory screen
* make sure cheats were not used (if true, entry is disqualified)
* check for proper difficulty level. Score bonus is x1.0 for normal, x1.5 for very hard.
If entry was played at wrong difficulty, it is disqualified.
c. record mission 1 score on tally sheet.
2. Load mission 2 Feb. 1215 save.
A. PAUSE the game.
a. check mission goals to insure the save was made in mission 2. The mission name should be
'A Rain of Arrows and Steel'. If save is wrong mission, entry is disqualified.
b. check layout of structures to insure the save is a valid continuation from the mission 1 save.
What to check: no new city walls and gatehouses should be present in this save from mission 1.
If city is not a continuation, entry is disqualifed.
3. Load mission 2 Jan. 1215 save
A. PAUSE the game.
a. check for vassal status (look in mission goals)
b. check message log
* make sure messages are present (deleted messages is disqualification)
* check for any Defeat! messages in log (if true, entry is disqualified)
* look for more than 1 request to same city in same month (if true, entry is disqualified)
* look for a request for a good that city does not produce (if true, entry is disqualifed)
c. Check Mongol's history log (access via empire map) to insure no duplicate messages appear.
If duplicate messages appear, it indicates the 'replay mission' exploit was used, and the
entry is disqualified.
d. Check layout of structures to insure the save is a valid continuation from the Feb. 1215 save.
What to check: no new city walls and gatehouses should be present compared to prior saves.
e. Look for excessive cash increase over Feb. 1215 saved game. Anything over $1500 should be
investigated closely, for possible 'replay mission' exploit.
f. Record number of chevrons on military unit on the tally sheet (WC2).
B. UNPAUSE the game
a. run game 'hands-free' until victory screen appears (if it doesn't appear, entry is disqualifed)
b. Check mission victory screen
* make sure cheats were not used (if true, entry is disqualified)
* check for proper difficulty level. Score bonus is x1.0 for normal, x1.5 for very hard.
If entry was played at wrong difficulty, it is disqualified.
c. Record mission 2 score on tally sheet.
d. Record city population on tally sheet (WC3)
4. Add mission 1 score to mission 2 score. Record the final total score on tally sheet.
[This message has been edited by Gweilo2 (edited 04-07-2009 @ 06:57 AM).]