Lugdunum is probably the best designed mission in all career scenarios for it brings C3 beginners to considerate players. You may win all previous career missions by luck, but never Lugdunum. It's not only counting the beans, but learning skills and knowledge of this game as well.
Lugdunum never fail to bring me fun. Whenever I start it there's always something new to learn. Untill this day, Lugdunum is my favorate mission in C3.
I've started building my new Lugdunum in a new way.
Here's my personal rules:
1.Prosperity 100, Culture 100;
2.No house under Grand Insulae;
3.No gatehouse except in walls;
4.No devlotion for at least 2000 years after the city is done;
5.City is fully conected by roads or gardens;
All rules above I have used in my previous cities. But for a city as interesting as Lugdunum, I'd like to add a few new:
6.All 3 islands are used as starting position and no drewller on them is temperatary.
7.No industy on the mainland, all industies must be on the islands.
8.No mission post. Leave the natives alone.
9.No rescue loan, tax rate never higher than 8%.
10.Everyone recieves the service of theater, academy and colosseum.
11.All markets, baths, fountains are upgraded as well as the senate. All bridge must be ship bridge though no ship.
12.Delete as few trees as possible.
I started Lugdunum at hard level for 5000 Dn(my 1.00 version cannot choose difficulty). Before everything I built 3 ship bridges, which cost 1960 Dn so only 3040 Dn are left hoping this makes it close to the very hard level. Road network, fountains and reserviors are built and several drewllers are layed in those isles. 1 iron mine follewed by 2 weapon workshops were built in the eastern isle and granary , Mercury temple plus warehouse in the middle isle. Trade route was opened after the first two weapons found in warehouse and no more than 250 Dn was left. I got only 62 Dn when caravans reached warehouse in time, so glad this prevented rescue loan.
When economics grew better, Mercury's blessing filled the granary. I had no more than 300 people by then and that amount of food would peace the settlers for a while.
Marbles and later potteries were sold and a Neptune's blessing brought me enough funds to explore the land that the natives claims as their own.
After the javelin soldiors cleaned the wolves, I began planning my city right beside the natives. By carefully designing the roads and aqueducts, I managed to start an outpost there without interfering the natives too much.
Everything went on well since then with exceptions of food and importing. I found oil buyers, fruit buyers, fruit sellers and wood sellers always mess things up. Their innocent choice led to wheat shortage and meat overflow which later caused devotion becouse of insufficient oil and furniture supply.
I had to restart, gladly rather than sadly because I knew I learned something new. It really took me some time figuring out how to make the food and importing well pace with population growth, which I must use every thing I knew to accomplish.
Finally the city is done. The city has 51 Grand Insulaes, 2 Grand Villas and 1 Meddium Villa in all ( 7 Grand Insulaes on the hill, 31 near the native village, 6 on the farming isle, 7 on the middle isle, 2 Grand Villa and 1 Meddium on the eastern isle).
Now that the city is almost finished. I canceled the landslides before I started running it at 100% speed.
Lugdunum never fail to bring me fun. Whenever I start it there's always something new to learn. Untill this day, Lugdunum is my favorate mission in C3.
I've started building my new Lugdunum in a new way.
Here's my personal rules:
1.Prosperity 100, Culture 100;
2.No house under Grand Insulae;
3.No gatehouse except in walls;
4.No devlotion for at least 2000 years after the city is done;
5.City is fully conected by roads or gardens;
All rules above I have used in my previous cities. But for a city as interesting as Lugdunum, I'd like to add a few new:
6.All 3 islands are used as starting position and no drewller on them is temperatary.
7.No industy on the mainland, all industies must be on the islands.
8.No mission post. Leave the natives alone.
9.No rescue loan, tax rate never higher than 8%.
10.Everyone recieves the service of theater, academy and colosseum.
11.All markets, baths, fountains are upgraded as well as the senate. All bridge must be ship bridge though no ship.
12.Delete as few trees as possible.
I started Lugdunum at hard level for 5000 Dn(my 1.00 version cannot choose difficulty). Before everything I built 3 ship bridges, which cost 1960 Dn so only 3040 Dn are left hoping this makes it close to the very hard level. Road network, fountains and reserviors are built and several drewllers are layed in those isles. 1 iron mine follewed by 2 weapon workshops were built in the eastern isle and granary , Mercury temple plus warehouse in the middle isle. Trade route was opened after the first two weapons found in warehouse and no more than 250 Dn was left. I got only 62 Dn when caravans reached warehouse in time, so glad this prevented rescue loan.
When economics grew better, Mercury's blessing filled the granary. I had no more than 300 people by then and that amount of food would peace the settlers for a while.
Marbles and later potteries were sold and a Neptune's blessing brought me enough funds to explore the land that the natives claims as their own.
After the javelin soldiors cleaned the wolves, I began planning my city right beside the natives. By carefully designing the roads and aqueducts, I managed to start an outpost there without interfering the natives too much.
Everything went on well since then with exceptions of food and importing. I found oil buyers, fruit buyers, fruit sellers and wood sellers always mess things up. Their innocent choice led to wheat shortage and meat overflow which later caused devotion becouse of insufficient oil and furniture supply.
I had to restart, gladly rather than sadly because I knew I learned something new. It really took me some time figuring out how to make the food and importing well pace with population growth, which I must use every thing I knew to accomplish.
Finally the city is done. The city has 51 Grand Insulaes, 2 Grand Villas and 1 Meddium Villa in all ( 7 Grand Insulaes on the hill, 31 near the native village, 6 on the farming isle, 7 on the middle isle, 2 Grand Villa and 1 Meddium on the eastern isle).
Now that the city is almost finished. I canceled the landslides before I started running it at 100% speed.
[This message has been edited by whisperwind777 (edited 08-13-2008 @ 08:08 AM).]