320 full luxury palaces on elevated ground in a city of 86260 people, built on a custom map. It is stable without intervention for over 20 years. Its design (from kicking ideas around onward) and construction are described in the Caesar III: Game Help forum thread "Century of Palaces Club" starting around reply #169.
Non-food goods use just-in-time inventory. In the save, the 4 warehouses contain a total of 4 pottery, 6 furniture, 6 oil, 6 wine, and 16 marble.
In each 1/16 month, 2 raw material cart pushers, 2 workshop cart pushers, either 12 or 16 school children, at most 2 market traders, and at most 1 lion or gladiator appear. The raw material and workshop cart pushers which appear at the same time are in the same non-food goods supply area. (The appearance of other walkers, especially food cart pushers, varies considerably.)
Sturdy huts? Oops, wrong game! I meant large tents.
caesarAZ
Posted on 05/27/22 @ 09:28 AM
I loaded the game and some of the palaces started devolving after a few months. I'm using the original v1.1 game. Do I need to install any mod?
Brugle File Author
Posted on 05/28/22 @ 11:03 AM
No mod is needed.
I just ran it for 6 years without any problems using v1.1 from GOG.com (which as far as I know should be the same as any other v1.1). I have no idea why it didn't work for you.
ChrKn
Posted on 02/06/23 @ 08:10 AM
This is from when? 2011?
I just had it run on Julius until the inevitable demographic shift hit hard in mid 102 AD and let the devolutions start.