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Completed Cities » PalacePeaks

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PalacePeaks

Author File Description
Brugle
File Details
Campaign: Custom
Rank: Proconsul
Mission: Custom
Difficulty: Hard
Population: 86260
Culture rating: 9
Prosperity rating: 100
Peace rating: 100
Favor rating: 100
Minimap:
320 full luxury palaces on elevated ground in a city of 86260 people, built on a custom map. It is stable without intervention for over 20 years. Its design (from kicking ideas around onward) and construction are described in the Caesar III: Game Help forum thread "Century of Palaces Club" starting around reply #169.

Non-food goods use just-in-time inventory. In the save, the 4 warehouses contain a total of 4 pottery, 6 furniture, 6 oil, 6 wine, and 16 marble.

In each 1/16 month, 2 raw material cart pushers, 2 workshop cart pushers, either 12 or 16 school children, at most 2 market traders, and at most 1 lion or gladiator appear. The raw material and workshop cart pushers which appear at the same time are in the same non-food goods supply area. (The appearance of other walkers, especially food cart pushers, varies considerably.)

All plebeians live in sturdy huts.

There are only 12 engineer posts.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Brugle
File Author
Sturdy huts? Oops, wrong game! I meant large tents.
caesarAZ I loaded the game and some of the palaces started devolving after a few months. I'm using the original v1.1 game. Do I need to install any mod?
Brugle
File Author
No mod is needed.

I just ran it for 6 years without any problems using v1.1 from GOG.com (which as far as I know should be the same as any other v1.1). I have no idea why it didn't work for you.
ChrKn This is from when? 2011?

I just had it run on Julius until the inevitable demographic shift hit hard in mid 102 AD and let the devolutions start.

Crazy display of game mechanics.


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HGDL v0.8.2

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Statistics
Downloads:702
Favorites: [Who?]0
Size:186.72 KB
Added:08/01/11