Sets

Looking for that last item to complete a set? Wondering what that last item is? Or just curious how many more items you need to complete it? You have come to the right place!

One of the many additions to the game that arrived with Dungeon Siege: Legends of Aranna is the one of item sets. Consisting of anything from 3 to 5 items, set items give you better and better bonuses the more items of a set you have equipped.

Singleplayer Sets:
Arhok’s Lot
Air of Illicor
Kit of Kajj
Solov’s Inventions
Demlock’s Compendium
Clockwork Posture

Multiplayer-only Sets:
Chadekian
Guiseppi’s Wares
Inclination of Kaltenbach
Rune Series
Adela’s Demeanor
Jeffron’s Carriage
Cicatrix’ Bearing

Utraean Archer’s Outfit
Fit of the Zaurask Champion
Xulphae’s Presence
Kmethekt’s Artifacts
Mien of the Utraean Guard
Ancient Hassat Ensemble
Jerkal’s Comportment

Singleplayer Sets

These are sets that can be found both in singleplayer and multiplayer. In singleplayer the items can be found at specific places, while in multiplayer you have to hope for some monster to drop it upon it’s death.

Arhok’s Lot

Arhok’s Lot consists of items earlier owned by your parents.

Arhok’s Leather Arhok’s Short Bow Arhok’s Shield Arhok’s Long Sword
Arhok's Leather Arhok's Short Bow Arhok's Shield Arhok's Long Sword
Base stats:

Defense: 10

Base stats:

Range: 12
Damage: 11-20

Base stats:

Defense: 8

Base stats:

Damage: 25-35
Requires: Strength 12

1 item:

Adds 1 to Armor

1 item:

Adds 5 to Health

1 item:

1% Chance to Block Melee Attack

1 item:

Adds 1 Life per Hit

2 items:

Adds 16 to Armor

2 items:

Adds 10 to Health
Adds 4 to Ranged Damage

2 items:

2% Chance to Block Melee Attack

2 items:

Adds 2 Life per Hit

3 items:

Adds 32 to Armor
5% Chance to Cast Fireshot on Taking Damage

3 items:

Adds 20 to Health
Adds 12 to Ranged Damage

3 items:

3% Chance to Block Melee Attack
Adds 2 to Armor

3 items:

Adds 5 Life per Hit

4 items:

Adds 48 to Armor
10% Chance to Cast Fireshot on Taking Damage

4 items:

Adds 40 to Health
Adds 20 to Ranged Damage

4 items:

4% Chance to Block Melee Attack
Adds 6 to Armor

4 items:

Adds 10 Life per Hit

Where to find Arhok’s Lot:
Arhok’s Leather: You’ll find this in the basement of your own house right where you start the game.
Arhok’s Short Bow: In the spider caves which ends with the battle against the lost queen.
Arhok’s Shield: In a cave along the beach not too far from Illicor.
Arhok’s Long Sword: In the meditation chamber in the underground city.

Air of Illicor

Among the most famous of item sets is the Air of Illicor, providing many benefits to the warrior who wears it, chief being the power of the air and wind which will flow through their limbs and heart. Created by the most learned of Illicor’s weapon smiths, the items, when combined will provide great defense against enemies and greatly increase the power of one’s Nature Magic skill. To complete the set, one must have the following items: a ring, an amulet, a Beaded Hauberk, a spell book, and a staff.

Illicor’s Ring Illicor’s Amulet Illicor’s Beaded Hauberk Illicor’s Staff Illicor’s Spellbook
Illicor's Ring Illicor's Amulet Illicor's Bearded Hauberk Illicor's Staff Illicor's Spellbook
Base stats:

Requires: Intelligence 12

Base stats:

Requires: Intelligence 15

Base stats:

Defense: 30
Requires: Intelligence 18

Base stats:

Damage: 60-80
Requires: Intelligence 20

Base stats:

Requires: Intelligence 24

1 item:

Adds 10 to Mana

1 item:

Adds 1 to Max Nature Magic Damage

1 item:

Adds 5 to Armor
4% Chance to Cast Zap on Taking Damage

1 item:

Adds 1 to Nature Magic Skill

1 item:

Increases Nature Magic Spell Damage by 1%

2 items:

Adds 17 to Mana
Adds 5 to Armor

2 items:

Adds 2 to Max Nature Magic Damage

2 items:

Adds 10 to Armor
6% Chance to Cast Zap on Taking Damage

2 items:

Adds 1 to Nature Magic Skill

2 items:

Increases Nature Magic Spell Damage by 2%

3 items:

Adds 31 to Mana
Adds 10 to Armor

3 items:

Adds 4 to Max Nature Magic Damage

3 items:

Adds 20 to Armor
9% Chance to Cast Zap on Taking Damage

3 items:

Adds 2 to Nature Magic Skill

3 items:

Increases Nature Magic Spell Damage by 3%

4 items:

Adds 59 to Mana
Adds 15 to Armor

4 items:

Adds 8 to Max Nature Magic Damage

4 items:

Adds 35 to Armor
13% Chance to Cast Zap on Taking Damage

4 items:

Adds 2 to Nature Magic Skill

4 items:

Increases Nature Magic Spell Damage by 4%

5 items:

Adds 115 to Mana
Adds 20 to Armor

5 items:

Adds 16 to Max Nature Magic Damage

5 items:

Adds 55 to Armor
20% Chance to Cast Zap on Taking Damage

5 items:

Adds 3 to Nature Magic Skill

5 items:

Increases Nature Magic Spell Damage by 5%

Where to find Air of Illicor:

Illicor’s Ring: Not too far before the Lost Queen, pull two levers for water and to open a secret room.

Illicor’s Amulet: In the Dark Jungle.

Illicor’s Beaded Hauberk: Once you’ve killed Cicatrix and found the way out of the Dungeons of the Dead, you emerge on the other side of Death Mountain. Just be sure to thoroughly explore that side of the mountain. If I remember rightly the Hauberk is placed in a shallow ravine in a cliff face. There’s really not much of the mountain to explore on that side though so it should be pretty easy to find. -BigRich42

Illicor’s Staff: Among the walls of Jherkal’s Crown.

Illicor’s Spellbook: In Kmethket’s Tower.

Kit of Kajj

…the Hassat are now our enemy, after so many generations of serving us loyally, and I have learned much of their ferocious and violent nature. The beasts have slaughtered many of our people during this war. Brave and hardy warriors have fallen beneath their claws and women and children have been massacred to feed their gullets. But no longer! I have vowed to end the swath of death these creatures have cut through our cities. Calling upon the most powerful arts and magics I know, I have taken the power of many kills and imbued the spirits and power of dozens of fallen Hassat into a set of armor, which I have dubbed the Kit of Kajj-which if the brutes could understand, is a slight to one of their greatest war-chiefs, the Dread Kajj, who lies dead before me… a magnificent set it is, the claws of the beast set in a pair of gauntlets and greaves, a breastplate which I have covered with the hide of Kajj himself, and a helm decorated with the fangs of the dread beasts…

Kajj’s Breastplate Kajj’s Gauntlets Kajj’s Helm Claws of Kajj
Kajj's Breastplate Kajj's Gauntlets Kajj's Helm Claws of Kajj
Base stats:

Defense: 80
Requires: Strength 18

Base stats:

Defense: 6
Requires: Strength 18

Base stats:

Defense: 8
Requires: Strength 20

Base stats:

Damage: 53-73
Requires: Strength 22

1 item:

Adds 1 to Strength
Adds 5 to Armor

1 item:

Adds 5 to Armor

1 item:

Adds 1 to Melee Skill

1 item:

2 Health Stolen Per Hit

2 items:

Adds 2 to Strength
Adds 10 to Armor
2% Chance to Dodge Attacks

2 items:

Adds 10 to Armor

2 items:

Adds 1 to Melee Skill

2 items:

4 Health Stolen Per Hit

3 items:

Adds 3 to Strength
Adds 25 to Armor
4% Chance to Dodge Attacks

3 items:

Adds 15 to Armor

3 items:

Adds 2 to Melee Skill

3 items:

7 Health Stolen Per Hit

4 items:

Adds 4 to Strength
Adds 50 to Armor
6% Chance to Dodge Attacks

4 items:

Adds 20 to Armor

4 items:

Adds 2 to Melee Skill

4 items:

12 Health Stolen Per Hit

Where to find Kit of Kajj:
Kajj’s Breastplate: In the Dungeons of the Dead.
Kajj’s Gauntlets: Among the ruins of Jherkal’s Crown.
Kajj’s Helm: Demlock’s Cut. Just keep right.
Claws of Kajj: Just before the cliff city. Climb the cliffs.

Solov’s Inventions

Solov’s Ward Solov’s Bow Solov’s Spellbook
Solov's Ward Solov's Bow Solov's Spellbook
Base stats:

Defense: 8
Requires: Intelligence 20

Base stats:

Range: 12
Damage: 65-75
Requires: Intelligence 20

Base stats:

Requires: Intelligence 20

1 item:

Adds 1 to Intelligence
5% Chance to Cast Fireball on Taking Damage

1 item:

Adds 4 to Max Combat Magic Damage

1 item:

Reduces the cost of Fire Spells in this spellbook by 10%

2 items:

Adds 2 to Intelligence
10% Chance to Cast Fireball on Taking Damage

2 items:

Adds 6 to Max Combat Magic Damage

2 items:

Reduces the cost of Fire Spells in this spellbook by 20%

3 items:

Adds 4 to Intelligence
20% Chance to Cast Fireball on Taking Damage

3 items:

Adds 8 to Max Combat Magic Damage

3 items:

Reduces the cost of Fire Spells in this spellbook by 40%

Where to find Solov’s Inventions:
Solov’s Ward: Among the walls of Jherkal’s Crown.
Solov’s Bow: In Demlock’s Cut.
Solov’s Spellbook: In the Jherkal’s Crown Prisons.

Demlock’s Compendium

I, Demlock, wizard and keeper of the Tower, do herein put down the workings and items of protection that have aided me in this war… a war the Zaurask are winning. It is their sheer numbers that will overwhelm us. The rate at which the monsters breed is astounding, and when one falls-ten more rise to take its place. We are too few, and our time is running out. Even now, I alone am the last defender of the Tower, the last of the guards slain by a poisoned arrow. It is only a matter of time now… In a few moments I will begin my last stand, but want to leave this record so that those who will find it may gather these items and use them together. The items known as the Compendium are three, the Amulet, the Ring, and the Book. When combined they produce an increase in a mage’s combat skill and life-force…

Demlock’s Ring Demlock’s Amulet Demlock’s Spellbook
Demlock's Ring Demlock's Amulet Demlock's Spellbook
Base stats:

Requires: Intelligence 22

Base stats:

Requires: Intelligence 24

Base stats:

Requires: Intelligence 26

1 item:

Adds 1 to Intelligence

1 item:

Add 1 to Combat Magic Skill

1 item:

Increases Combat Magic Spell Damage by 1%

2 items:

Adds 2 to Intelligence
Add 30 to Health

2 items:

Add 2 to Combat Magic Skill

2 items:

Increases Combat Magic Spell Damage by 2%

3 items:

Adds 3 to Intelligence
Add 65 to Health

3 items:

Add 3 to Combat Magic Skill

3 items:

Increases Combat Magic Spell Damage by 3%

Where to find Demlock’s Inventions:
Demlock’s Ring: In the Stronghold Tunnel.
Demlock’s Amulet: In Xot’s Pass Badlands.
Demlock’s Spellbook: Demlock’s Cut. Quest reward for killing the Rune Guardian.

Clockwork Posture

…I cannot say that I agree with the request of Demlock, but it is for certain that a defense against the beasts is needed. However, to use the power of the sacred Clock! It is almost blasphemous… have we not learned from the goblin kind? Can we not see how their perversion of the clockwork they stole can be used for such destruction – not to mention the horrendous waste it produces. The Great Clock and its workings were not meant to be used in such a manner-fear directs such actions. But these are desperate times and I will bend to the will of Demlock, for he has saved us in the past and the people have his trust. And I will make the bow and spear, the amulet and boots so that our Archer may be more protected in the fight with the Zaurask horde…

Clockwork Crossbow Clockwork Boots Clockwork Staff Clockwork Amulet
Clockwork Crossbow Clockwork Boots Clockwork Staff Clockwork Amulet
Base stats:

Range: 15
Damage: 75-85
Requires: Dexterity 22

Base stats:

Defense: 10
Requires: Dexterity 24

Base stats:

Damage: 90-110
Requires: Dexterity 24

Base stats:

Requires: Dexterity 25

1 item:

Adds 5 to Ranged Damage

1 item:

Adds 1 to Dexterity

1 item:

Adds 1 to Ranged Skill

1 item:

Add 15 to Health

2 items:

Adds 10 to Ranged Damage
2 Health Stolen Per Hit

2 items:

Adds 2 to Dexterity

2 items:

Adds 1 to Ranged Skill

2 items:

Add 20 to Health

3 items:

Adds 15 to Ranged Damage
4 Health Stolen Per Hit

3 items:

Adds 3 to Dexterity

3 items:

Adds 2 to Ranged Skill

3 items:

Add 30 to Health

4 items:

Adds 20 to Ranged Damage
6 Health Stolen Per Hit

4 items:

Adds 4 to Dexterity

4 items:

Adds 2 to Ranged Skill

4 items:

Add 50 to Health

Where to find Clockwork Posture:
Clockwork Crossbow: In the Halls of the Great Clock.
Clockwork Boots: In the very near vinicity of the healing spring after the cliff city.
Clockwork Staff: In the Stronghold Caverns.
Clockwork Amulet: In the Inner Stronghold.

Multiplayer-only Sets

The multiplayer-only sets can be found on the next page.