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Game Modifications » Space Commander | Core Conquest V2.9

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Space Commander | Core Conquest V2.9

Author File Description
lordbodin99 SPACE COMMANDER | CORE CONQUEST 2.9
EaW Full Game Mod by BODiN

Changes in V0.9 (BETA)
- New Galaxy Map -
- Coruscant and Alderaan Credit Values and Additional Population Capacity increased -
- Space Ships' Speed Realisticly Increased -
- Space Ships' Features Realisticly Modified -
EMPIRE
- ISDs are now Bigger, more Powerfull, Faster and Spawn more Fighters -
- VSDs are now Bigger, more Powerfull, Faster and Spawn more Fighters -
- Interdictors are now Bigger, a lot more Powefull and Faster -
REBELS
- MC Cruisers are now a bit Bigger, a lot more Faster, more Manuverable, more Powefull and Spawn Fighters -
- Nebulon B Fregates are now Bigger, more Powefull, more Manuverable, a bit Faster and Spawn Fighters -
- Build costs for Ships Realisticly Increased -
- Build times for Ships Realisticly Increased -
- Special Feature in Space Commander Series :: Land Battles Disabled :: -
- Special Feature in Space Commander Series :: Space Battle Population Capacities Increased :: -
- Multiple Play Modes -
- Text Changes -

Changes in V1.0
- Removed Hero Auto-Spawn prblem -
- Space Ships' Features Realisticly Modified -
EMPIRE
- Tartan Patrol Cruisers are now a bit Bigger more Manuverable and more Faster -
- BroadSide Class Cruisers are now more Faster and more Manuverable -
- Aclamator Class Assault Ships are now Bigger, more Faster, more Manuverable and more Powefull -
REBELS
- Corellian Corvettes are now Bigger, more Stronger, a bit Faster and a bit Manuverable -
- Corellian Gunboats are now Bigger and more Stronger -
- Marauder Class Cruisers are now Bigger and more Faster -
- Assault Frigates MKII are now a bit Bigger, Stronger and Spawn Fighters -
- Tantive IV is now Bigger, more Faster and more Manuverable -
- Fighter's Features Realisticly Modified -
EMPIRE
- All fighters' Size has been Realisticly Decreased -
- Tie Fighters are now Slower and more Manuverable -
- Tie Bombers are now Faster and more Stronger against Frigates, Stations, Transports and Capital Ships -
- Tie Scouts are now Faster and more Manuverable -
REBELS
- All fighters' Size has been Realisticly Decreased -
- X-Wings are Faster and more Manuverable -
- Y-Wings are Stronger against Frigates, Stations, Transports and Capital Ships and more Faster -
- A-Wings are Faster and more Manuverable -
- Planet Features Realisticly Modified -
- Build costs for Ships Realisticly Increased -
- Build times for Ships Realisticly Increased -
- Other Realistic Modifications to other Ships from other Versions -

Changes in V1.1
- Removed Hero Auto-Spawn Problem and they are still Buildable -
- Removed Mon Calamari Cruiser Not Dying Problem -
- Added Hyper-Velocity Gun on Coruscant and Ion Cannon on Alderaan -
- ISDs were too Slow and now are Faster -
- Space Retreat now takes 20 Seconds -
- Space Tactical Population Capacity Increased again to 75 for more Epic Battles -
- Acclamator Assault Ship and Nebulon B Frigate resized -

Changes in V2.0
- Realistic Ships Stats -
- Mon Calamari Cruisers are Weaker than ISDs II and Stronger than ISDs I -
- ISDs II are stronger than Mon Cals -
- ISDs I are weaker than Mon Cals -
- All Space Units are now a little bit smaller for them to fit on the Map -
- Capital Ships are now a bit Slower and a bit less Manuverable -
- Costs realisticly increased -
- Y-Wing Realisticly Changed -
- A little bit Bigger than normal fighters -
- A little bit Stronger :: More Health and Shields -
- A little bit more Expensive -
- A 360 degrees Rotating Laser Turret -
- Level 4 and 5 Space Stations added to Rebel/Empire Full Tech + Extra Credits play mode on Alderaan and Coruscant -
- Space Stations now have more Shields and Health -
- ISDs II Spawn Fighters continously until they're Hangar Bay is destroyed -
- Fixed all Hero Auto-Spawning Problems, especially Rebel ones -
- Added Ion Cannons on Alderaan and Hyper-Velocity Gun on Coruscant in all Play Modes -
- Mon Calamari Cruisers and ISDs are now buildable on every Planet -
- Added a new Space Unit :: Tie Advanced Squadron :: -
- Added a new Space Unit :: Imperial II Class Star Destroyer :: -
- Added a new Space Unit :: Victory II Class Star Destroyer :: -
- Added a new Space Unit :: Carrack Cruiser :: -

>Graphical Tweaks<
- Shell Map Disabled -
- New Menu Overlay -

Changes in V2.1
- Removed ISD II -
- Removed VSD II -
- Removed Carrack -
- Removed Tie Advanced Squadron -

P.S. All new units are removed until I fix the problem.

Changes in V2.2
- Added the Carrack Cruiser Succesfully -
- ADded the VSD II Succesfully -
- Added the Tie Advanced Succesfully -

Changes in V2.9
- Added a New Play Mode :: Balance Mode :: Both Factions have 80.000 Starting Credits and Tech 5 or Tech 1 Starting Level -
- TIE Advanced Squadron Changed -
- Build Time and Cost Decreased -
- Manuverabilty and Speed Increased -
- Reload Time Decreased -
- It now Fires 4 Lasers at a Time -
- Carrack Cruiser Changed -
- It Reloads in 1 Second -
- It fires 7 Lasers at a Time -
- Bigger Fire Range -
- Some Build Times Decreased -
- Following Space Heroes Buildable -
- Red Squadron -
- Vader's Squadron -
- The Accuser -
- Home One -
- ISDs are now Smaller -
- Removed the Tartan Patrol Cruiser -

>Graphical Tweaks<
- Zooming Changed -
- Increased Zoom IN (not OUT) in Space -
- Zooming is now Smoother -
NOTE: I suggest adjusting the Scroll in the [Options>Game] settings allmost to Maximum

Installation
Copy the XML and ART Folders in your GameData\Data Folder. Then choose the play mode by copying the XML file from the folder of your desired play mode into the XML Folder and hit yes when asked to replace. Copy the DAT file in your GameData\Data\Text folder and replace the simple one.
NOTE: Backup the original DAT file!

Credits
- My Brain - Yet Again -
- PFF and EAWH - Petroglyph Fan Forums and Empire at War Heaven - Great Comunities, very helpfull -
- Cain - Lots of help thanks -
- Foshjedi - Help with disabling Hero Auto-Spawn problems -
Pages: [1] 2 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
picklebob when i downloaded it and played space commander conquest there were still land battles and there was no new gallactic map
lordbodin99
File Author
I don't know, but it seems you've got a lot of problems with this mod. It has a new Galactic Map (9 Planets = Coruscant, Alderaan, etc) and there are land battles only on Courscant and Alderaan.
SWGBAPPS coool...
picklebob actully i took it wrong by galactic map i think i thought it was a different one but actully i have the space commander mode
picklebob i fixed everything cept i don't like the new menu
Revan Reborn it says that the campaign is pword protected whats the password?
lordbodin99
File Author
Whaaaat? :{
Anomin First: Horrific zoom, when the ISD takes up the entire screen (even on maximum resolution) there's a not so tiny problem. When you have 30 ships under your command and you can only visibly see one of them makes it rather difficult to set any formations or command the ships effectivly.

Second: Hero units on Space Commander Galatic map, the AI always recieves all their hero units as soon as the Campaign starts, while the Player recieves nothing.

Third: You really should edit each ship's bio that you edited. Such as VSD Mark I.. you said you added fighters to it, and tweaked it a bit, but it still had it's factory bio displayed. If you add any hardpoints or weapons you should really change the ships bio.

Fourth: How exactly do you plan on having epic space battles when control of 8 planets (Don't remember exact number) is possible and each only gives +60 credits? Takes 3-4 turns to accumlate funds to build a single Acclamator.

Fifth: Is it normal for the AI to be ... insane? They had well over 300 points in units by day 9, and with several Home-One Hero units.

Sixth: I like the mod, but it still requires much more work.

[Edited on 04/03/06 @ 03:59 PM]

lordbodin99
File Author
FIRST: I don't understand anything you said there.

SECOND: I'm working on fixing that, but I want to build not recive heroes, allthough now I realised that the Rebels need the Droids to accuire technology so I'm gonna fix that too.

THIRD: Why edit it? It's time wasting.

FOURTH: I'll work on that too, I'll dramaticly increase the income of each planet. Coruscant will still be the best with let's say... 2500 Credits/day.

FIFTH: I'm gonna try and fix that too. I'm going to increase the Pop Value for each... wait how did they get to 300 points? Well, it happened to me, they had lots of Ground Forces, more fixing. Oh and the Home One trouble is fixed, I encountered it too.

SIXTH: Thank you for noticing me of these bugs, I'll try my best at fixing them. :)
Anomin First Amended: What I meant was this..

I installed the game (no patches or other mods were implemented) and installed your mod, when I began playing ISDs were the size of my monitor (21") on maximum resolution. I would prefer if there were some way to see more than a single solitary ship at a time. (I think it has to do with your size incriments, fighters were gargantuan.)

Third Amended: Just a show of professionalism and being thorough. (Also I can't remember how many fighters you gave to the VSD mark I as compared to the VSD mark II)

Fourth: I have no idea.. but they had so many vessels by day 9, it leads me to believe they have infinite resources.

Sixth Rebuttal: Anytime. :)
Pages: [1] 2 » Last »

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HGDL v0.8.2

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Size:1.11 MB
Added:03/19/06