Players Military Units
Players Military Units in Emperor (at Normal Difficulty)
Unit | Hit Points | Attack Value | Armor Value | Armor Vs Missiles | Missile Attack | Missile Range | Missile Rate of Fire | Speed |
---|---|---|---|---|---|---|---|---|
Infantry | 150 | 15 | 7 | 4 | 0 | 0 | 0 | 8 |
Crossbowman | 120 | 5 | 4 | 4 | 8 | 12 | 115 | 8 |
Cavalry | 210 | 16 | 5 | 4 | 6 | 9 | 100 | 15 |
Chariot | 250 | 90 | 6 | 3 | 6 | 9 | 100 | 13 |
Catapult | 65 | 0 | 2 | 6 | 300 | 22 | 150 | 5 |
Sentry | 100 | 6 | 8 | 6 | 6 | 12 | 90 | 7 |
Hit Points – amount of damage a unit can take before it’s destroyed
Attack Value – amount of damage this unit does in close range attack
Armor Value – how much attack a unit can withstand at close range before taking damage
Armor vs Missiles – how much attack a unit can withstand from missiles before taking damage
Missile Attack – how much damage this unit can inflict with Missiles
Missile Range – how far its Missiles can travel
Missile Rate of fire – Reloading speed (higher number denotes a slower reloading time)
Speed – how fast a unit can travel (higher number denotes a faster speed)
Note – All Tables on Units Hit Points etc are for Normal Difficulty. For other difficulties the numbers should be modified as follows
Hit Points, Attack Value – Very Easy 60%, Easy 80%, Hard 120%, Very Hard 140%
Missile Attack, Missile Range, Missile Rate of Fire – Very Easy 80%, Easy 90%, Hard 110%, Very Hard 120%