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Topic Subject: Branching Dialogues
posted 01-09-04 10:34 AM EDT (US)   
There is a way to make branching dialogues using the questions dialog effect. it would require a lot more trigs that normal, but it would add a lot to the scn.

example:
Trigger 1: Question
send dialog (3 seconds): "<Yes/no question>" (0:00)
questions dialog (1-4 options): "<Affirmative>", "<Negative>", "Package?" (0:02)
here each possible choice would activate another trigger

trigger 2: Affirmative Response
send dialog: "<Happy/satisfied response>" (0:00)
<another questions dialog?>

trigger 3: negative response
send dialog: "<angry/annoyed response>" (0:00)
<another questions dialog?>

trigger 4: explanatory
send dialog: "<explanation>" (0:00)
<another questions dialog?>

and so on and so on. interesting idea, no?


Bah.
Replies:
posted 01-09-04 01:26 PM EDT (US)     1 / 2  
It gets real fun when you then want to branch off from the initial answers.

Unfortunately the Empires editor is not branching dialogue friendly, as there is nothing in the editor to help set these kind of dialogues up. In an intricate RPG scenario, you can get extremely deep with the choice selections and how far you want to take the repercussions of making certain decisions. In the current scenario I'm making, simply giving the player 3 initial choices, then two more choices for each of those 3 choices takes time and attention to detail to make sure it works properly.

posted 01-09-04 03:46 PM EDT (US)     2 / 2  
I'm doing it
the dialogs are getting a bit complex

Bah.
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