EE Buildings, although they all look the same retain there properties from EE.
-Coloseums still redistribute population in Empires.
-Gates of Ishtar still add 3 times the hitpoints to walls.
-Hospitals still heal
-Universities still prevent conversions.
-Temples still stop damage from calamities...I only tried volcanoes and earthquakes, but It may stop all of them.
I tried capture every beta unit & anomoly I could using the create object family, and This is what I found so far.
-Volkswagon Van's are easily created using tank family, and removing all units in area that they were created(volkswagon does not register as a player unit of any kind).
-A type of C47 Skytrain can be created on the ground, and takeoff without an airport, dropping 8 artillery paratroops with a small chance of a desert tank instead of the airtillery.
-Besides the Female citizen that was mentioned, there is a miniature citizen that can build a "primitive"(ee tower) tower that of course still looks like an english TC, but if u have more than 1 of that type of cit, and doubleclick the unit to multi select it...the game crashes...(dont have more than 1).
-There is an EE tank barrier that if killed, permanently leaves the graphic image of building while having no physical interactive properties.
-If u create helecopter family in addition to ballons and zep's there will be storms and monsoons that dont dissipate, and they may still have destructive properties..if not then a storm can be graphically scaled to zero and if tasked, leaves water splashes underneath which I believe is not an ez graphic effect to duplicate.
-There is an EE building(I forgot the name), that has no rotation modeling, so it stays in the same direction no mater what the camera angle is.
-The AA missle tower(AZN) form the EE digital age is replaced by the model image of an anti-tank gun.
-EE Archery Ranges, Barracks, 2 types of forteresses are availible too.
After autosifting thru over 10,000 created buildings, I never saw the no-runway airport.
It seems I found no other beta units or anything that was not otherwise accessible in the objects list(there stilll may be more). But in testing I found some very interesting properties in visibility effects, and working with objects with negative or null dynamic numbers used. More later.
[This message has been edited by _o0XxX0o_ (edited 12-15-2003 @ 08:19 AM).]