This is an example on how to use a dynamic in-game counter for your scenario, similar to that found in the D-Day scenario for the Patton Campaign.
In this example, 8 citizens are on the map. An in-game counter reads "The enemy has 8 citizens left".
Whenever one of these citizens dies the counter will drop by 1 until it reaches zero. You can use this to count up as well, such as to show how many farms are on the map at any given time.
Thanks Hank for the GREAT idea for a tutorial. I have already used it in my scenario "The Forgotten War of 1812". Simple, but a very easy tool to show how to use the counter to countdown. I don't think you could have made it a moment to soon. Only days before you put this tutorial out, I was pulling out my hair(figure of speech) trying some how and some way to use the countdown in my scenario. Thank again for letting me keep a full head of hair :p.
[Edited on 05/17/04 @ 08:05 PM]
_o0XxX0o_
Posted on 05/19/04 @ 08:27 AM
5.0!?
It's good I admit.
But it has got a small blank map, no elevation, single type terrain, 1 trigger, 2 effects, 9 objects on map.
The documentation deserves a 4 or 5 only.
If Hank wanted a 5, he should have given at least a dozen examples of the "dynamic code".
This should get a 3 or 4 at the very highest.
EEGamer4ever
Posted on 05/30/04 @ 09:13 AM
Rating
4.5
Rating: 4.5
OK, this one is good, but I agree with _o0XxX0o_ ; it had deserved a 5 if you explained something more about the whole situation.
LittleNick6
Posted on 06/01/04 @ 11:05 PM
when you download it after it is done do you have to unzip the file. and if so how do i get to play it on Empires
gamergc
Posted on 08/07/04 @ 02:24 AM
If this is the simplfied, i dont want to see the complex one. Ahhh! so confusing.
ViP3R
Posted on 09/02/04 @ 09:14 AM
I kinda knew how to do this anyway, but this helped me a lot. Great!