halberd
Mariner
posted 11-02-09 08:24 PM EDT (US)
I think most people agree that they dislike some of the rebalancing that came with the 1.4 patch. Well how about this.
I think the justification the creators were using with the 1.4 rebalancing is that the larger guns of the heavier ships have less range (still doesn't make sense but we'll roll with it).
But the cannons on big ships such as first rates weren't all large, they would generally have big cannons like 32 or 42 lbers on the bottom decks but on the higher decks they would carry smaller guns such as 12 lbers (which I assume is also the armament of the smaller frigates).
So I propose that larger ships get range restored to some of their guns but not all so that they can fire at range but must get closer if they want to get the most out of their broadsides. This way small ships would still stand a small chance at range but the heavy ships would not be rendered completely defenseless.
remulu
Mariner
posted 11-03-09 09:15 PM
EDT (US)
5 / 11
Well the Urban Cohort was pretty much unstoppable 1-1 in RTW.
And I have never found anything that could beat Clibinarii from BI either:/
I guess they had better start "re-balancing" RTW as well!
I always thought there was a bit of rock-paper-scissors to naval battles anyway:/
Big slow ships(1st rate)>smaller fast ships(sloop)
"Special" boats(Galley or rocketship)> Big slow ships (If used properly)
Small fast ships>"Special boats" (Well maybe not if the wind is against you.)
Zippokovich
Mariner
posted 11-17-09 12:29 PM
EDT (US)
9 / 11
I have an unpatched game - but im unsure EXACTLY which version