Structures Chart – part 1

PHARAOH/CLEOPATRA STRUCTURES CHART – Page 1
Structure Size Emp Cost Desirability Risk of Fire Risk of Damage
VH H N E VE D1 D2 D3 D4 D5 D6 VH H N E VE VH H N E VE
Academy 4×4 20 1500 1200 1000 800 200 -3 -2 -1 0 0 0 30 24 20 15 4 7 6 5 4 1
Apothecary 1×1 5 45 36 30 24 6 1 0 0 0 0 0 30 24 20 17 4 none
Architect’s Post 1×1 5 45 36 30 24 6 0 0 0 0 0 0 none 3 2 2 1 0
Bandstand 3×3 12 225 180 150 130 30 See Diagram on Page 4 30 24 20 17 4 none
Bazaar 2×2 5 60 48 40 32 8 -2 -1 0 1 2 3 30 24 20 15 4 none
Booth 2×2 8 75 60 50 40 10 See Diagram on Page 4 30 24 20 17 4 none
Brewery 2×2 12 112 90 75 60 15 -5 -4 -3 -2 -1 0 30 24 20 15 4 none
Brickworks 2×2 12 90 72 60 48 12 -4 -3 -2 -1 0 0 15 12 10 8 2 none
Bridge 1x 0 60 48 40 32 8 0 0 0 0 0 0 none none
Cattle Ranch 3×3 12 112 90 75 60 15 -4 -3 -2 -1 0 0 7 6 5 4 1 none
Chariot Maker 4×4 30 375 300 250 200 50 -6 -5 -4 -3 -2 -1 30 24 20 15 4 none
Clay Pit 2×2 8 60 48 40 32 8 -3 -2 0 0 0 0 none 7 6 5 4 1
Conservatory 3×3 8 150 120 100 80 20 -3 -2 -1 0 0 0 30 24 20 17 4 none
Courthouse 3×3 10 225 180 150 120 30 8 8 6 0 0 0 none 7 6 5 4 1
Dance School 4×4 10 225 180 150 120 30 -3 -2 -1 0 0 0 30 24 20 17 4 none
Dentist 1×1 2 75 60 50 40 10 2 1 0 0 0 0 30 24 20 15 4 none
Dock 3×3 12 150 120 100 80 20 -12 -12 -10 -10 -8 -8 30 24 20 15 4 7 6 5 4 1
Farm, Floodplain 3×3 0 60 48 40 32 8 -2 -1 0 0 0 0 none none
Farm, Meadow 3×3 10 60 48 40 32 8 -2 -1 0 0 0 0 none none
Ferry Terminal 2×2 5 60 48 40 32 8 -5 -5 -3 -3 0 0 none none
Festival Pavilion 5×5 0 750 600 500 400 100 16 16 13 13 10 0 none none
Firehouse 1×1 6 45 36 30 24 6 -2 -1 0 0 0 0 3 2 2 1 0 none
Fishing Wharf 2×2 6 90 72 60 48 12 -8 -8 -6 -6 0 0 30 24 20 15 4 7 6 5 4 1
Fort, Archers 7×4 0 1500 1200 1000 800 200 -20 -20 -18 -18 -16 -16 none none
Fort, Charioteers 7×4 0 1500 1200 1000 800 500 -20 -20 -18 -18 -16 -16 none none
Fort, Infantry 7×4 0 1500 1200 1000 800 200 -20 -20 -18 -18 -16 -16 none none
Garden 1×1 0 18 14 12 10 3 3 2 1 0 0 0 none none
Gatehouse 5×2 0 600 480 400 320 80 -4 -3 -2 -1 0 0 none none
Granary 4×4 12 375 300 250 200 50 -8 -6 -4 -2 0 0 30 24 20 15 4 7 6 5 4 1
Guild, Artisans* 2×2 20 225 180 150 120 30 -6 -5 -4 -3 0 0 15 12 10 8 2 15 12 10 8 2
Guild, Bricklayers 2×2 10 150 120 100 80 20 -6 -5 -4 -3 0 0 15 12 10 8 2 15 12 10 8 2
Guild, Carpenters 2×2 8 75 60 50 40 10 -6 -5 -4 -3 0 0 30 24 20 15 4 none
Guild, Stonemasons 2×2 12 225 180 150 120 30 -6 -5 -4 -3 0 0 none 7 6 5 4 1
House** 1×1 0 15 12 10 8 2 0 0 0 0 0 0 none none
Hunting Lodge 2×2 6 37 30 25 20 5 -4 -2 0 2 0 0 37 30 25 20 5 none
Irrigation Ditch 1x 0 12 10 8 7 2 0 0 0 0 0 0 none none
Jeweler 2×2 12 135 110 90 75 18 -2 -1 0 0 0 0 30 24 20 15 4 none
Juggler School 2×2 5 75 60 50 40 10 2 1 0 0 0 0 30 24 20 17 4 none
Lamp Maker* 2×2 12 150 120 100 80 20 -4 -3 -2 -1 0 0 30 24 20 15 4 none
Library 3×3 30 675 540 450 360 90 8 8 6 6 4 4 45 36 30 25 6 7 6 5 3 1
Mansion, Personal 3×3 0 225 180 150 120 30 12 12 10 10 0 0 30 24 20 15 4 7 6 5 4 1
Mansion, Family 4×4 0 600 480 400 320 80 20 20 17 17 14 0 30 24 20 15 4 7 6 5 4 1
Mansion, Dynasty 5×5 0 1050 840 700 560 140 28 28 24 24 20 20 30 24 20 15 4 7 6 5 4 1
Mine, Copper 2×2 10 225 180 150 120 30 -12 -12 -10 -10 -8 -8 none 15 12 10 8 2
Mine, Gemstone 2×2 8 600 480 400 320 80 -12 -12 -10 -10 -8 -8 none 15 12 10 8 2
Mine, Gold 2×2 12 375 300 250 200 50 -16 -16 -13 -13 -10 -10 none 15 12 10 8 2
* This structure is only available if you have the Cleopatra Expansion installed.
** This is the cost for placing a housing tile (typically referred to as a “Vacant Lot” or “For Sale” sign).

Colors: The vertical bands of color have been used to distinguish the various Difficulty Levels. VH=Very Hard, H=Hard, N=Normal, E=Easy and VE=Very Easy. The horizontal bands of color are to aid in reading across the chart.

Size: Size of the Structure in tiles.
Emp (Employees): The number of workers that it takes to fully staff the Structure. The number of workers required is the same for all difficulty levels.

Cost: The cost of the Structure, listed for all difficulty levels. As the level of difficulty increases, so does the cost of the structure.

Desirability: The number in the “D1” column represents the desirability effect (positive or negative) that the Structure has on adjacent squares. The number in the “D2” column represents the desirability effect 2 tiles from the Structure. “D3” = 3 tiles, etc. 6 tiles is the maximum range that the desirability effect extends for any Structure. These values are the same for all difficulty levels.

Risk of Fire: As the difficulty level increases, so does the possibility that the Structure will catch fire. The higher the number is, the greater the chance that the Structure will catch fire. The protection provided by a Fire Marshal does not last as long, and the decrease in the risk is not as great each time the Fire Marshal passes by.

Risk of Damage: As the difficulty level increases, so does the possibility that the Structure will collapse. The higher the number is, the greater the chance that the Structure will collapse. The protection provided by an Architect does not last as long, and the decrease in the risk is not as great each time the Architect passes by.

Note: There is one more factor that increases as the difficulty level increases. The rate at which goods are consumed by Structures that require goods to function is greater at higher difficulty levels. For example, Libraries use more papyrus and Senet Houses consume more beer. The complete list is as follows: Mortuary, Library, Scribe School, Senet House and Zoo.

Credits: Most of the information contained in this Chart was taken from posts in Pharaoh Heaven made by Nero Would. Additional information was obtained from my review of the Pharaoh_Model.txt files. HG Cherub Brugle provided the information on Desirability for the Temple Complex and Entertainment Venues. The original concept and format of the Chart was derived from the work of Grumpus The Elder on his site “Which Way To Thebes”. If there are any errors in the Chart, they are entirely by own. VitruviusAIA

Index — Part 1 — Part 2Part 3Part 4