Name: Game: Empire Earth Short Description: If you are looking for spies, Swiss bank accounts, corrupt generals and student riots in a scenario then you might want to take a look at Junta. Junta is if not the best multiplayer scenarios ever made for an RTS game, then at least the best multiplayer scenario for Empire Earth. This scenario pits four players against each other in a battle for a small Banana Republic. Each player gets to control a corrupt general and his stalwarts. Your goal is to steal enough money from the government, local businesses and your opponents in order to escape from this despicable island and go to live in a tropical paradise. The funds that you are able to acquire can also go towards hiring thugs, building equipment and training spies, but mostly you are going try to put that goal away in your Swiss Bank account. Once a player has 10 000 gold in their account, they win the game. What Makes it the Best: Everything in this scenario can be taken control of by any player in the game, except for your starting base; this is yours for the entire game. Teams are not locked in this particular scenario so there is the potential for players to form alliances. Generally though players will want to gang up against the most powerful player, as the player who is president and controls the capital is the one who is able to access his Swiss Bank account. It is always interesting to see what happens after a president (a general who controls the palace in the capital city) is forced out in a coup d'étatas; generally the players responsible will scramble and turn on their former allies as fast as possible in order to gain power. Name: Short Description: In this scenario, the player playing as the Republicans is pitted against the Nationalists under Franco. The battle for Spain takes place on a geographically accurate map of Spain littered with the dominant Spanish cities. The scenario begins at the beginning of the Spanish Civil War. The objective of the map is to capture all of the Spanish cities and defeat the Nationalists who are vying for control of the Iberian Peninsula. What Makes it Great: The Computer player is actually a formidable opponent and does a good job capturing cities and keeping you on your toes. Help is provided to you in this scenario by way of political alliances, you can try to gain support from the Soviet Union or you can look to the Allied Powers for support. If you become too cozy with one of the ideologies the other group representing the other ideology will turn their back on you. What makes this scenario so appealing is the amount choice given to the player. You can choose to fight the Nationalists anyway you want anywhere you want, as the player you are not restricted to fighting the Nationalists in one way or in one place. Secondly, being able to choose you political alliances adds an interesting quirk to the game, as different alliances can produce different outcomes. Name: Game: Empires Dawn of the Modern World Short Description: The campaign begins in 1805 just after Napoleon has declared himself emperor of France. You are given control of Napoleon and his marshals and through them you are able to lead vast armies. The goal of the campaign is to bring all of Europe under your continental system and under the heel of France. This goal is accomplished through war and politics. For every victory you are awarded points. You to accumulate a certain number of points before 1815 in order to be bring Europe under French control. What Makes it Special: A lot of scenario alter gameplay, but few of them go as far as Pawns of the Empire. Pawns of the Empire almost feels like an entirely different game. Instead of actually controlling your units on the ground, the creator, developed an innovative system where you attach units to a certain marshal, and then in order to attack you need to move the marshal around. Instead of training units you conscript them from the cities you control and the ones you conquer. Certain cities even have unique units that you can train. If this weren’t enough, the game almost supports a revolutionary diplomatic system that allows players to annex or vassilize the states that they conquer. I tend to like scenarios that stray from the standard gameplay of an RTS game. Though I also like Build and Destroy style scenarios despite the fact that they generally do not deviate from the standard gameplay. The only two genres of scenario that I am not fond of are blood maps and RPGs. Since Rise and Fall will be using the EE/Empires trigger system I suspect that we will be seeing a lot of scenarios that deviate from the standard gameplay. As the EE/Empires trigger system allows for broad gameplay changes with minimal transaction costs. It was not particularly difficult to create something in Empires/EE that looked and felt completely different from the standard game, I suspect that this will once again be possible in Rise and Fall. Feel free to post about any scenario, from any Heaven, that you think is one of the best of the best.
| EE: | | Europe Under Fire (rate me) | |Day of Defeat (rate me) | | Stalingrad (4.8) | | DMDT (4.8) |
| AoM: | | Europe Under Fire 2 (4.8) |
| Empires: | | Europe Under Fire 3 (4.8) | | The Siege of Vienna (4.6) | | Halfaya Pass (4.6) | | 1837 – 1947 (4.8) | | A City on the Hill (4.4) |