Patch 1 is now up! This patch fixes several problems (changelist below), including crashes, pathfinding problems, and performance slowdowns. It also addresses some of the early balance issues.
This patch does not address any of the connectivity problems that some people are experiencing. We take these issues very seriously, and every available resource at Big Huge is working on identifying and fixing these bugs. As has been noted in some of the threads online, connectivity issues in RTS games are complicated, and we want to be sure that we've made things better and not worse before we implement, test, and release those fixes. We appreciate everyone's patience and support as we work to fix the things that hamper the growth of our online player pool.
Thanks!
Tim
FULL CHANGELIST
Bug fixes:
- Fixed a crash when using shift+comma when there were no military units on the map.
- Fixed a crash on maps have large amounts of disabled terrain.
- Fixed a pathfinding issue when units were ordered to attack at max range.
- Fixed a bug in attack-move orders with grunts that was causing a significant performance issue.
- Fixed a timing issue causing some choppy animations for ammo, units and cutscenes.
- Fixed a bug where formations became overly spread out when siege and support were selected at the same time.
- Fixed an exploit that allowed players to instantly finish actions and create invulnerable units in multiplayer.
Balance Changes:
- The neutral Glass Spire unit Glass Heartseeker has been made more expensive, and the Marid has been made cheaper.
- Cuotl Holy Ark healing power increased at Worship Level 3.
- Cuotl Holy Arks Channel Mine ability now increases the output from mines by +2 at levels 3 and 4 Worship technology.
- Vinci Clockwork Spiders have had their build time increased and their cost raised by 5 Timonium.
- Xil's Sun Blast damage bonus reduced by 25% at all levels.
- Vinci Air Cruiser upgrade cost raised from 4/5 base cost to 6/5 base cost.
- Duration of Vinci Air Cruiser Super Barrage ability reduced to 20 seconds.
- Cuotl Judgment and Divine Power technologies now grant 0/50/150/400 of their respective resource at levels 1-4. This is an increase for Judgment and a decrease for Divine Power.
- Damage done by Cuotl Star Bolt increased by 25% at levels 1-3.
- Cuotl Sun Jaguars now cost 5 energy less.
- Sun Jaguar upgrades to Veteran and Elite have been reduced from 3 times and 4 times the base cost to 2 times and 3 times the base cost.
- Cuotl Scout Eye now has a 20 Timonium ramp cost.
Adjusted unit spacing & formations levels:
- Supply Units do not cram themselves into the "Trample", "Foot", and "Soldier" rows
- Spacing lowered for Cargo Dirigibles, Puzzle Boxes, Holy Arks, Siege Elephants, Dark Walkers, Juggernauts, Caravans
- Glass Cannon, Steam Cannon, Juggernauts, and Sun Cannon moved to "Command" row (with the heroes)
- Land Leviathan, Glass Dragon and City of Vengeance moved to the row behind the "Command" row
- Adult/Elder Golems, Magic Winds, and the Moon Gorilla moved back to the "Command" row
- Moved Air Destroyers/Cruisers, Rukhs, and the Siege Zeppelin behind the normal flying units.
- Adjusted location of the actual Civilian units: Armed Miners to the "Foot" row, and plain Miners to the very back row.