Unknown8063
Zekeling
posted 05-30-06 01:55 PM
EDT (US)
6 / 12
The queue, like all things in Rise of Legends, is a tradeoff. You are putting down money for units in the queue for the convenience of being able to focus your attention elsewhere. A skilled player is able to split his focus and gain a slight, deserved, advantage.
Tarl
Zekeling
posted 05-31-06 02:46 PM
EDT (US)
7 / 12
That's a complete copout.
Queues were designed for complete automation, like they've been used in the real world since 1956. The only reason they'd be eliminated is because some people from WC3 or AOE whined it made the game too different.
LordAvenger
Zekeling
posted 05-31-06 02:52 PM
EDT (US)
8 / 12
It doesn't make game different but it reduces the macro requirement in game.