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Topic Subject: GRUNT's Alin Unit Guide
posted 03-23-06 00:16 AM EDT (US)   
UPDATED!

Units with an ability dubbed 'Passive' means that that ability is always turned on. It doesn't require activation.

Take the build times with a grain of salt because I just timed them with a watch seeing as how I'm not a techie and all and don't know how to access the game files to just see :P.

Terminology you need to know:
T = short for 'Timonium'
W = short for 'Wealth'
P = short for 'Population'
LOS = short for 'Line of Sight'


City Units:

CARAVAN
Role: Alin caravan unit. Travels between cities and neutral sites to generate wealth.
Cost: 25 T1 P
Stats: Small Size, Light Armour, 200 health, LOS 8
Speed: Slow (35)
Build Time: 15 seconds

PUZZLE BOX
Role: Alin supply unit. Summons a magic whirlwind to transport units across the battlefield.
Cost: 50 T50 W2 P
Stats: Medium Size, Medium Armour, 185 health, LOS 9
Speed: Slow (35)
Build Time: 25 seconds
Abilities:
Summon Whirlwind- for 50 W, the Puzzle Box can summon a Magic Whirlwind to transport units around the battlefield.

FIRE SCOUT
Role: Alin scout unit.
Cost: 25 W2 P
Stats: Small Size, Light Armour, 90 health, LOS 20
Speed: Quick (68)
Build Time: 10 seconds
Abilities:
FIRE GATE- Transports the Fire Scout and a three nearby friendly units to your Capital City.

Circle of Sand Units:

DESERT WALKERS
Role: Alin infantry. Start off as melee troops, but can be upgraded with Glass Bolts to gain a ranged attack. Weaker, but cheaper and faster than the infantry of the other races.
Cost: 25 T1 P
Stats: Small Size, Light Armour, 113 health, LOS 12
Speed: Slow (34)
Attack: Skilled (reduced vs large), 6 (ground), 2.40 (siege)
Build Time: 25 seconds
Abilities:
Swordfighter- Default Desert Walkers melee tactic. Provides the best defense against trample.
Whirling Blades- The Desert Walkers gain increased speed and damage, but take more damage in return.
Glass Bolts- The Desert Walkers default ranged tactic once the ability has been researched.
One With Sand- The Desert Walkers turn invisible, but must remain stationary and not attacking to do so.

HEARTSEEKER
Role: The Heartseeker is a ranged support unit that specializes in defeating aerial foes. Heartseekers also do decent damage to enemies on land, especially when they focus fire.
Cost: 45 W3 P
Stats: Medium Size, Light Armour, 175 health, LOS 19
Speed: Medium (42)
Attack: Pierce (reduced vs Heavy Armour), 5 (ground), 10 (air), 2.40 (siege)
Build Time: 25 seconds

SCORPION
Role: Medium melee unit that has a poison attack and can trample.
Cost: 60 T35 W4 P
Stats: Medium Size, Medium Armour, 320 health, LOS 9
Speed: Medium (48)
Attack: Pounding and Piercing (reduced vs small and heavy armour), 10 (ground), 8 (siege), 6 Trample
Build Time: 30 seconds
Abilities:
Poison Attack (passive)- Enemies attacked by this unit continue to lose health until the poison effect wears off.

SAND DRAGON
Role: Heavy air unit. Sand Dragons have a moderate splash attack that is effective against both land and air targets.
Cost: 250 T50 W6 P
Stats: Large Size, Heavy Armour, 700 health, LOS 18
Speed: Medium (52)
Attack: 10 (ground, splash), 13 (air, splash), 8 (siege, splash)
Build Time: 34 seconds


Circle of Fire Units:

AFREET
Role: The Afreet is a flying fire spirit that has a weak ranged attack, but can shoot while moving. The Afreet’s attack has a minor splash effect.
Cost: 60 W3 P
Stats: Medium Size, Light Armour, 170 health, LOS 17
Speed: Medium (50)
Attack: Pierce, Splash (reduced vs heavy armour), 5 (ground and air), 2.40 (siege)
Build Time: 28 seconds
Abilities:
Burning Attack- An area-of-effect spell that causes all enemies caught in the blast to lose health until the effect wears off.
Fire Damage (passive)- Enemies attacked by this unit will be immolated and will continue to lose health until the effect wears off.

JUVENILE SALAMANDER
Role: Light ranged support unit with a fiery splash attack. Can only attack ground targets.
Cost: 60 T25 W3 P
Stats: Medium Size, Light Armour, 200 health, LOS 16
Speed: Slow (35)
Attack: Pierce, Splash (reduced vs heavy armour), 5 (ground and siege)
Build Time: 28 seconds
Abilities:
Fire Damage (passive)- Enemies attacked by this unit will be immolated and will continue to lose health until the effect wears off.

ADULT SALAMANDER
Role: Medium ranged support unit with a fiery splash attack. Can only attack ground targets. More powerful than a Juvenile Salamander.
Cost: 100 T50 W5 P
Stats: Medium Size, Medium Armour, 400 health, LOS 18
Speed: Slow (35)
Attack: Pierce, Splash (reduced vs heavy armour), 12 (ground), 9 (siege)
Build Time: 35 seconds
Abilities:
Fire Damage (passive)- Enemies attacked by this unit will be immolated and will continue to lose health until the effect wears off.

ELDER SALAMANDER
Role: Heavy ranged support unit with a fiery splash attack. Can only attack ground targets. More powerful than an Adult Salamander.
Cost: 200 T100 W 10 P
Stats: Large Size, Heavy Armour, 800 health, LOS 20
Speed: Slow (35)
Attack: Pierce, Splash (reduced vs heavy armour), 18 (ground), 12 (siege)
Build Time: 40 seconds
Abilities:
Fire Damage (passive)- Enemies attacked by this unit will be immolated and will continue to lose health until the effect wears off.

FIRE ELEMENTAL
Role: Everybody’s favourite Alin unit. Specializes in killing the most annoying units in the game, such as Juggernauts, Air Destroyers, and Death Spheres. They can even kill Sun Idols, assuming said Sun Idols aren’t trying to kill them. Odds are, if you’re in the large city phase and you don’t have any of these guys flying around, you are going to die.
Cost: 25 T150 W 4 P
Stats: Medium Size, Medium Armour, 350 health, LOS 18
Speed: Medium (44)
Attack: Pounding (reduced vs small), 11 (ground and air), 3.60 (siege)
Build Time: 30 seconds
Abilities:
Fire Damage (passive)- Enemies attacked by this unit will be immolated and will continue to lose health until the effect wears off.

RUKH
Role: Heavy air unit with a slow, but devastating area-of-effect melee attack. Rukhs can only attack land targets, but are very powerful against both units and buildings.
Cost: 350 T50 W6 P
Stats: Large Size, Heavy Armour, 800 health, LOS 15
Speed: Medium (52)
Attack: Skilled, Splash (reduced vs large), 25 (ground and siege)
Build Time: 45 seconds
Abilities:
Fire Damage (passive)- Enemies attacked by this unit will be immolated and will continue to lose health until the effect wears off.


Circle of Glass Units:

GLASS CANNON
Role: The siege unit of the Alin. Moves very slow, but has a powerful long-ranged siege attack.
Cost: 65 T65 W3 P
Stats: Large Size, Medium Armour, 250 health, LOS 24
Speed: Very Slow (22)
Attack: Accuracy, Skilled (very weak vs large and heavy armour), 5 (ground and air), 27 (siege)
Build Time: 35 seconds
Abilities:
Glass Shock- When activated, a small shockwave of energy is created, damaging enemy units that are very nearby.
Dark Glass Corruption (passive)- Enemies attacked by this unit will be corrupted by Dark Glass and lose a certain percentage of their base health permanently.

GLASS SPIDER
Role: Medium melee unit. More expensive, but stronger and better at taking out single foes than the Scorpion.
Cost: 75 T75 W3 P
Stats: Medium Size, Medium Armour, 400 health, LOS 9
Speed: Medium (48)
Attack: Pierce, Pounding (reduced vs small and heavy armour), 11 (ground and air), 8 (siege), 9 Trample
Build Time: 35 seconds
Abilities:
Glass Web- Traps a single non-flying enemy unit in a Glass Web. The unit is immobilized and can’t attack for the duration of the spell.
Dark Glass Corruption (passive)- Enemies attacked by this unit will be corrupted by Dark Glass and lose a certain percentage of their base health permanently.

GLASS GOLEM
Role: Heavy ranged support unit. The Glass Golem’s attack is effective against both land and air targets. It also has good siege capabilities.
Cost: 50 T200 W 6 P
Stats: Large Size, Heavy Armour, 600 health, LOS 16
Speed: Very Slow (25)
Attack: Pierce, Splash (reduced vs heavy armour), 14 (ground and air), 12 (siege), 14 Trample
Build Time: 40 seconds
Abilities:
Glass Shock- When activated, a small shockwave of energy is created, damaging enemy units that are very nearby.
Dark Glass Corruption (passive)- Enemies attacked by this unit will be corrupted by Dark Glass and lose a certain percentage of their base health permanently.

GLASS DRAGON
Role: Alin Master Unit- the most powerful unit of the Alin. The Glass Dragon is a super-heavy flyer that comes with 3 powerful abilities. You may only have one master unit at a time.
Cost: 500 T1600 W 15 P
Stats: Master Size, Heavy Armour, 2400 health, LOS 21
Speed: Quick (60)
Attack: Splash, 38 (ground and air), 37 (siege)
Build Time: 100 seconds
Abilities:
Glass Shock- When activated, a devastating shockwave of energy is created, damaging enemy units that are nearby.
Healing- When activated, the Glass Dragon will regain a large amount of health over time.
Glass Fury- Focusing rays of light through its wings, the Glass Dragon fires a powerful blast of energy and glass shards to devastate units and buildings alike caught in the area of the spell.
Dark Glass Corruption (passive)- Enemies attacked by this unit will be corrupted by Dark Glass and lose a certain percentage of their base health permanently.


GRUNT'S UBER COMICS OF DOOM! READ!
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[This message has been edited by GRUNT (edited 06-03-2006 @ 11:39 AM).]

Replies:
posted 03-23-06 04:24 AM EDT (US)     1 / 17  
Awesome. If I had some spare time, I'd have compiled pics we have of each unit

★★★★★
posted 03-23-06 11:56 AM EDT (US)     2 / 17  
isnt there something on the main site like this? it doesnt go in anywhere near as much detail as this though, maybe we could update that sometime?

great stuff though

(alin are the best!)


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[This message has been edited by storm legion (edited 03-23-2006 @ 12:01 PM).]

posted 03-23-06 05:47 PM EDT (US)     3 / 17  
The Glass Dragon seems very neat. Nice work GRUNT.

posted 03-23-06 10:16 PM EDT (US)     4 / 17  
Wow, thats just all I have to say, amazing job.

But maybe i missed something but where are the other races?

Oh Oops scratch that, but could someone change the name that is says alin somewhere

[This message has been edited by TriMaster3 (edited 03-23-2006 @ 10:17 PM).]

posted 03-24-06 09:55 AM EDT (US)     5 / 17  
I added a fair amount of new info from the amazing Gamespot vids .

Some important things to note is that the Arrihem's Puzzle Box is now just known as 'Puzzle Box'. The Fire Scout, the Puzzle Box, and the Caravan all seem to be trained from the City itself.

This might be an old video, since GreyPawn said that besides trample, Scorpions don't have any other abilities, though I mentioned 'Poison Sting' in the guide just in case .

Also added a 'Mine' section for the Alin Miner whose name we now know- the Spirit Miner .

It may be that the Fire Scout is now trained at the City instead of the Circle of Fire, but until I hear confirmation of that fact, the Fire Scout's slot is staying in the Circle of Fire :P.

I'm quite happy with the Alin guide right now. With the Gamespot vids as well as GreyPawn's help, it's the most fleshed-out of the guides at the moment (=.


GRUNT'S UBER COMICS OF DOOM! READ!
http://rol.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=4&tn=91&st=recent&f=4,91,0,10]z00t[/url]
RoL Online Nick:
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[This message has been edited by GRUNT (edited 03-24-2006 @ 10:02 AM).]

posted 03-24-06 10:55 AM EDT (US)     6 / 17  
Too

★★★★★
posted 04-25-06 02:45 AM EDT (US)     7 / 17  
Its a good guide, but maybe a mod could combine all your stuf Grunt into one sticked thread to reduce clutter?

...
posted 05-22-06 10:21 AM EDT (US)     8 / 17  
could we possibly get this thread name changed to "GRUNT's Alin unit guide and stuff" or something?

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posted 05-22-06 11:43 AM EDT (US)     9 / 17  
That'd be nice...and come to think about it, removing my name would look better too....it looks a bit funny seeing my name in a bunch of the stickied posts :P.

Don't worry, I'll update these......eventually ^________^.

TOO BUSY PLAYING THE GAME ITSELF! AAAAAARGH!!!


GRUNT'S UBER COMICS OF DOOM! READ!
http://rol.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=4&tn=91&st=recent&f=4,91,0,10]z00t[/url]
RoL Online Nick:
ESO name:[/b][url=http://www.agecommunity.com/stats/EntityStats.aspx?loc=en-US&EntityName=z00t&md=ZS_Supremacy]z00t
posted 05-31-06 05:41 PM EDT (US)     10 / 17  
well grunt you've saved me spending a bunch on the official stratagy guide for units stats anyways

seriously tho, great stuff

maybe you could be the stratagy/tactics mod?


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posted 06-03-06 11:40 AM EDT (US)     11 / 17  
You'll notice that unlike the manual, I had a seperate entry for all the Salamander upgrades. I felt this was necessary since each upgrade of the Salamander is practically a different unit entirely.

On the other hand, compare a Juggernaut to an ultra Juggernaut. An Ultra Juggernaut doesn't cost more to make than a normal juggernaut- it's just a matter of getting the upgrades for it .


GRUNT'S UBER COMICS OF DOOM! READ!
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posted 06-03-06 12:07 PM EDT (US)     12 / 17  
Shouldn't the stats for the Elder Glass Dragon Upgrade be stated?
It is a worthy upgrade I think.
posted 06-03-06 12:24 PM EDT (US)     13 / 17  
Ah, but that's just a stats upgrade like Juggernaut to Ultra Juggernaut. It doesn't change the unit as drastically as the Salamander techs.

For my Vinci and Cuotl guides for instance, I won't be creating seperate entries for say...Clockwork Spiders and Heavy Clockwork Spiders.

The Salamanders are an exception because just look at how massive the changes are....each upgrade practically changes the unit....it's like upgrading a Glass Golem to a Sun Idol :P.


GRUNT'S UBER COMICS OF DOOM! READ!
http://rol.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=4&tn=91&st=recent&f=4,91,0,10]z00t[/url]
RoL Online Nick:
ESO name:[/b][url=http://www.agecommunity.com/stats/EntityStats.aspx?loc=en-US&EntityName=z00t&md=ZS_Supremacy]z00t

[This message has been edited by GRUNT (edited 06-03-2006 @ 12:25 PM).]

posted 06-03-06 02:47 PM EDT (US)     14 / 17  
Changed the name for you, like you wanted

Keep up the good work!

And let me know if you would like anything else changed in your other threads


★★★★★
posted 06-10-06 04:59 PM EDT (US)     15 / 17  

Quote:

National Power

Summon Army- Proably a low level version seen in the video. Summons 18 Desert Walkers.

--------------------------------------------

Alin Research Stuff

Land Lore I (1 Research Point)- Temporarily reveals map, National Borders +2, Attrition damage to enemies.
Land Lore II- All hostile cities(?) become peaceful to you. All relics on map are revealed. National Borders +5. Additional attrition damage to enemies.

Vigor I (1 Research Point)- Buildings built 10% faster, increases health of all units by 5%.
Vigor II- All units heal faster. Units begin building ????? ????? ???? ????. Buildings built 20% faster, increases health of all units by 10 %.
Vigor III- Buildings built 30% faster, increases health of all units by 15%.

Treasure I (1 Research Point)- Increases Wealth income by 10, increases Timonium income by 10, improves caravan speed and health.
Treasure II (2 research points)- Increases Wealth income by 20, increases Timonium income by 20, improves caravan speed and health.


Evocation(?) I (1 Research Point)- Free Desert Walkers when a Circle of Sand is built. Activates the Alin National Power- Summon Army.

--------------------------------------------

Alin Districts

2nd Military District- Increases your population cap by 15. Provides free Desert Walkers per city level. Increases City's health and firepower.

2nd Magus District- For each Magus district built, you get 2 Research Points (bronze icon). Research Points grant increases with city size. Increases the amount of resources gained from relics. Improves hero mana, recovery, and spell cooldown by 2% per level.

2nd Merchant District- Increases ???(green icon) resource cap by +50. Allows you to create the ??????(Caravan?) to generate Wealth. Increases ???? from all trade ????.

1st Palace District- Upgrades a City to a Large City, or a Large City to a Great City. ???? ????? the effects of all ??? ????.

Could that go here? There's a few too many stickied threads.


★★★★★

[This message has been edited by Shala (edited 06-11-2006 @ 06:56 AM).]

posted 06-10-06 09:36 PM EDT (US)     16 / 17  
Just delete my buildings/tech thread- it's due for an overhaul anyway :P.

GRUNT'S UBER COMICS OF DOOM! READ!
http://rol.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=4&tn=91&st=recent&f=4,91,0,10]z00t[/url]
RoL Online Nick:
ESO name:[/b][url=http://www.agecommunity.com/stats/EntityStats.aspx?loc=en-US&EntityName=z00t&md=ZS_Supremacy]z00t
posted 07-26-06 09:07 AM EDT (US)     17 / 17  
Grunt Awesome guide! I liked it so much i even copied it into a word document so i can print it out for reference!
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