Hi everyone, I'm in the final stage of implementing the Mod Manager for Rise of Nations. It's going to work nearly identically to the Age of Mythology EX version, but now we need to start testing this internally in preparation for release. On 8/21/2014, we released a first phase of the mod manager that allows scenarios and replays. But the version we're testing is significantly different including the UI (the full Myth way).
But to make the experience as good as possible, I'm looking for a diverse set of mods from the Rise of Nations original that touch all the possible bases so we can test them and make sure they work properly. What we understand now as the types of things we'll be able to mod:
1. Game Data: Textures, XML, various game files.
2. Game specific Mods. Rise of Nations had a drop down box that allows you to activate a mod for a single game session when creating games.
3. Scenarios
4. Replays
5. Saves
What else might there be?
Again, we're following the methodology of keeping all modded files isolated from the main game data -- so everything will live in the mods folders, with subdirectories representing every mod you have installed. You'll be able to enable/disable, change priorities, and unsubscribe. Publishing and updating will be automatically determined as well, keeping publishing very easy.
So does anyone want to help by listing out some of the best and favorite original Rise mods? I'm looking for diversity over quantity. Thanks all!
Also, are there any issues that I need to be aware of that trigger game desyncs due to mods or cheating?
But to make the experience as good as possible, I'm looking for a diverse set of mods from the Rise of Nations original that touch all the possible bases so we can test them and make sure they work properly. What we understand now as the types of things we'll be able to mod:
1. Game Data: Textures, XML, various game files.
2. Game specific Mods. Rise of Nations had a drop down box that allows you to activate a mod for a single game session when creating games.
3. Scenarios
4. Replays
5. Saves
What else might there be?
Again, we're following the methodology of keeping all modded files isolated from the main game data -- so everything will live in the mods folders, with subdirectories representing every mod you have installed. You'll be able to enable/disable, change priorities, and unsubscribe. Publishing and updating will be automatically determined as well, keeping publishing very easy.
So does anyone want to help by listing out some of the best and favorite original Rise mods? I'm looking for diversity over quantity. Thanks all!
Also, are there any issues that I need to be aware of that trigger game desyncs due to mods or cheating?
[This message has been edited by morness (edited 08-22-2014 @ 12:58 PM).]