NastyKhan
Member
posted 09-29-16 03:12 PM
EDT (US)
2 / 8
I just logged in to confirm that modding addon works very well.
Simple tutorial:
1. Import BH3 of unit You like (like knight for example).
2. Add new polygons (like bad*ss shield or horns). I suggest using "extrude" tool and grow new details , to keep it correctly joined to the skeleton.
3. MAKE FAQIN SURE all polygons are triangles. You can convert newly created polys via mesh/face/triangulare option.
4. Retexture the UV map. (Google for blender tutorials to learn how.)
5. Export as BH3 file.
6. ???
7. Profit.
alincarpetman
Member
posted 09-29-16 09:31 PM
EDT (US)
3 / 8
Thanks for the confirmation Khan
Nikox
Member
posted 10-03-16 05:19 AM
EDT (US)
5 / 8
Thanks NastyKhan to share your work with us.
The new unit is really well done!
I suggest just to be more carefull about replacing units like "Slingers" or "Hoplites" as they're needed by the game and to don't move units with special attributes like "continental marines" (entrench) as the game is seeking for them at a fixed position (#70 in unitrules file).
alincarpetman
Member
posted 10-04-16 04:46 AM
EDT (US)
6 / 8
Thanks a lot for the tutorial Khan - maybe making a video version for youtube can help more players as well?
HG and modding/scenario/etc video tutorials for these rts games in general are missing from youtube.