Each existing faction will get new units. Here are they are.
Mortar- A few Vinci soldiers (Not clockwork) carrying a large mortar. This unit is strong against buildings. Vinci Dragoon- A mounted soldier with two pistols. This unit is a strong cavalry unit. Sand Tusk- A large elephant looking beast that has tatooed and pierced tusks and has it's tail hair braded. On its back is a colorful Alin rug where an Alin soldier sits. The Sand Tusk can devastate infantry in large amounts. Glass Cobra- A large cobra snake made from glass, can burrow underground and pop up. Also can spit a white toxin at enemies. Need Suggestions The Xuyang are a race from the far eastern parts of Aio. They have two main ways of magic, one light and one dark, the Yin and Yang. Each unit they have is either Yin or Yang in element. They also have large and strong creations made from a strong folded material. These units are called Origami units, which also have a Yin or Yang element. Here is the Xuyang. The Xuyang also have an odd kind of bonus and a kind of curse. For Yang unit you made, you must make a Yin unit, and vice versa. If one dies, then the other one dies too. This will provide an interesting way of play for the Xuyang. (Idea by Shala) Buildings- Pagoda: The Pagoda is a large Orient-esque temple with statues of ancient gods around its base. Bamboo Shrine: This large stone shrine is overgrown with vines and bamboo. Inside the strong material that is used to fold and create Origami soldiers is harvested and through the elements, the Origami units are created. Elemental Temple: This giant temple has swirling essence surrounding it, of Yin and Yang. Units- (Special Note: All Xuyang units are of an element, Yin or Yang. Each Yin unit can fire an orb of darkness somehow, while each Yang unit can fire a ray of light somehow.) Dawn Monk (Yang): A monk dressed in orange garments that wields a bamboo kitana sword for fighting. Twilight Archer (Yin): A soldier dressed in black garments with white trimmings, wielding a shortbow and wears a rice-hat like those of the Chinese in our world. Assasin (Yin): This unit looks like a Ninja of the Japanese in our world. His weapon is the shako, or sharp hand claws. This unit is very fast. Origami Knight (Yang): This unit is tall and looks like a large soldier that is made of the paper material and is folded. It wields a kitana and shield. Origami Fighter (Yang): Another unit made of the folded paper material, this one wields a long bamboo fighting stick. Jiangshi (Yin): A dark vampiric being that can drain the energy out of enemy units. Lhung (Yin and Yang): The Lhung looks like the Chinese and Japanese dragons of legend. It has four pairs of legs and can fly without wings. This unit is very strong and holds the power of both Yin and Yang. Special City Districts- Elemental District: Dawn Monks and Twilight Archers are free. The Kahan are a nomadic race of fighters that have mobile cities. Each building begins as a bound up bundle of materials on a large yak like animal that is unpacked eventually into a building. These people hail from the Kahan Wastes, in frozen mountains in the dividing border of Aio. Buildings- Pavilion: A circular hut with a Mongol style look. This building trains military units and Caravans. Spirit Yurt: A small yurt with statues around it and spirits hovering all around it. The Kahan are a very barbaric yet spiritual people. Horde House: Another small yurt building with some stables next to it that hold beasts used for war. Units- Caravan: Instead of beginning with a city in the beginning of the game, you begin with a few Caravans. A caravan is a few Kahan people standing around and one on top of a large Yak like beast, with the material on its back for unpacking the building. Once unpacked, the yak animal is just tied next to the building, until the time comes when the building is packed back on and moved again. Hunter: The hunter is the basic military unit for the Kahan. It looks like a standard Mongol soldier, and wields a bow. This unit can also switch to a skinny but brutal scimitar in close combat. Khan: A very strong Kahan warrior, with a thick sword for combat. Khans are very strong, and can unleash a falcon to scout around the map for a while. Spirit Chief: A spiritual leader of the Kahan, this magical unit can unleash devastating spirit powers to weaken and destroy the enemy. The Spirit Chief can also heal units. Spirit Eagle: An eagle made from spirit essence that can swoop down and attack enemies from high above. Wind Wolf: A wolf made of the wind, that can walk unland and leap so far it's like it's flying. It is carried by the wind and can pounce on enemies to rip them apart. Horde Archer: A strong archer mounted on a horse type creature. It fires flaming arrows. Horde Raider: Another warrior on a horse type creature, with two maces that can devastate machine units from other civilizations. War Animal: One of the ox/yak like beasts used by the Caravans, but trained for war. A ballista is mounted on its back, with a Kahan soldier that can fire it. The beast itself can also ravage the enemies. Special City Districts- Spirit District: Every time you build a Spirit Yurt, you get two free Spirit Eagles. Spirit Chiefs can also heal units in groups. ==Currently Thinking Of An: African-based Faction== [This message has been edited by Lord Iarune (edited 06-16-2006 @ 07:52 PM).]
Now of course there will be new factions too...these are my ideas for factions.
Units Produced: Dawn Monk, Twilight Archer, Assasin
Units Produced: Origami Knight, Origami Fighter
Units Produced: Jiangshi, Lhung
Units Produced: Caravan, Hunter, Khan
Units Produced: Spirit Chief, Spirit Eagle, Wind Wolf
Units Produced: Horde Archer, Horde Raider, War Animal