I don't see many people putting in Indians as one of their top choices for nation picks, but if you understand their benefits, they can actually be a gerat nation to play with.
The main benefit for playing as the Indians is that buildings never rise in cost, except for towers and forts do only half as fast, and cities rise normally. Why is this important?. In the ancient age, if you have already researched a science tech, it may be frusturating getting all 5 farms in quick while trying to get another city or mabye a market or temple... whatever. With the indians, the farm prices never go above 40 timber...EVER. This is also important when statring another city. As farm prices will stay 40 timber, Wood camps will always be 50 food and mines 50 wood. Do the math. In your second city to get all 5 farms , it'll take a total of 340 wood, but only 200 with the Indians, saving you 140 wood for another Temple, mine, or whatever. If you use this right, you can mass produce resource buildings and create a market and temple for all cities at a low low price.
Ever hate how a mountain is just about 1 inch away from a city, but you can't get it in the city radius, so building a smelter seems like a waste of time (especially before medieval age), With the Indians increased economic radius, you have more resources under your control for you're Granaries, Lumber Camps and Smelters to function from. An increased caravan income is great for building a few more scholars, too.
Although the Indians may seem a poor choice in the ladder ages, remember how building never rise in cost. Well, remember how refineries create the bulk of your oil income, even if you only have 2 wells. Guess whats gonna be cheap as hell... REFINERIES. Putting one in each city will be cheap and quick with the Indains, getting you a boost in the oil wars.
Elephants...well, im not a fan of elephants, but since you get those elephant researches for free...
If you want good rare resources for the Indians, I would suggest Spices for an even more enhanced caravan Income, and Tobbaco to create building faster to build your nation's infunstructure faster. Obviously, you should not use this nation to rush (unless you really...REALLY want to), but if you're using the Indians as a boom nation, you should be in good hands
Pimp approved, master class!
The main benefit for playing as the Indians is that buildings never rise in cost, except for towers and forts do only half as fast, and cities rise normally. Why is this important?. In the ancient age, if you have already researched a science tech, it may be frusturating getting all 5 farms in quick while trying to get another city or mabye a market or temple... whatever. With the indians, the farm prices never go above 40 timber...EVER. This is also important when statring another city. As farm prices will stay 40 timber, Wood camps will always be 50 food and mines 50 wood. Do the math. In your second city to get all 5 farms , it'll take a total of 340 wood, but only 200 with the Indians, saving you 140 wood for another Temple, mine, or whatever. If you use this right, you can mass produce resource buildings and create a market and temple for all cities at a low low price.
Ever hate how a mountain is just about 1 inch away from a city, but you can't get it in the city radius, so building a smelter seems like a waste of time (especially before medieval age), With the Indians increased economic radius, you have more resources under your control for you're Granaries, Lumber Camps and Smelters to function from. An increased caravan income is great for building a few more scholars, too.
Although the Indians may seem a poor choice in the ladder ages, remember how building never rise in cost. Well, remember how refineries create the bulk of your oil income, even if you only have 2 wells. Guess whats gonna be cheap as hell... REFINERIES. Putting one in each city will be cheap and quick with the Indains, getting you a boost in the oil wars.
Elephants...well, im not a fan of elephants, but since you get those elephant researches for free...
If you want good rare resources for the Indians, I would suggest Spices for an even more enhanced caravan Income, and Tobbaco to create building faster to build your nation's infunstructure faster. Obviously, you should not use this nation to rush (unless you really...REALLY want to), but if you're using the Indians as a boom nation, you should be in good hands
[This message has been edited by Pimp Masterflex (edited 11-22-2009 @ 04:25 PM).]