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Topic Subject: The Fourth Sea Battles Sign Up and Game Thread
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posted 04 July 2006 15:08 EDT (US)   
Here is the fourth forum sea battle. Basically, you move your ships around and shoot other ships. You can choose between four classes of ship: Bomb Ketch, Corvette, Frigate and Ironclad.

Bomb Ketch:
10 Movement Points per turn.
2 Cannons each side.
1 Forward facing mortar each side.
6 HP Stern, 8 HP Bow, 12 HP Sides.

Corvette:
8 Movement Points per turn.
4 cannons each side.
8 HP Stern, 12 HP Bow, 16 HP Sides.

Frigate:
7 Movement points per turn.
6 Cannons each side.
12 HP Stern, 18 HP Bow, 24 HP Sides.

Ironclad
5 Movement Points per turn.
6 Cannons each side.
18 HP Stern, 27 HP Bow, 36 HP Sides.

• Each player will control one ship.
• There will be no alliances between fleets.
• There may be up to two privateer's Corvettes floating around. They are easy prey if you are in numbers, but they are experienced.

Map

http://i2.photobucket.com/albums/y5/johndisp/pirates4.jpg

Zoom in to see everything

• The following actions may be used:
- Move Forward.
- Turn to Port (left for landlubbers).
- Turn to Starboard (right for landlubbers).
- Fire guns to Port - Fires a volley of all portside cannon.
- Fire guns to Starboard - Fires a volley of all starboard side cannon.
- Fire mortar - Fires both mortars (Bomb Ketch only).

• Each action takes one movement point.

Combat

• Guns have a range of 2 squares (hit any ship up to the second square directly abeam) and cannot fire over the islands.
• Mortars have a range of between two and five squares directly forward and can fire over the islands.
• Each forward movement moves your ship one square forward and each turn turns your ship by 90 degrees.
• Gunnery gets better the closer you are to the target.
• For a broadside to broadside attack, you have a 60% chance of hitting a target in the first square and a 30% chance of hitting a target in the second square.
• For a broadside to bow or broadside to stern attack, the chances are 50% and 20% respectively.
• Mortars against a broadside have an 80% chance of hitting from 2 squares, 60% chance of hitting from three squares, a 40% chance of hitting from four squares and a 20% chance of hitting from five squares.
• Against a bow or stern, these chances are 65%, 45%, 30% and 10% respectively.
• Each hit by a cannon takes off 1 HP from the section of the ship hit, each mortar hit takes 2 HP.
• You have limited ammunition, each ship will have enough ammunition for two firing volleys (cannon or mortar) per turn, it doesn't matter where they are fired from.
• All probabilities will be worked out using percentile dice.
• A ship is considered dead when it is holed (ie. no HP left on any section).
• If you kill a ship, then you get an experience point.
• Each experience point gives a 5% bonus to the chance of any shot hitting.
• You will lose firepower when you are hit.
• Frigates and Corvettes will lose one cannon for every 4 HP lost on that side.
• Ironclads will lose one cannon for every 6 HP lost on that side.
• Bomb Ketches will lose a cannon after 4 HP and a mortar after 8 HP.
• If two ships collide, the ship that is stationary will lose 2 HP from the point of contact.
• The moving ship will lose 3 HP from the point of contact (the bow) and lose all remaining movement points for that turn.

• Any ship hitting an island or going off the edge of the map will lose 3 HP from the bow and all remaining movement points for that turn.
• Each ship will gain 1 Repair Point at the end of each turn.
• This allows them to repair damage at a maximum rate of 2 HP per section per turn.
• This will gain you back your lost guns if you repair enough HP.
• Repair Points can be stocked up between turns if they are not needed or the commander does not want to repair his ship for some reason.
• Repairing will not cost any movement points and must be done at the start of a turn.
• Any section or combination of section may be repaired at once.
• There will be chests in the water, picking these up may grant you bonuses or they may contain a mine.
• Where x is a random variable:
- Extra Cannon (0 to 15) - You get an extra cannon on the side of your choosing.
- Upgraded Sails (16 to 30) - You get 1 extra movement point per turn until the end of the game.
- Repair Kits (31 to 45) - You get 5 Repair Points.
- Extra Ammunition (46 to 60) - You get one extra volley of ammunition per turn until the end of the game.
- Upgraded Powder (61 to 75) - Your cannon get their range increased by one square.
- Armour Plating (76 to 90) - This can be added to any section and increases the hitpoints of that section. It takes damage first, and once it is gone, it is permanently lost.
- Mine (91 to 100) - You lose 3 HP on each section.

In addition, all chests, except mines contain 100 gold pieces. These can be spent to upgrade your ship, see Ports below. You also get 100 gold pieces for every kill you score.

• I will not play a fleet, but the privateers will be controlled by me.

• Remember, ramming another ship or an island will lose you 3 HP on the bow.
• The islands are defined as any square containing land.
• Firing at where a ship has just left carries no penalty, but you do look fairly stupid doing it.

PORTS

In addition, there are buyable upgrades (an idea Yak talked about). There are port towns on the map, and making it to a port allows you to buy upgrades. Each costs 100 gold pieces.

5 extra volleys (must be declared during the attack, ie “I am using an extra volley this round).
20 extra crew (increases movement by 1)
5 experienced cannon crews (increase cannon range by 2 spaces)
Copper hulls (adds 5 hit points to a side for each time it’s bought)
Repair 5 points damage (this allows the port crews to repair some of your ship. You decide where to apply the points. This can only be bought twice)

Players:
Dio
Scarlet
EoJ
Ichbinian
RodtheGod
Ferret
Shadowarmy
Taylorflame

Please sign up and decide what type of ship you want. Please provide a name for your vessel.

BTW, there is no combat in the five ocean blocks nearest to the ports. The operators don't like people who try to guard and keep other from spending their money. Obvious attempts to "guard" a port will result in the town's cannons firing upon you.

Lord Byron the Shipwright (HMS Jaxy) (Red)

Movement: 10
Cannons: Port 2, Starboard 2
Mortars: 2
Hull strength: Bow 8 HP, Stern 6 HP, 12 HP Port, 12 HP Starboard
Kills:
Volleys: 2
Moved round 4: No
Repair points: 8
Treasury: 100

Captain Scarlet (Frank) (Yellow)

Movement: 7
Cannons: Port 6, Starboard 6
Hull strength: Bow 18 HP, Stern 12 HP, 24 HP Port, 24 HP Starboard
Kills:
Volleys: 2
Moved round 4: No
Repair points: 8
Treasury:

Captain EoJ (HMS Ninja Squirrel) (Green)

Movement: 10
Cannons: Port 2, Starboard 2
Mortars: 2
Hull strength: Bow 8 HP, Stern 6 HP, 12 HP Port, 12 HP Starboard
Kills:
Volleys: 2
Moved round 4: No
Repair points: 3
Treasury:
Extended range from cannon crew

Captain Galchobar (The Yzerman) (Blue)

Movement: 8
Cannons: Port 4, Starboard 4
Hull strength: Bow 12 HP, Stern 8 HP, 16 HP Port, 13 HP Starboard
Kills:
Volleys: 2
Repair points: 3
Moved round 4: No
Treasury:

Captain RodtheGod (The Black Leaf) (Pink)

Movement: 8
Cannons: Port 6, Starboard 6
Hull strength: Bow 15 HP, Stern 12 HP, 24 HP Port, 24 HP Starboard
Kills:
Volleys: 3
Repair points: 3
Moved round 4: No
Treasury: 200

Captain Ferret (The Edge of Mentality) (Pale green)

Movement: 5
Cannons: Port 6, Starboard 6
Hull strength: Bow 27 HP, Stern 18 HP, 36 HP Port, 36 HP Starboard
Kills:
Volleys: 3
Repair points: 3
Moved round 4: No
Treasury: 100

Admiral Makaveli (USS Queensbridge) (Black)

Movement: 8
Cannons: Port 6, Starboard 6
Hull strength: Bow 15 HP, Stern 12 HP, 24 HP Port, 24 HP Starboard
Kills:
Volleys: 2
Repair points: 3
Moved round 4: No
Treasury: 100
Extended range from cannon crew

Captain Flame (The Inferno) (Golden)

Movement: 7
Cannons: Port 6, Starboard 6
Hull strength: Bow 18 HP, Stern 12 HP, 24 HP Port, 24 HP Starboard
Kills:
Volleys: 2
Repair points: 3
Moved round 4: No

Captain Jaxy (Bomb Ketchup) (Dark Blue/Green)

Movement: 11
Cannons: Port 2, Starboard 2
Mortars: 2
Hull strength: Bow 8 HP, Stern 6 HP, 12 HP Port, 12 HP Starboard
Kills:
Volleys: 2
Repair points: 3
Moved round 4: No
Treasury:
Extended range from cannon crews


Life is full of challenges. You can either step up to them, or step out of the way. The ones who step up, are the ones who will someday rule the world.

[This message has been edited by Johndisp (edited 08-04-2006 @ 11:39 PM).]

Replies:
posted 04 July 2006 15:30 EDT (US)     1 / 120  
Bomb Ketch
HMS Jaxy
posted 04 July 2006 15:34 EDT (US)     2 / 120  
Sounds cool; I'll play.

Hmm - I'll use a Frigate please.

I'd like my Frigate to be called "Frank" too.

[This message has been edited by Scarlet (edited 07-04-2006 @ 03:39 PM).]

posted 04 July 2006 15:37 EDT (US)     3 / 120  
Bomb Ketch

HMS Ninja Squirrel


And I shall go Softly into the Night Taking my Dreams As will You
posted 04 July 2006 15:41 EDT (US)     4 / 120  
Corvette, named The Yzerman, captained by Gallchobar.

Ichbinian
Oldie from RTWH!

[This message has been edited by Ichbinian (edited 07-05-2006 @ 12:10 PM).]

posted 04 July 2006 16:25 EDT (US)     5 / 120  
ill go with a Frigate
and it will be called........
THE BLACK LEAF

1.The only true evil is the evil that knows it is evil 2.Justice is just another word for revenge 3.If you have something and you do not use it then you have nothing 4.Greatness comes to those who seek it 5.The most influencial art is war 6.Your peers are what make you and you are what make your peers 7.Emotions are a primitive response but they serve us well 8. I'd rather be remembered as a bastered then not be remembered at all
-QUOTES OF ROD
posted 04 July 2006 17:13 EDT (US)     6 / 120  
Ironclad
The Edge of Mentality

POSTER NUMBER ONE IN HOLY ROMAN PARTY XV
"Live forever, or die trying!"
TWH Baths Forumer of the Month - November 06
posted 04 July 2006 22:18 EDT (US)     7 / 120  
*turns on British accent*

One Frigate please. The USS Queensbridge. Under the command of the renowned Admiral Makaveli who did so well last time areound.


"The most virtuous are those who content themselves with being virtuous without seeking to appear so."-Plato
posted 05 July 2006 00:21 EDT (US)     8 / 120  
Wait, if we can name our commanders my commander will be Lord Byron the Shipwright.
posted 05 July 2006 03:28 EDT (US)     9 / 120  
One Frigate please.
Ships Name: The Inferno
Owners Name: Captain Flame

Where is the John?


TaylorFlame - The Definitive Man.

[This message has been edited by TaylorFlame (edited 07-05-2006 @ 03:58 AM).]

posted 05 July 2006 10:45 EDT (US)     10 / 120  
You realise John is CST, right?
posted 05 July 2006 12:14 EDT (US)     11 / 120  
My post is updated.

Ichbinian
Oldie from RTWH!
posted 05 July 2006 12:39 EDT (US)     12 / 120  
Bah, you guys have lame ship names. Frank the Frigate should be joined by the likes of Cassandra the Corvette, Benjamin the Bomb Ketch or perhaps Isaac the Ironclad

When do we start anyway?

posted 05 July 2006 13:06 EDT (US)     13 / 120  
It's a little joke of mine, my name.

I was considering 'HMS chainsaw', or 'HMS Bob' but I didn't like them as much as this one.


And I shall go Softly into the Night Taking my Dreams As will You
posted 05 July 2006 13:06 EDT (US)     14 / 120  
I'm going to allow a couple more days to see if we can get around four more players. If not, then we will start on Friday.

Life is full of challenges. You can either step up to them, or step out of the way. The ones who step up, are the ones who will someday rule the world.
posted 05 July 2006 13:07 EDT (US)     15 / 120  
Yzerman is one of the best hockey players ever.

Fail++


Ichbinian
Oldie from RTWH!
posted 05 July 2006 13:16 EDT (US)     16 / 120  

Quote:

Yzerman is one of the best hockey players ever.

Fail ++

Quote:

I'm going to allow a couple more days to see if we can get around four more players. If not, then we will start on Friday.

I bet Jax will play.

posted 05 July 2006 14:13 EDT (US)     17 / 120  
Bomb Ketch!
Ships Name: Bomb Ketchup
Owners Name: Captain Jaxy

house won this

[This message has been edited by Jax (edited 07-05-2006 @ 02:20 PM).]

posted 05 July 2006 14:17 EDT (US)     18 / 120  
Jax wants to change his ship's name to "Bomb Ketchup." Honestly. He just told me.
posted 05 July 2006 14:19 EDT (US)     19 / 120  
I will, if you promise to sleep with me. And tell everyone ^_^

house won this

[This message has been edited by Jax (edited 07-05-2006 @ 02:20 PM).]

posted 05 July 2006 14:27 EDT (US)     20 / 120  
Deal.
posted 05 July 2006 15:16 EDT (US)     21 / 120  
JOHNDIPS WHY THE HELL HAVE YOU LEFT ME OUT?

The great part is that Scab is apparently among such people. Yes. Greek Scab. My minion. -Stormraider

"Please don't grind on my wench and herr" - Bleedteals sister, asking me and herr not to grind her but mispelling

If he's not trolling I'll strip myself naked, paint myself green, and cheer for Ireland. -Coldviper. I'm still waiting for the proof....
posted 05 July 2006 15:29 EDT (US)     22 / 120  
Because you didn't sign up.>_>
posted 05 July 2006 17:00 EDT (US)     23 / 120  
@ Greek

I made this one the NEW sign up thread so that everyone could choose their ship etc. Just sign up here to be included.


Life is full of challenges. You can either step up to them, or step out of the way. The ones who step up, are the ones who will someday rule the world.
posted 05 July 2006 17:20 EDT (US)     24 / 120  
Scarlet, Scarlet...

Look him up on Wikipedia.

Anyways, back on topic - I gotta find a teammate.


Ichbinian
Oldie from RTWH!
posted 05 July 2006 17:24 EDT (US)     25 / 120  
I thought there are no alliences between fleets.
Unless we're doing it in pairs, and I missed that in the past thread

And I shall go Softly into the Night Taking my Dreams As will You
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