This is the official thread for the ambitious community modpack, Dark Ages: Roman Revival. For now, all brainstorming and ideas will go here. Here's what the mod is looking like so far:
Setting: "The year is 454 Anno Dominus. Flavius Aetius has defeated the Huns on the Catalaunian Plains, driving the Scourge of God back to the steppes from whence he came. Valentinian III is the Roman Emperor in the west, and bids his loyal general come to the capital at Ravenna to be honored. Instead of honors, Valentinian drew forth a dagger and made to plunge it into the chest of the one man who could save The Roman Empire of the West from a cataclysmic plunge into obscurity. Aetius, a warrior, plucked the dagger from the hands of the weak-kneed emperor and slew him instead, founding a new house and a chance of the Roman Empire in the West rising once again to greatness.
It will be needed. In the East, Zeno of the Eastern Romans is losing his grip. Enemies abound, outside and in. And in the deep desert to the southeast, strange stirrings arise..." - Terikel
The mod will start in 500 AD, where Aetius' leadership changed the course of the decline of Rome, allowing the empire to survive, albeit in a limited form...Their only hope is to attempt to cut back on the things that contributed to their decline in the first place, by decreasing the political power of the military, reducing corruption, and making the Roman legions the world's most feared fighting force once more. Whether they will revert to the worship of the old gods or not is unclear at this point.
Factions:
Romano-British (Roman, Christian)
Franks (Barbarian, Christian)
Visigoths (Germanic, Arian)
Saxons (Barbarian, Christian)
Alemanni (Germanic, Germanic Pantheon)
Burgundians (Germanic, Germanic Pantheon)
Western Roman Empire (Roman, Christian)
Ostrogoths (Germanic, Arian)
Illyrians (Barbarian, Christian)
Venedae (Barbarian, Arian)
Gepidae (Barbarian, Hunnic Pantheon)
Huns (Hunnic, Hunnic Pantheon)
Alans (Barbarian, Arian)
Sassanids (Eastern, Zoroastrian)
Vandals (Barbarian, Christian)
Berbers (Berber, Berber Pantheon)
Norsemen (Germanic, Germanic Pantheon)
Eastern Roman Empire (Roman, Christian)
2 Emergent Factions:
Copts (Eastern, Christian)
Caliphate (Eastern, Muslim)
Religion:
Zoroastrianism
Islam
Arianism
Christianity
Berber Pantheon
Germanic Pantheon
Hunnic Pantheon
Other features:
A new agent: the priest! Priests will replace diplomats, and while they will still be able to engage in diplomacy, their main purpose is spreading religion to the province they are in. There will be different types of priest (hermit, abbot, bishop, etc), each with different abilities.
The Caesarian reforms. These are where the Western Romans pull their culture back to their glory days, and tighten the belt to make their empire great once more. What we will try to do with these is put them in two stages, where, if the Romans reconquer Rome, their military moves "back a stage" and they get chain-mail clad legionaries, much like the Early Legionaries in Rome: Total War. Then, if they restore their empire to its former glory by taking Alesia, Carthage, Carthago Nova, Alexandria, and Athens, they get a second wave of reforms that allows them to get even more powerful troops, almost like the post-Marian Romans of vanilla.
Any and all suggestions/ideas are welcome from the community - remember - this is the mod of TWH. What we're looking for at this point are general suggestions. After a few days, we'll start going into specific details like faction symbols, unit rosters, etc. So - what do you want to see in this mod?
Cyclohexane - it's what's for dinner!
Setting: "The year is 454 Anno Dominus. Flavius Aetius has defeated the Huns on the Catalaunian Plains, driving the Scourge of God back to the steppes from whence he came. Valentinian III is the Roman Emperor in the west, and bids his loyal general come to the capital at Ravenna to be honored. Instead of honors, Valentinian drew forth a dagger and made to plunge it into the chest of the one man who could save The Roman Empire of the West from a cataclysmic plunge into obscurity. Aetius, a warrior, plucked the dagger from the hands of the weak-kneed emperor and slew him instead, founding a new house and a chance of the Roman Empire in the West rising once again to greatness.
It will be needed. In the East, Zeno of the Eastern Romans is losing his grip. Enemies abound, outside and in. And in the deep desert to the southeast, strange stirrings arise..." - Terikel
The mod will start in 500 AD, where Aetius' leadership changed the course of the decline of Rome, allowing the empire to survive, albeit in a limited form...Their only hope is to attempt to cut back on the things that contributed to their decline in the first place, by decreasing the political power of the military, reducing corruption, and making the Roman legions the world's most feared fighting force once more. Whether they will revert to the worship of the old gods or not is unclear at this point.
Factions:
Romano-British (Roman, Christian)
Franks (Barbarian, Christian)
Visigoths (Germanic, Arian)
Saxons (Barbarian, Christian)
Alemanni (Germanic, Germanic Pantheon)
Burgundians (Germanic, Germanic Pantheon)
Western Roman Empire (Roman, Christian)
Ostrogoths (Germanic, Arian)
Illyrians (Barbarian, Christian)
Venedae (Barbarian, Arian)
Gepidae (Barbarian, Hunnic Pantheon)
Huns (Hunnic, Hunnic Pantheon)
Alans (Barbarian, Arian)
Sassanids (Eastern, Zoroastrian)
Vandals (Barbarian, Christian)
Berbers (Berber, Berber Pantheon)
Norsemen (Germanic, Germanic Pantheon)
Eastern Roman Empire (Roman, Christian)
2 Emergent Factions:
Copts (Eastern, Christian)
Caliphate (Eastern, Muslim)
Religion:
Zoroastrianism
Islam
Arianism
Christianity
Berber Pantheon
Germanic Pantheon
Hunnic Pantheon
Other features:
A new agent: the priest! Priests will replace diplomats, and while they will still be able to engage in diplomacy, their main purpose is spreading religion to the province they are in. There will be different types of priest (hermit, abbot, bishop, etc), each with different abilities.
The Caesarian reforms. These are where the Western Romans pull their culture back to their glory days, and tighten the belt to make their empire great once more. What we will try to do with these is put them in two stages, where, if the Romans reconquer Rome, their military moves "back a stage" and they get chain-mail clad legionaries, much like the Early Legionaries in Rome: Total War. Then, if they restore their empire to its former glory by taking Alesia, Carthage, Carthago Nova, Alexandria, and Athens, they get a second wave of reforms that allows them to get even more powerful troops, almost like the post-Marian Romans of vanilla.
Any and all suggestions/ideas are welcome from the community - remember - this is the mod of TWH. What we're looking for at this point are general suggestions. After a few days, we'll start going into specific details like faction symbols, unit rosters, etc. So - what do you want to see in this mod?
[This message has been edited by Mythic_Commodore (edited 08-26-2010 @ 12:37 PM).]