I'm afraid it's still not working; the game drops out at the intital loading screen.
Here is what I've put in the descr_model_battle file for the Falxmen chariots:
typefalxmen_chariot
skeletonfs_chariot_sword
indiv_range40
texturedacia, data/models_unit/textures/unit_barb_warband_falx_dacia.tga
texturethrace, data/models_unit/textures/unit_barb_warband_falx_thrace.tga
model_flexidata/models_unit/unit_warband_dacia_falx_high.cas, 8
model_flexidata/models_unit/unit_warband_dacia_falx_med.cas, 15
model_flexidata/models_unit/unit_warband_dacia_falx_low.cas, 30
model_flexidata/models_unit/unit_warband_dacia_falx_lowest.cas, max
model_spritethrace, 60.0, data/sprites/thrace_warband_falx_sprite.spr
model_spritedacia, 60.0, data/sprites/dacia_warband_falx_sprite.spr
model_tri400, 0.5f, 0.5f, 0.5f
And here is what went in the export_descr_unit file:
type falxmen chariot
dictionary falxmen_chariot ; Thracian Chariots
category cavalry
class heavy
voice_type Heavy_1
soldier falxmen_chariot, 18, 9, 1
mount barbarian heavy chariot
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, frighten_foot
formation 7, 9, 15, 15, 2, square
stat_health 1, 3
stat_pri 13, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 13, 8, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_sec_attr launching, ap
stat_pri_armour 6, 1, 4, metal
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 12, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 580, 190, 60, 90, 580
ownership thrace
Now I can't see anything wrong with that. Any ideas?
[This message has been edited by The Alcotroll (edited 04-21-2005 @ 05:25 PM).]