Playable naval battles --- absolutely, positively, for sure.
Had put the game away for quite a while & started again over the holidays. Found I had to get patches 1.3 & 1.5 & new nVidia card drivers (Did everyone get those? As usual, they help game stability! came out around Dec 20, 2005)
Starting a new Brutii campaign, I replayed a number of naval battles in the early game, before 260 BC. Results totally RANDOM! In battles where boats (all biremes) were from 3-1 in my favor thru pretty even matches to 1-3 against me, saw results of: disaster - all my boat(s) sunk, defeat - my boat(s) retreat (to about worst POSSIBLE position), victory - (Greek or Pirate) boat(s) retreat, & victory - sink all opponents. The real rub to me was it didn't seem make ANY difference dependant on crew experience or size, odds for/against, or whether I was attacking or defending. I did these a BUNCH of replays & just got more & more peeved. I know there's some randomness to the outcome of warfare, but, C'MON!
Yeah, it would be sorta complicated. But the game knows how to restrict movement of units around & within terrain features - see, especially, in-town battles. I have long thought the idea of putting 600-800 men on 1 bireme absurd (& that's just a full stack of medium size units!) I think Civilization's system of larger, later-era ships carrying more units is more realistic. If you want to carry a large army on biremes, you better have a bunch of biremes (which could still be stacked into a single fleet).
It would be cool to see the ships closing on battle map. The ranged units open fire, then the ships close. Possibly there's RAMMING - is that why naval battles come out so different now? hmmm... Then the grapling ropes & poles come out (new special ability? ...for new "marine" units?) & finally, there's the melee. Cool!
I've seen a number of posts here & there about the Total War series going into the Napoleonic era. For that (or anything set after later 1400's) to work at all, for me, at least, the naval battle issue HAS to move onto the battle map, under player control.
That's my 2¢ worth.
[This message has been edited by mikecz (edited 01-16-2006 @ 12:14 PM).]