Bomb Ketch:
8 Movement Points per turn.
2 Cannons each side.
1 Forward facing mortar each side.
6 HP Stern, 8 HP Bow, 12 HP Sides.
Corvette:
6 Movement Points per turn.
4 cannons each side.
8 HP Stern, 12 HP Bow, 16 HP Sides.
Frigate:
5 Movement points per turn.
5 Cannons each side.
10 Hp Stern, 15 HP Bow, 20 HP Sides.
The following actions may be used:
Move Forward.
Turn to Port (left for landlubbers).
Turn to Starboard (right for landlubbers).
Fire guns to Port - Fires a volley of all portside cannon.
Fire guns to Starboard - Fires a volley of all starboard side cannon.
Fire mortar - Fires one mortar (Bomb Ketch only).
Each action takes one movement point. Guns have a range of 2 squares (hit any ship up to the second square directly abeam) and cannot fire over the islands. Mortars have a range of between two and four squares directly forward and can fire over the islands. Each forward movement moves your ship one square forward and each turn turns your ship by 90 degrees. Gunnery gets better the closer you are. For a broadside to broadside attack, you have a 60% chance of hitting a target in the first square and a 30% chance of hitting a target in the second square. For a broadside to bow or broadside to stern attack, the chances are 50% and 20% respectively. Mortars against a broadside have an 80% chance of hitting from 2 squares, 60% chance of hitting from three squares and a 40% chance of hitting from four squares. Against a bow or stern, the chances are 65%, 45% and 25% respectively. Each hit by a cannon takes off 1 HP from the section of the ship hit, each mortar hit takes 2 HP. You have limited ammunition this time, Each ship will have enough ammunition for two firing volleys (cannon or mortar), it doesn't matter where they are fired from. All probabilities will be worked out using the random number generator on my calculator, as tossing a coin 50 times gets a little tedious.
You will also lose firepower when you are hit, you will lose the cannon on each side in proportion to the number of hipoints lost. Frigates and Corvettes will lose one cannon for every 4 HP lost on that side. Bomb Ketches will lose a cannon after 4 HP and a mortar after 8 HP. Each mortar can only fire once per turn.
Ramming another ship will lose both ships 2 HP from the points of contact and the ship doing the ramming will lose the remaining movement points for that turn.
Each ship will also gain 1 Repair Point at the end of each turn. This allows them to repair damage at a maximum rate of 2 HP per section per turn. This will gain you back your lost guns if you repair enough HP. Repair Points can be stocked up between turns if they are not needed or the commander does not want to repair his ship for some reason. Repairing will not cost any movement points and must be done at the start of a turn. All four section can be repaired at once.
There will be chests in the water, picking these up may grant you extra cannon, extra movement points, extra repair points, extra ammunition or they may be a mine. I will not play this time, as it is probably fairer that way. Be aware that I will not necessarily update the map after every turn. Remember, ramming another ship will lose you 2 HP on the bow, ramming the islands will lose you 3 HP on the bow. The islands are defined as any square containig land. Firing at where a ship was earlier but is not anymore just makes you look stupid. We now have 14 players, numbers and colours. Weaknesses in a ship are highlighted in yellow and critical weaknesses in red. Destroyed ships are in black. Name: High Captain Eldarion (RomanKnight) - Blue 2 Name: Admiral (Michiel Adriaenszoon) de Ruyter (Tarquinius) - White 5 Name: Captain Beauregard Cobb (Johndisp) - Light Blue 12 Name: Captain Thaddeus Demius (Centurion Triarii) - Maroon 14 I apologise to anyone who is offended by having a sissy colour. There are only a certain number in Paint. To make your moves, post them in bold, one on a line. Kills so far: Admiral Watchful Wan has sunk Grand Admiral Jax with two fine volleys followed up by a ram into the stern. Captain KOW and the rest of the cowards on the Black Hawk have perished, wrecked by a storm brought up by the angry gods. Captain Beauregard Cobb has proved his ruggedness in overcoming a near fatal series of accidents early on to blow exe1's bow off. Lieutenant Andrew Dunn has struck his colours, surrendering to Sir Doitzel Kaiser, Duke of Doitzeltopia. Sir Doitzel Kaiser, Duke of Doitzeltopia has blown Grand Admiral Kaiser's bow off with two excellent volleys. High Captain Eldarion has become the first to claim a second kill, with a brilliant pair of volleys to Admiral MaxDec's stern. High Captain Eldarion has taken his third kill, with a solid volley to Sir Doitzel Kaiser, Duke of Doitzeltopia's bow. High Captain Eldarion is fast becoming the most successful captain in the game, claiming Admiral Watchful Wan as his fourth kill with a fine pair of volleys to the bow. High Captain Eldarion has gained yet another kill, destroying Waverider Nausicaa's stern with a plum pair of volleys. [This message has been edited by yakcamkir (edited 12-28-2005 @ 06:57 AM).]
Extra Cannon (
Extra Movement Points (0.2<x,0.4) - You get 1 extra movement point per turn until the end of the game.
Extra Repair Points (0.4<x
Extra Ammunition (0.6<x
Mine (0.8<x
Weakness means 5 or less HP.
Critical Weakness means 2 or less HP.Name: Grand Admiral Kaiser (KaiserWinterfeldt) - Red 1 Ship: USS Winterfeldt
Class: Frigate
Movement Points per turn: 5
Volleys per turn: 2
Repair Points: 1
Kills: 0
Bow HP: 0/15
Stern HP: 7/10
Starboard HP: 18/20
Starboard Armament: 5 Cannons
Port HP: 18/20
Port Armament: 5 Cannons
Moved Round 4: No
Ship: Numerramar
Class: Frigate
Movement Points per turn: 6
Volleys per turn: 2
Repair Points: 5
Kills: 5
Bow HP: 15/15
Stern HP: 10/10
Starboard HP: 20/20
Starboard Armament: 5 Cannons
Port HP: 20/20
Port Armament: 5 Cannons
Moved Round 16: NoName: Lieutenant Andrew Dunn (Andrew Dunn) - Green 3 Ship: HMS Mild Shock
Class: Corvette
Movement Points per turn: 6
Volleys per turn: 2
Repair Points: 1
Kills: 0
Bow HP: 0/12
Stern HP: 0/8
Starboard HP: 0/16
Starboard Armament: 2 Cannons
Port HP: 0/16
Port Armament: 1 Cannon
Moved Round 6: YesName: Admiral Ichbinian (Ichbinian) - Pink 4 Ship: Noon
Class: Corvette
Movement Points per turn: 6
Volleys per turn: 2
Repair Points: 1
Kills: 0
Bow HP: 12/12
Stern HP: 0/8
Starboard HP: 16/16
Starboard Armament: 4 Cannons
Port HP: 9/16
Port Armament: 3 Cannons
Moved Round 4: No
Ship: De Zeven Provincien
Class: Frigate
Movement Points per turn: 5
Volleys per turn: 2
Repair Points: 2
Kills: 0
Bow HP: 15/15
Stern HP: 10/10
Starboard HP: 20/20
Starboard Armament: 5 Cannons
Port HP: 17/20
Port Armament: 5 Cannons
Moved Round 16: NoName: Grand Admiral Jax (Jax) - Yellow 6 Ship: HMS Omen
Class: Frigate
Movement Points per turn: 5
Volleys per turn: 2
Repair Points: 8
Kills: 0
Bow HP: 15/15
Stern HP: 0/10
Starboard HP: 20/20
Starboard Armament: 5 Cannons
Port HP: 20/20
Port Armament: 5 Cannons
Moved Round 4: NoName: exe1 - Brown 7 Ship: USS Ethiopia
Class: Bomb Ketch
Movement Points per turn: 8
Volleys per turn: 2
Repair Points: 1
Kills: 0
Bow HP: 0/8
Stern HP: 6/6
Starboard HP: 12/12
Starboard Armament: 2 Cannons, 1 Mortar
Port HP: 12/12
Port Armament: 2 Cannons, 1 Mortar
Moved Round 5: NoName: Sir Doitzel Kaiser, Duke of Doitzeltopia (Doitzel) - Purple 8 Ship: HMS Victory
Class: Frigate
Movement Points per turn: 5
Volleys per turn: 2
Repair Points: 1
Kills: 1
Bow HP: 0/15
Stern HP: 8/10
Starboard HP: 5/20
Starboard Armament: 2 Cannons
Port HP: 17/20
Port Armament: 5 Cannons
Moved Round 9: YesName: Captain KOW (King_Of _War) - Black 9 Ship: Black Hawk
Class: Frigate
Movement Points per turn: 5
Volleys per turn: 2
Repair Points: 0
Kills: 0
Bow HP: 0/15
Stern HP: 0/10
Starboard HP: 2/20
Starboard Armament: 1 Cannon
Port HP: 2/20
Port Armament: 1 Cannon
Moved Round 1: NoName: Admiral Watchful Wan (Watchful One) - Turquoise 10 Ship: Razor's Kiss
Class: Frigate
Movement Points per turn: 6
Volleys per turn: 2
Repair Points: 1
Kills: 1
Bow HP: 0/15
Stern HP: 8/10
Starboard HP: 6/20
Starboard Armament: 2 Cannons
Port HP: 19/20
Port Armament: 5+1=6 Cannons
Moved Round 11: NoName: Waverider Nausicaa (Nausicaa) - Grey 11 Ship: The Meheve
Class: Bomb Ketch
Movement Points per turn: 9
Volleys per turn: 2
Repair Points: 4
Kills: 0
Bow HP: 8/8
Stern HP: 0/6
Starboard HP: 12/12
Starboard Armament: 2 Cannons, 1 Mortar
Port HP: 12/12
Port Armament: 2 Cannons, 1 Mortar
Moved Round 14: No
Ship: CSS Virginia
Class: Bomb Ketch
Movement Points per turn: 8
Volleys per turn: 3
Repair Points: 1
Kills: 1
Bow HP: 8/8
Stern HP: 6/6
Starboard HP: 9/12
Starboard Armament: 2 Cannons, 1 Mortar
Port HP: 10/12
Port Armament: 2 Cannons, 1 Mortar
Moved Round 16: NoName: Admiral Max Dec (MaximusDecimus) - Dirty Yellow 13 Ship: Jolly Ironclad
Class: Corvette
Movement Points per turn: 6
Volleys per turn: 2
Repair Points: 5
Kills: 0
Bow HP: 9/12
Stern HP: 0/8
Starboard HP: 16/16
Starboard Armament: 4 Cannons
Port HP: 10/16
Port Armament: 3+1=4 Cannons
Moved Round 8: No
Ship: USS Lafayette
Class: Frigate
Movement Points per turn: 5
Volleys per turn: 2
Repair Points: 1
Kills: 0
Bow HP: 9/15
Stern HP: 8/10
Starboard HP: 20/20
Starboard Armament: 5+1=6 Cannons
Port HP: 14/20
Port Armament: 4 Cannons
Moved Round 16: No
Example:
Repair 1 HP Stern
Move Forwards
Move Forwards
Turn to Starboard
Fire Guns to Port
Turn to Sterboard
Fire Mortar Long
Turn to Starboard
Move Forwards
High Captain Eldarion of the Numerramar has finished off Admiral Ichbinian's ship the Noon with a decent long range shot to the stern.
"Do not stand behind Satan in the Post Office queue because the devil takes many forms."
"Your front-page picture of Kate Winslet with a plunging neckline being up for two golden globes was most appropriate."
Unpublished letters to the Daily Telegraph