In attack phase, you can then make as many attacking moves as you want from your provinces into adjacent ones, always leaving at least one man behind. Also more than one army can attack the same province from adjacent provinces, and so can allied armies if you sort out who gets the province. Every turn you receive army points. You can use these to create one army or navy. Please post your attacks like this: In this phase, you tell me your moves from one of your provinces to an adjacent one. For instance, if I owned 5 armies in Central Gaul, I could move 1 to 4 armies from Central Gaul to Amorica. The other thing you do in the Free Move phase is post your troop deployments. This depends on the amount of troops ou get (Next to your name). Tell me where you want your new armies/navies and I'll put them there. e.g. The general gives you an extra dice to roll (so if you have 3 men and a general, you get 4 dice). You can use generals for two things: 2. As a governer. As a goverener the general will double the production of the province he is governer of. If you use your general as a governer he can no longer give armies any advantages. He is stuck in the province you made him governer of for 4 turns. Victory is determined by either of two ways. By consensus or by controlling the map. When it is obvious one player is dominating a vote may be called, and if all the players vote that they will win, then the dominating player will win. The other way is if a faction controls 40 + provinces and Rome. Defeat is when a nation's army production goes below 1 army per turn. Nations may propose a large variety of diplomatic actions: Encirclement occurs when you have a province that is sorrounded by enemy provinces, and your nor an ally have a border or an enemy free ocean region. e.g Say I have Assyria and Babylonia, and my opponent took Assyria, then Babylonia would now be encircled. When a province is encircled it may not be re-inforced with armies from deployement. The only way you can reinforce the province is by taking a province next to it, so that it has a common border with the whole front, or if your ally has a border with the province. Encircled province still produces armies, however, they can only be placed in the encircled province. The encircled armies would not starve, until it reaches 4X the production of the region. eg, Babylonia can hold 12 armies before it could not gain anymore, while Assyria can only hold 4. Navies are produced the same way as armies. They cost 1 army point to make, and they take a phase to build. They can only be deployed in provinces with a port (Red dot on the map). Navies can move 2 sea provinces in free move phase. Navies attack like armies do, by attacking a navy in an adjacent sea province in the attack phase. You can load a maximum of 4 armies onto a single navy. Once on a navy the army acts like a regular one. Once the navy stops in a coastal zone the army can attack any adjacent province. There is a 1 dice advantage for defenders in sea landings. If a province is taken with navies in port then half the navies are destroyed and the other half captured by the assaulting force. After much deliberation I've decided to scrap cavalry. There will just be 1 unit type, to be know as an "army" or "Legion" or whatever you wish to call it Tell me where you want to be based and I’ll put you there. When I’m done, tell me your attacking moves and I’ll post up how many men you get each attack phase. Everyone be nice to Nelson and post the alliances now. --------------------------- Also, feel free to rename/name your alliances. Need help? Contact me via email at: Or via MSN on: [This message has been edited by Admiral_Nelson (edited 03-08-2006 @ 05:44 AM).]
Attack Phase
If you have the words "infantry", "cavalry", or "Artillery" next to your name, then it means you have a card. You get a maximum of one card per province you conquer. If you get 3 of a kind, or 1 of each, you can trade them for a general which can be placed in any friendly country, but you can only have one general in an army.
Every faction starts off with one (1) general at the beginning of the game. They can earn them through taking provinces, and every now and again one will randomly spawn in a province.
1. For attacking and defending. Having a general in an army gives every unit an extra dice, which can be very useful.
Players may ask for alliances, in which they may or may not give certain incentives, such as provinces or army points. These are not binding, and can be broken without reprocussions.
Players may trade army points or provinces on return for other things of value, such as cards, or attacks on rivals, or anything else really. Provinces can only be traded if both sides share the border of that particular province.
Non-Agression pacts are agreements that state that both parties may not attack each other for a certain amount of time, from 1 to 10 turns. Incentives may be provided to make the agreement more attractive. These can be broken at any time.
In a protectoracy, the protectorate pays tribute to their protector in the form of a percent of their armies created. In return the protectorate is brought under the protection of the other empire. The protectorate's oppressor may force the protectorate into a conflict or force them to make peace – even allying one move and declaring war the next. The protectorate has no say in what happens, but beware; if you push a protectorate too hard they may declare independence from you and declare war!
For a Roman faction to win this game they must have 40 regions and Rome. To be able to declare war on Rome the faction must have at least 25 provinces. An attack on Rome is an automatic attack on any loyal Roman factions.
NAT
Parthia - Scythia. (Emperor Augustus, Stone)
Numidia - Seleucid Empire. (MaximusDecimus, Doitzel)
Greek City States - Seleucid Empire. (KaiserWintefeldt, Doitzel)
Roman City States - Macedon. (Nelson, Bk)
Scythia - Thrace, 6 turns. (Stone, Dio)
Carthaginian Alliance - Seleucid Alliance, 8 turns. (Johndisp, Doitzel)
Greek City States - Scipii, 1 turn. (KaiserWinterfeldt, Jax)
Seleucid Alliance - Ptolemaic Egypt. (Doitzel, Steace43)
Dacia - Macedon. (Aeneas, Bk)
House of Brutii - Dacia (Centy, Aeneas)
The Senate - Dacia (Nelson, Aeneas)
generalnelson@gmail.com
that_guy_that_u_kno@hotmail.com
Nelson looks good in his pics - Gaurdian_112
Wow, Nelson's awfully cute... - HP Lovesauce
Thanks for ruining something that I've waited over 6 years for. - Redneck93
It might be a bit of an odd moment to say so, but I still think Nelson's smile is awesome. - Hnossa
THIS SIGNATURE IS A TESTAMENT TO MY VANITY