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Topic Subject: BUG-FIXER for 1.5/1.6 patch
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posted 20 December 2005 03:25 EDT (US)   
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Version 3.36
Compiled by player1

Requires:
v1.5 patch for Rome: Total War,
or v1.6 patch for Barbarian Invasion expansion pack


Introduction:

This is compilation of fixes to various bugs that can be found in Rome: Total War and its expansion pack Barbarian Invasion. Many of the fixes were not originally my ideas, but ideas of other members from gaming community that I compiled in one unofficial patch. Since unofficial, it is in no way associated with Creative Assembly, Activision or SEGA.


Can now be found in download section of this site:
http://rtw.heavengames.com/downloads/lister.php?category=misc

Bonus downloads (work with all 3.x versions):
-German language files, made by FoDeL
http://www.totalwar.org/patrons/lm/Bugfixer/BUG-FIXER_German.zip
(300KB, hosted by TotalWar.org)
-Spanish language files, made by SeKhTeM
http://www.totalwar.org/patrons/lm/Bugfixer/BUG-FIXER_Spanish_v3.xx.zip
(300KB, hosted by TotalWar.org)


Install instructions:

Just run installer included in the archive.
But don't forget to specify correct Rome - Total War folder.

.

List of fixes for Barbarian Invasion Campaign


Changes in descr_model_battle.txt file only:

-Fixed Mercenary Bucellarii unit model, so it will fire crossbow properly
-Fixed animations for Steppe Nobles, Noble Warriors and Mounted Nobles, so they don't use swords as spears
-Swapped Alan and Sarmatian Noble Cavalry weapons so they would match their unit cards and attack animation
-Added a workaround for misplaced axes for some of the lower detail Chosen Axemen models
-Added a workaround for model corruption that Imperial German Bodyguards have when looked from distance (two big extensions from right arm)
-Added a workaround for model corruption that Sughdian Warriors (and its mercenary version) have at distance
-Added a workaround for an issue when shield appears on Sassanid Desert Archers at distance
-Added a workaround for model corruption that Catholic Priests have at distance (a hole in their body when looked from the rear)
-Added a workaround for an issue when Arian Priests and Arian Mounted Priests get their crosses extended at distance
-Fixed Orthodosx Priest oversized crosses
-Fixed Praeventores model, so it has no arms or anything else missing anymore
-Fixed shoulder armor of Roman Centurions, so it's visible on shoulder, not arms
-Multiple fixes to Chosen Warlord bodyguards model (corrupt right hand and "invisibility" on medium distance)
-Fixed model corruption that Paladin and Paladin Bodyguard units have on their left side of the chest
-Fixed model corruption that Camel Raiders and Mercenary Camel Raiders have in lower detail model on their upper side of the chest
-Fixed model corruption that Steppe Swordsmen have near neck in one of the lower detail models
-Fixed a problem with Scholae Palatinae and Armored Camel Mercenary units when lower detail model would be used in place of higher level model
-Fixed color of Alemanni Chosen Axemen, so it matches colors of its unit card
-Fixed color of British Legionaries, to match other Romano British units
-Fixed color of Lombardi officers so they don't look like Vandals
-Fixed color of Rebel controlled Moorish Raiders and Equites Auxilia, so they are actually white, not green
-Fixed barding for mercenary horses to be green, not white
-Fixed barding for mercenary camels to match rider color
-Changed wrong textures on Chosen Archers, so they don't get garbled anymore
-Changed wrong model for barbarian female civilians, so that looking cities in battle view, for barbarian factions, would not show just male population


Changes in descr_model_battle.txt file, with fixed textures:

-Fixed a problem when first solider in the group would be missing transparency info for his textures (units affected: Hun General, WRE Imperial German Bodyguard, Pictish Crossbowmen, Chosen Archers)
-Several fixes for Imperial Bodyguard unit regarding its shield for WRE faction and weapons for WRE Rebels faction (but with use of some compromises)
-Mostly fixed textures on maces for Clibinarii Immortals
-Fixed faces of WRE Rebel Auxilia Palatina, so they won't be in constant shadow
-Fixed garbled model for Lombardi onager crew and wardog handlers
-Made Slavs use correct model for Steppe Swordsmen, not a Warlord one
-Fixed a bug when Slav Steppe Raiders had no proper textures on their swords
-Fixed a problem when Bosphoran Infantry would carry both spear and sword in its hand
-Removed shield form unit model of Sarmatian and Roxolani Alan Noble Cavalry, since unit stats show no shield available for this unit
-Removed the blackness that Burgundian Lancers had below waist on their armor for Alemanni faction
-Fixed the problem when Equites Catafractarii riders had part of their body, near the saddle, invisible
-Removed artifacts near shields for Burgundian Lancer, Scholae Palatinae, Hunnic Heavy Cavalry, Tribal Cavalry, Sword Heerbann, Chosen Swordsmen, Levy Spearmen, Spear Warband, Pictish Spearmen, Steppe Spearmen, Steppe Swordsmen and Saxon Keel units
-Removed artifacts near shields for barbarian generals and officers
-Removed black lines on faces of ERE Comitatensis (including First Cohorts)
-Fixed helmet corruption near the face of WRE Rebel and ERE Rebel Plumbatarii
-Fixed Sarmatian Virgin Cavalry shields and helmets
-Fixed hollow spears for Goth Lancers, Steppe Lancers, Merc Vandal Lancers and Steppe Warriors
-Fixed hollow weapons for Eastern Peasants
-Fixed misplaced rear side of the Limitanei, Berber Lancer and Berber Camel Raider shields
-Fixed misplaced front side of Frank Levy Spearman, Francisca Heerbann, Slav Steppe Spearmen and Slav Steppe Lancer shields
-Fixed flag at the rear side of Scotti Chariots, so it's Celtic and not Briton
-Fixed color of Alemanni Chosen Archer, so it matches faction colors
-Fixed color of Pictish Spearmen, so it matches color of other Celtic units
-Fixed color of ERE Rebel standard bearers (was too blue)
-Fixed color of Burgundii, Roxolani and Rebel officers so they don't look like Vandals


Changes in both descr_model_strat.txt and descr_character.txt file:

-Made Burgundii use correct barbarian general model for their generals and captains (new textures added)


Changes in descr_model_strat.txt file:

-Fixed the bug when Berber generals used black sword on strategic map (fixed textures added)
-Changed wrong textures that Burgundii and Lombadri generals used on strategic map (fixed textures added)


Changes in descr_sounds_units_fire.txt
and descr_sounds_weapons.txt file:

-Fixed missile attack sounds for Celtic and Sassanid slingers, so it doesn't sound like bow fire
-Fixed the bug which made projectiles of various siege equipment have no sound (units affected: Onager, Heavy Onager, Ballistas, Repeating Ballistas, Carriage Ballistas)


Changes in export_descr_sounds_stratmap_voice.txt
and export_descr_sounds_units_battle_events.txt files:

-Fixed voices for campaign map and battle events for Hun faction, so they'll be barbaric like all other voices they use (units in battle, general speech), and not Arabic


Changes in export_descr_sounds_units_voice.txt file:

-Added missing voices for Scorpion unit
-Removed "Yes, Imperator!" confirmation from Catholic Priests and Mercenary Bucellarii, since these units can also be used by non-imperial factions


Changes in export_descr_unit.txt file:

-Added missing cantabrian circle ability for Mercenary Sarmatian Archers, since Sarmatian Armoured Archers, as well as all other horse archer units, already have it
-Added warcry ability that was missing from Hun Steppe Swordsmen, considering that they are identical to Vandal Steppe Swordsmen that also have warcry


Changes in export_descr_buildings.txt file:

-Added +1 experience bonus to Vandal Steppe Warriors trained in Royal Stables, since otherwise Royal Stables would have no benefit over Warlord's Stables
-Changed experience bonus British Legionaries gain in Urban Barracks from +1 to +2, since otherwise Urban Barracks would have no benefit over Army Barracks
-Made Bucellarii, Ballistae and Repeating Ballistae recruitable by Romano Britons in campaign, since they are already available for them in custom battles
-Removed law bonus from Mithras shrines, since otherwise Mithras temples have no real advantage over shrines (exempt pagan conversion bonus)
-Changed happiness bonus for Sacred Circles of Tyz and Morrigan from 10% to 15%, since these are only Sacred Circles that miss happiness advantage compared to Sacred Groves (making them underpowered)
-Fixed the bug when Hun, Nomad and Sassanid factions can't benefit from conquered higher level health buildings


Changes in export_descr_ancillaries.txt file:

-Fixed bonuses for Bodyguard, Charioteer and Elder Senator retinue members, so they'll actually give bonus/penalty to Influence and not only affect public order
-Fixed trigger for Drinking Companion retinue member, so it can be gained at both Tavern and Bardic Circle like all other drinking related ancillaries and not just in Tavern
-Fixed Sassanid Turncoat ancillary, so it actually gives command bonus against Sassanids
-Fixed the bug when same governor could have both Sol Invictus and Mithras Priest in his retinue, due to a typo in ancillary exclusion list
-Fixed triggers for Navigator and Pilot ancillaries, so they can be gained by admirals
-Fixed Son of Chinglu title, so it can be awarded to 3 generals as intended


Changes in export_descr_character_traits.txt file:

-Added anti-traits to some traits to prevent weird or impossible combinations
-Several anti-traits that worked in one direction fixed to work in both directions
-Added the workaround for a bug when gaining an anti-trait would reset trait value to 0 (instead of reducing it for value of anti-trait)
-Increased point awards in birth and adoption triggers for traits that need more then one point to get first level of the trait, so it's actually possible to gain those traits at character generation (expect more vices and virtues from new family members)
-Removed anti-traits for Intelligent line of traits, since characters shouldn't be able to lose intelligence over time
-Removed the trigger for gaining IndecisiveAttacker group of traits when ending turn in enemy zone of control, since trigger does not work as intended (it can fire even when you can't attack the enemy, or when you are besieging)
-Fixed a problem when IndecisiveAttacker traits could be gained if general withdraws when attacked by superior force (not indecisive, but smart)
-Added partial workaround for a problem when auto-calculated siege battles would never give siege related traits to generals (one of four triggers fixed)
-Fixed bonuses for Sobriety like of traits, so they'll actually give penalty to Influence as intended and not only affect public order
-Fixed trigger for Logistical skill, so it can be gained by generals that move a lot
-Fixed trigger for BadTaxman line of traits, so it won't be awarded in situations when tax policy is best as it could be
-Made impossible for Roman leaders to gain points in Disloyal line of traits, since they can't rebel anyway
-Removed Roman culture requirement from trigger for refusing bribes, so that non-Romans can benefit from resisting bribes (by gaining levels in Upright line of traits that increase bribe resistance)
-Introduced two new birth triggers to make it possible that Intelligent and Genius characters could be born
-Fixed Good/BadConspirator line of traits, so they can be gained by assassins
-Corrected sabotage triggers, so that they make more sense
-Fixed several agent creation triggers related to religious believes


Other:

-Added description for 3rd level barracks for Berber faction (export_buildings.txt)
-Changed Berber cultural designation from Carthaginian to Berber, so formerly Berber controlled cities won't report Carthaginian culture (expanded_bi.txt)
-Fixed battle advisor icon for Berber faction, so it has correct eastern advisor and not Roman one (added correctly named battlemap.tga)
-Fixed the bug when some soldiers would die when exiting medium siege towers (descr_engines.txt)

.

List of fixes for Imperial Campaign


Changes in descr_model_battle.txt file:

-Fixed shoulder armor for Legionary and Praetorian Cavalry (fixed models added)
-Fixed Velite Gladiator shoulder armor
-Fixed the wrong color of Spanish generals by giving them proper texture


Changes in export_descr_unit.txt file:

-Added warcry ability to Thracian Bastarnae, since Mercenary Bastarnae already have it


Changes in export_descr_buildings.txt file:

-Added +1 experience bonus to Greek Cavalry trained in Greek Elite Cavalry Stables, since it makes no sense to build Elite Cavalry Stables just to get Incendiary Pigs
-Made Slingers available from Practice Range in place of Archers for Numidian faction, since otherwise when you get Slingers at Archery Range they are already obsolete
-Made Onagers recruitable by Spaniards in campaign, since they are already available for them in custom battles
-Added law bonus to academy-type buildings like it's done in Barbarian Invasion expansion and was intended in 1.5 patch
-Fixed the bug when Awesome Temple of Epona and Pantheon would show up in building browser for Gauls and Spaniards


Changes in export_descr_ancillaries.txt file:

-Fixed the issue with Numidian and Spanish governors not gaining priests as their retinue members
-Fixed the bug when Judge retinue member could get doubled
-Fixed triggers for gaining Heroic Saviour and Shieldbearer retinue members
-Fixed Roman Turncoat ancillary, so it actually gives command bonus against Romans
-Fixed the trigger for Navigator ancillary, so it can be gained by admirals
-Fixed the trigger for Poisoner ancillary, so it can be gained by assassins


Changes in both export_descr_character_traits.txt and export_VnVs.txt files:

-Parts of Energetic line of traits tweaked, so they won't get worse at higher levels
-To prevent drop in morale bonus when becoming Legendary Hero, this trait gets its morale bonus increased from +2 to +4 (to same level as National Hero) and also gets a +1 bonus to Command when attacking (like same trait in Barbarian Invasion expansion)


Changes in export_descr_character_traits.txt file only:

-Added anti-traits to some traits to prevent weird or impossible combinations
-Several anti-traits that worked in one direction fixed to work in both directions
-Added the workaround for a bug when gaining an anti-trait would reset trait value to 0 (instead of reducing it for value of anti-trait)
-Increased point awards in birth and adoption triggers for traits that need more then one point to get first level of the trait, so it's actually possible to gain those traits at character generation (expect more vices and virtues from new family members)
-Changed crushing victory condition in triggers for GoodRiskyAttacker/Defender line of traits to clear or better, since winning difficult battles with just clear victory is great accomplishment on its own
-Removed the trigger for gaining IndecisiveAttacker group of traits when ending turn in enemy zone of control, since trigger does not work as intended (it can fire even when you can't attack the enemy, or when you are besieging)
-Fixed trigger for Logistical skill, so it can be gained by generals that move a lot
-Smoothtalker changed to be diplomat trait, since its effects deal with bribing
-Fixed trigger for BadTaxman line of traits, so it won't be awarded in situations when tax policy is best as it could be
-Fixed problems with Senate Office triggers, which could result in losing some senate titles
-Implemented new triggers for Warlord, Siege and Ambusher traits from Barbarian Invasion expansion, in order to make it possible to improve these traits in imperial campaign
-Introduced two new birth triggers to make it possible that Intelligent and Genius characters could be born


Other:

-Added hotfix to formation for light cavalry armies, to prevent generals getting placed at same tile as other infantry (descr_formations_ai.txt)
-Added missing unit info card for Spanish Onagers (carthaginian_onagers_info.tga)
-Fixed the bug when some soldiers would die when exiting medium siege towers (descr_engines.txt)
-Fixed the bug when two of senate family members had Greek names and looks (descr_regions.txt)
-Fixed the bug when all Italian provinces spawned rebels of Greek culture (descr_regions.txt)
-Fixed an issue when game would crash at 237BC and several other dates (historic_events.txt)


BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Romano British provincial campaign

[This message has been edited by player1 total (edited 04-26-2006 @ 10:13 PM).]

Replies:
posted 20 December 2005 17:27 EDT (US)     1 / 43  
Version 3.01 is out!

Changes:
-Made impossible for roman leaders to gain points in Disloyal line of traits, since they can't rebel anyway
-Fixed a bug when Awesome Temple of Epona and Pantheon would show up in building browser for Gauls and Spanish (now Romans can get those temples if upgrading from Circle of Epona)


BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Romano British provincial campaign
posted 22 December 2005 02:51 EDT (US)     2 / 43  
Sorry for doing yet another small update.

New in version 3.02:
-Fixed trigger for BadTaxman line of traits, so it won't be awarded in situations when tax policy is best as it could be (BI campaign fix, no any extra changes for Imperial Campaign, which has this already fixed)


BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Romano British provincial campaign
posted 15 January 2006 10:14 EDT (US)     3 / 43  
This thread now Indexed as:
Bug Fixer for Patch 1.5/1.6 [mod, Player1]: 1
posted 05 February 2006 13:32 EDT (US)     4 / 43  
Version 3.03 is released.
Only change is that fix for 237BC bug for imperial campaign is added. If you haven't experienced this bug, no update is necessary (but it won't hurt neither).

BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Romano British provincial campaign
posted 25 February 2006 04:43 EDT (US)     5 / 43  
v3.04 uploaded
It's very minor update, since it only improves a fix for so called 237BC year crash (several new crash dates fixed).

BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Romano British provincial campaign
posted 27 February 2006 05:31 EDT (US)     6 / 43  
Ok, version 3.05 is here.

With two fixes:
-Fixed a bug when two of senate family members had greek names and looks (thanks to Traiano1978)
-Fixed Roman Turncoat ancillary (for imperial campaign), so it actually gives command bonus against Romans

Also, please reread install instructions. There is one change in them.


BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Romano British provincial campaign
posted 05 March 2006 18:28 EDT (US)     7 / 43  
Version 3.06 out.

-Fixed model for Lombardi onager crew and wardog handlers (new texture added)
-Fixed flag on back of Scotti Chariots, so it's Celtic and not Briton (fixed model and texture added)
-Fixed missile attack sounds for Celtic and Sassanid slingers, so they don't sound like bow fire

Please reread install instructions, they have changed a bit.


BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Romano British provincial campaign
posted 07 March 2006 19:20 EDT (US)     8 / 43  
I've been busy yesterday and finished v3.07:
-Fixed color of Rebel controlled Moorish Raiders and Equites Auxilia, so they are actually white, not green
-Fixed barding for mercenary camels to match rider color
-Fixed corruption near shields for Steppe Spearmen and Saxon Keel units (new textures added)

BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Romano British provincial campaign
posted 09 March 2006 08:48 EDT (US)     9 / 43  
Another small update (3.08):
-Fixed color of Burgundii, Lombardi and Roxolani officers so they don't look like Vandals
-Fixed a bug when Berber generals used black sword on strategic map (fixed textures added)
-Changed wrong textures that Burgundii and Lombadri generals used on strategic map (fixed textures added)

BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Romano British provincial campaign
posted 12 March 2006 15:12 EDT (US)     10 / 43  
Version 3.09 ready:
-Added a workaround for model corruption that Catholic Priests have at distance (a hole in their body when looked from the rear)
-Added a workaround for model corruption that Imperial German Bodyguards have when looked from distance (two big extensions from right arm)
-Several fixes for Imperial Bodyguard unit regarding its shield for WRE faction, and weapons for WRE Rebels faction (but with use of some compromises)
-Fixed a problem when first solider in the group would be missing transparency info for his textures (units affected: Hun General, British Legionaries, WRE Imperial German Bodyguard, Pictish Crossbowmen)

BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Romano British provincial campaign
posted 13 March 2006 18:33 EDT (US)     11 / 43  
And another version (3.10):
-Fixed color of Rebel officers so they don't look like Vandals
-Fixed a bug which made projectiles of various siege equipment to have no sound (units affected: Onager, Heavy Onager, Ballistas, Repeating Ballistas, Carriage Ballistas)
-Added missing voices for Scorpion unit

P.S.
And not a sinlge download between 3.04 to 3.10
Makes me wonder why I upload this at Heaven Games.


BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Romano British provincial campaign

[This message has been edited by player1 total (edited 03-14-2006 @ 02:39 AM).]

posted 15 March 2006 18:35 EDT (US)     12 / 43  
Version 3.11 ready:
-Fixed Praeventores model, so it has no arms or anything else missing anymore
-Fixed shoulder armor of Roman Centurions, so it's visible on shoulder, not arms
-Fixed faces of WRE Rebel Auxilia Palatina, so they won't be in constant shadow anymore
-Fixed helmet corruption near the face of ERE Comitatensis (including First Cohorts)
-Fixed helmet corruption near the face of WRE and ERE Rebel Plumbatarii
-Fixed misplaced rear side of the Limitanei shields
-Fixed color of ERE Rebel standard bearers (was too blue)
-Fixed color of Pictish Spearmen, so it matches color of other Celtic units

BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Romano British provincial campaign
posted 18 March 2006 14:48 EDT (US)     13 / 43  
Version 3.12 is here!

Lots of changes in this one:
-Added a workaround for misplaced axes for some of the lower detail Chosen Axemen models
-Fixed the lowest detail model for Catholic Priests so they don't use club as weapon anymore
-Fixed Praeventores model, so it has no arms or anything else missing anymore (old fix improved)
-Fixed model corruption that Paladin and Paladin Bodyguard units have on their left side of the chest (true fix, not workaround)
-Fixed model corruption that Camel Raiders and Mercenary Camel Raiders have on their upper side of the chest in lower detail model
-Multiple fixes to Chosen Warlord bodyguards model (corrupt right hand and "invisibility" on medium distance)
-Fixed voices for campaign map and battle events for Hun faction, so they'll be barbaric, like all other voices they use (units in battle, general speech), and not eastern
-Removed "Yes, Imperator!" confirmation from Catholic Priests and Mercenary Bucellarii, since these units can also be used by non-imperial factions
-Changed experience bonus British Legionaries gain in Urban Barracks from +1 to +2, in order to make Urban Barracks different from Army Barracks
-Made Bucellarii recruitable by Romano Britons in campaign, since they are already available for them in custom and historical battles
-Removed law bonus from Mithras shrines, since otherwise Mithras temples have no real advantage over shrines (exempt pagan conversion bonus)
-Fixed a bug when Hun, Nomad and Sassanid factions can't benefit from conquered higher level health buildings
-Made impossible for Roman leaders to gain points in Disloyal line of traits, since they can't rebel anyway (old fix improved)
-Added missing unit info card for Spanish Onagers


BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Romano British provincial campaign
posted 22 March 2006 11:47 EDT (US)     14 / 43  
Version 3.13 is out:
-Fixed color of Alemanni Chosen Axemen, so it matches colors of its unit card
-Fixed color of Pictish Spearmen, so it matches color of other Celtic units (old fix improved)
-Fixed barding for mercenary horses to be green, not white
-Fixed misplaced rear side of Berber Lancer and Berber Camel Raider shields
-Removed shield form unit model of Sarmatian and Roxolani Alan Noble Cavalry, since unit stats show no shield available for this unit

BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Romano British provincial campaign
posted 23 March 2006 14:12 EDT (US)     15 / 43  
Version 3.14 is out:
-Added +1 experience bonus to Vandal Steppe Warriors trained in Royal Stables, since otherwise Royal Stables would have no benefit over Warlord's Stables
-Made Ballistae and Repeating Ballistae recruitable by Romano Britons in campaign, since they are already available for them in custom battles
-Changed happiness bonus for Sacred Circles of Tyz and Morrigan from 10% to 15%, since these are only Sacred Circles that miss happiness advantage compared to Sacred Groves (making them underpowered)
-Added +1 experience bonus to Greek Cavalry trained in Greek Elite Cavalry Stables, since it makes no sense to build Elite Cavalry Stables just to get Incendiary Pigs
-Made Slingers available from Practice Range instead of Archers for Numidian faction, since otherwise when you get Slingers at Archery Range they are already obsolete
-Made Onagers recruitable by Spaniards in campaign, since they are already available for them in custom battles
-Fixed a bug when some soldiers would die when exiting medium siege towers

BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Romano British provincial campaign
posted 27 March 2006 17:00 EDT (US)     16 / 43  
New in 3.15:
-Fixed a problem when Bosphoran Infantry would carry both spear and sword in its hand
-Several anti-traits that worked in one direction fixed to work in both directions (few new fixes added)
-Removed anti-traits for Intelligent line of traits, since characters shouldn't be able to lose intelligence over time
-BadRiskyAttacker made anti-trait to IndecisiveAttacker, since rushing into battle doesn't make you indecisive
-Fixed a problem when IndecisiveAttacker traits could be gained by initiating a siege
-Fixed a problem when IndecisiveAttacker traits could be gained if general withdraws when attacked by superior force (not indecisive, but smart)
-Added partial workaround for a problem when auto-calculated siege battles would never give siege related traits to generals (one of four triggers fixed)
-Fixed trigger for Logistical skill, so it can be gained by generals that move a lot
-Fixed triggers for Navigator and Pilot ancillaries, so they can be gained by admirals
-Added BUG-FIXER Installer to automate installation process

BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Romano British provincial campaign
posted 28 March 2006 08:59 EDT (US)     17 / 43  
can i thank player1 total for all this work on patches.

i suspect the reason there's been few downlaods is because many people don't know this is here!

(I'll try installing the bug-fixes and report back anything else that needs fixing.)

i had a problem with accepting candidates for adoption with the vandals in BI - i'll see if that's disappeared.

posted 29 March 2006 05:04 EDT (US)     18 / 43  
What happens with such adoptions?
I'm not sure if I'm familiar with that bug.
Or is it horde related?

BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Romano British provincial campaign
posted 29 March 2006 10:37 EDT (US)     19 / 43  
OK

in BI (1.6) (Gold edition).

in the first 10 or so years of the vandals if you accept a candidate for adoption the game sometimes crashed back to the desktop (making a horrible brrrrr noise as it did so). no warning, zap. (not every time but i'd estimate 50% of starts) If you re-load the game from autosave it'll still crash when the character comes up for adoption so you have to totally restart the whole campaign afresh.

downloaded the 3.15 patch (for which many thanks!) and installed it. (no probs)

tried out a vandal campaign on easy (for testing purposes) - the candidate for adoption came up and - no crash when he was accepted. i'm not sure how often i need to repeat that to know for sure the game has been cured of that problem. but looking good so far!

One minor glitch I did spot (and i wish I'd made a proper note of it) but one of the berber settlement buildings has a desription that says something about you shouldn't be reading this and that a translation is needed??

I haven't got down to the main berber settlement a second time to have another look at this (but am in tingi so shouldn't be too long!)- but will get back to you on that when I discover which building it is.

once again though it's good to see this work being done and its much appreciated

posted 29 March 2006 11:55 EDT (US)     20 / 43  
This was case with 1.6 Berber 3rd level barracks.
I think I fixed that with bug-fixer.

Do you say there is another building affected?


BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Romano British provincial campaign
posted 31 March 2006 09:04 EDT (US)     21 / 43  
sorry

still looking for that berber building - have played vandals again but i must have attacked the berbers too soon as their settlement hadn't developed far enough to have 3rd level buildings.

(and on my latest campaign as vandals i've just captuted tingi and wiped the berbers out, so will have another start in the next week.)

so far the Crash to desktop when a candidate is offered for adoption in the early stages hasn't happened again.

not sure if this can be fixed but i found the prog freezing during battles when one has the cut-away scene when the enemy general dies - but not every time. the prog doesn't respond but the pointer can still be moved and Ctrl-Alt-del brings up taskmanager (so the keyboard is working) and if you simply restart RTW/BI it returns to the cutaway scene with a "you have completed the victory conditions for the battle, do you wish to continue dialogue"

posted 31 March 2006 10:57 EDT (US)     22 / 43  
Can you play as the Romano Brits?

if already mentioned apologise

posted 31 March 2006 14:37 EDT (US)     23 / 43  
Having unplayable Romano-Brits is not bug

BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Romano British provincial campaign
posted 31 March 2006 19:29 EDT (US)     24 / 43  
New in 3.16:
-Fixed Sassanid Turncoat ancillary, so it actually gives command bonus against Sassanids
-Fixed the trigger for Poisoner ancillary, so it can be gained by assassins (for Imperial Campaign only)
-Removed unnecessary fix regarding Priest of Neptune
-Several anti-traits that worked in one direction fixed to work in both directions (few new fixes)
-Changed crushing victory condition in triggers for GoodRiskyAttacker/Defender line of traits to clear or better (old Imperial fix tweaked)
-Fixed several agent creation triggers related to religious believes

BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Romano British provincial campaign
posted 03 April 2006 15:07 EDT (US)     25 / 43  
One small update (3.17):
-Fixed Son of Chinglu title, so it can be awarded to 3 generals as intended
-Fixed the bug when Judge retinue member could get doubled (for Imperial Campaign)
-Removed the trigger for gaining IndecisiveAttacker group of traits when ending turn in enemy zone of control, since trigger does not work as intended (it can fire even when you can't attack the enemy or when you are besieging)

BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Romano British provincial campaign
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