Hi ericgolf
Thanks for your interest and suggestions.
You write that nobody likes losing. That's probably true (although there's some weird people out there), but one shouldn't hate losing, either. Due to my difficulties (see profile), I often end up as loser when trying to play the scenarios made by other players. I can get frustrated, but usually I give those scenarios at least 2 more tries before giving up. I believe it makes me grow as a player, although it won't change my ability to handle my difficulties, and occasionally I get the sweet taste of victory.
The scenario - as it is now - is actually not that difficult, as I can beat it every single time.
After playtesting the "original" scenario, Lord_of_Hell suggested some changes to make it easier (I couldn't win it, and L_o_H thought it wasn't winable with the keep on the mount). During testing of the suggested changes, I learned much about SH/SHC economy, and realized that the changes wasn't needed, but that I needed to plan better, and to utilize the existing resources better. Not only could I produce much more, I could also win the scenario in a "comfortable" manner.
At the start of this month I wrote (as promised earlier) a small story/tread on a key production to this scenario.
"Every defeat, every heartbreak, every loss, contains its own seed, its own lesson on how to improve your performance the next time."
Augustine Mandino