I'm going to have to exclude the detailed doccumentation like I used in "The Battle of Crecy" simply because I have pretty much lost interest in Stronghold. This map was the last one I had finished and has been complete for some time waiting for documentation to polish it up.
The briefing:
The scenerio places you in the position of a local Scottish clanleader who's clan has reently returned from a succcessful cattle raid upon the neighboring clan Scott (happens to be my last name so I had to put it in there). To retaliate, Clan Scott has asked a local English landlord for aid in recovering their lost property. This of course will come in the form of military soldiers. Throughout the scenerio, you will get reinforcements from nearby clans who oppose the English. There is also a local settlement of a Scottish clan but they will refuse to aid you and perhaps will try to hinder you as you fight the English and Clan Scott.
At the start of the match the opposition will be weak mainly from Clan Scott. As the English army arrives and makes several attempts to dislodge your fortifications, you will be more hard pressed to hold your line. The nearby village next to you is moderately defended but if you can manage to take it their stock of steel swords and armour will be at your disposal as well as a more defendable position.
This is my last map for Stronghold since other games now hold my interest and I wish I could have placed more work into the history of the map.
Special Thanks to Lord Ako for helping in the beta testing.
Nicely done scenario. A bit different from most standard invasions. The map design turned me off at first but grew on me as the scenario continued. The frame of mind the landscape put me in was an ugly barbaric one. But that ended up suiting the level just right.
Sulis
Posted on 04/21/02 @ 12:00 AM
Rating
3.8
Breakdown
Playability
4.0
Balance
4.0
Creativity
4.0
Map Design
4.0
Story/Instructions
3.0
Playability: This is a wonderfully simple yet enjoyable map. The whole game plays well, with the invasions and other events well placed. It kept my interest throughout and made a nice change from enormous castles already pre-built.
Balance: A little tricky, space is limited if you want to ensure you protect all that you build, but the invasions were of a size that challenged yet never overran you. Achievable mission and quite fun.
Creativity: Plenty going on here, even though I never managed to take control of the other keep (first attempt I tried I was massacred, leaving my 'real base'practically unattended for future invasions).
Map Design: A classic example of what can be achieved without going completely overboard with terrain modelling and massive pre-built strongholds. The whole map looked fairly realistic. After loads of eye candy, it is nice to get back to a well-constructed map.
Story/Instructions: well presented and suited the map, with sufficient detail there to introduce you to what is required.
Recommended. A nice Sunday morning invasion to get you into the swing of things. I thoroughly enjoyed playing.
Sulis
peter2008
Posted on 02/02/09 @ 04:20 AM
The mission contains decisive restrictions.
No engineers, = no shields.
No weapons trading; For ranged defence only archers.
It also contains an interesting script.
Split-up invasions, several groups for the same invasion, increasing the attck wave.
Flexible triggering, certain events come to happen only with special conditions.
Two different win conditions, tricky. (Won't spoil it).