I have gone thru the civ_*_header.txt file, under unknown 04:, there is a list of 190+ numbers that control many things for each civ, these are what I have been able to figure out. Thanks in advance!!!!
In most cases 0 mean the effect is off, 1 turns it on.
4 - Population Headroom
5 - Turning range for Jedi/Sith
6 - Beginning Tech-age
10 - Shield Drop off (normal=0)
12- Starting Population
18 - Power core range
23 - Subs detected by war ships (o=off, 1=on)
24 - Shield Range
26 - Shield Recharge (40=normal)
27 - Masters can turn other Jedi/Sith (0=off, 1=on)
31 - Enables anti-air attack for GE assault mech (0=off, 1=on)
32 - Bonus population (0=normal, 1000=1000 pop.)
35 - Force power healing recharge (1.6=normal, 3=increased)
36 - Food on farm
38 - Bombers and Fighters shielding (0=off, 1=on)
46 - Fee for tributes (.3 is normal= 30%)
50 - Reveal Ally (0=off, 1=on)
56 - Masters are Stealthy (0=off, 1=on)
58 - Masters, and Jedi SF can detect (0=off,1=on)
77 - Units Harder to turn (0=normal, 3=harder)
78 - Trade fee (.3 is normal= 30%)
85 - All research rate (0=normal, 0.9=increased)
87 - Jedi Can turn most heavy mechs & buildings (o=off, 1=on)
88 - Starting food on an Aquaharvester (700=normal)
89 - Medic healing rate (0=normal, 2=increased)
90 - Current Tech-age
178 - Units Harder to turn (0=normal, 3=harder)
179 - Units Harder to turn (0=normal, 3=harder)
183 - Reveal enemy (0=off, 1=on)
191 - Rate at which Temple produces nova (higher the number the quicker)
192 - Your units die when turned (0=off, 1=on)
193 - Jedi SF Stealthy (0=off, 1=on)
196 - Biological self regeneration (0=off, 1=on)
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