Civilization - Trade Federation - Think of scouts as skirmishers in AoC; weak when used alone, but powerful when massed. Using this strategy, you should be able to mass a lot of scouts, getting to 100 population by 20 minutes. This means taht you will need a lot of prefab shelters, and with the TF, you don't need to build them, saving a lot of wood.
T1 -
The first 8 villagers should get banthas. Next 6 goes on carbon. Put enough on food after that until you feel like you can T2 under 13 minutes. Put everyone else on carbon. During T1, get 6-7 farmers. That is all you need for now. When you have 500 food, put all your workers on carbon, except for 7 on farms.
T2 -
Immediatly build 2 mech factories and a war center. Produce scouts from the 2 mech factories, and at war center, research elevation tracking, plate armor, and power pack. Add more mech factories as carbon allows; make sure you have enough carbon collectors to keep continuos scout production in all mech factories. By 25 minutes, you should have around 100 scouts and 6 mech factories. At that time, send all your scouts near the enemy's cc, and attack it. Keep producing scouts, and put the gathering point near the enemy's CC. You should be able to create scouts faster than they can destroy, and will eventually destroy his CC.
T3 -
They should already be dead in T2. However, if they are not, once you get to T3, (which should be around 30-40 minutes, mass strike mechs, and kill the enemy.
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