I repeat: The INITIAL minutes of the game are the key.
maybe you have not understood the full importance of this, so i'll say it one more time, just for you: The first few minutes of the game are the key.
Got that?
Now the SECRET of it all:
As simple as that. This simple guide gives you the tested and proved plans put in place hundreds of times every day by all the good players out there in the Zone. You can watch recordings of good games, just to make sure that what I say here is the truth. Also there are some experts posting here, so I trust that they will back me up, in case there are doubts. The objective of this guide is to give you a head start in picking a good plan, in doing whatever you need to achieve it and to gear you into competitive mind. Or, if you prefer, if you listen to me, As you read, you will be presented with the more common plans to date (those that WORK). Just pick one to practice, later you will instinctively pick the right plan for the game (as you look for resources, it usually suggests itself naturally, because resources and plans are tied together...) So, where do we start?... It also depends whether you are playing SW:CC or older SW:GB. Because things might a little different. Keeping nerfs and banthas in animal nurseries only works well in CC. Now, the key is to follow this preference order for food: 1) Nerfs/banthas: EAT THEM!!! 1) Nerfs/banthas: Garrison them in animal nurseries! So, what's the difference? Garrisoning nerfs/banthas of course. In GB you eat them all - in CC you eat only the first one or two to start producing workers without delay. I purposedly ignore here any considerations on defense - AU_Skythe has already explained that well in another thread on this forum - go read it if you will ever need it. Again, there are 4 different strategies, 2 for CC and 2 for GB. SW:GB 1x1 As quickly as you can, attack with Troopers and do a nice Turret push (explained already in this Forum, so... no need to enter details here). Team 2x2 Individually do the same to your man. Team 3x3 or 4x4: If you are in aisle, do the same. If you're pocket you can go fast T3 and use Fighters or Strike Mechs. SW:CC 1x1 As quickly as you can, attack with Troopers. Turrets (due to their long building time) are not an option in CC. In an high food map (20+ Nerfs) go with a Mountie Rush (T2, fully upgraded). Variant: Use 3 Mounties in T1, go disturb his Carbon (or kill a power coe, if you see one already!). Then, follow up with Troopers. Usually works very well, even in low food maps! Team 2x2 Individually do the same to your man. Team 3x3 or 4x4: If you are in aisle, do the same. If you're pocket you can go fast T3 and use Fighters or Strike Mechs. Give utmost priority to FOOD! (regardless of strategy) Next priority is CARBON. (regardless of strategy) Adjustments: Regulate carbon: Carbon just enough for buildings and Troopers - UNLESS you plan to T3 with Strike Mechs, in which case do increase carbon share in resource gathering. Nova: Really, really ONLY give importance to it if you plan to go Fighters (I simply ignore the Jedi option, have yet to see it work). Ore: Maybe 2-3 guys on Ore AFTER you start to go T3. Ore is essential to make the first pair of Command centers and start your T3 "Boom". Final hint: Booming means crate Command Centers and take your worker population to about a 100 in T3 (you will make more workers in T4, but make it an objective to have about a 100 in T3). Why?... The answer is obvious: To create a good army with good upgrades you need resources. And WHO gets you those resources? And who builds the military buildings? How to get Workers Quick?... From MULTIPLE Command Centers! Now that you know the full logic of booming, go ahead, make extra CC near resources always carbon + nova or carbon + ore and make sure that near every CC you make some 7-8 farms as you go. Never queue more that 2 workers at eaxh CC. For every Worker coming out of a CC follow this order (change if you need to, but try to keep this pattern): For every 4 Workers coming out of a CC repeat the pattern. Beyond this, the Sky is the limit. Note: I will post another topic, after this one, with TACTICAL tips. In other words, I will try to help with micromanagement of both workers and military, in order to help you gain advantage with your economy and in the battles. Those will only be an assortment of tips that the Inters++ use on their daily games. NOT the whole stuff. Finally, I will post some TEAM STRATEGIES that I have seen in the Zone (only a few, because I do not know about that many...). [This message has been edited by Paralyticus (edited 08-27-2002 @ 06:10 AM).]
It would require a power core in GB. Do it in GB only for EXCESS nerfs/banthas (in GB excess nerfs/banthas are those over 10) and use the power core of the Trop Center to maximize their food intake. This will delay your T2/T3 time, which can be fatal, so only do this if you are swimming in food!...)
As for CC, anything in excess of 1/2 nerfs/banthas is good for the nursery. 4 or more nerfs/banthas in a nursery are a HUGE difference in regards to food. Even 3 are quite noticeable improvement.
2) Hunt (if bundled, else only if nothing else)
3) Shore fish (many maps give you as many as 3 fish patches at the reach of a single food processing center!)
4) Berries (watch well where you place the FPC, or your workers will spend more time bumping into each other and making detours than harvesting!)
2) Hunt (if bundled, else only if nothing else)
3) Shore fish (many maps give you as many as 3 fish patches at the reach of a single food processing center!)
4) Berries (watch well where you place the FPC, or your workers will spend more time bumping into each other and making detours than harvesting!)
In other words: You want to RUSH.
As for the rest of your strategy, it depends also on the various types of games.
In this case, Strike Mechs will do a lot better, since in GB Fighters kill workers less efficiently and Strikes have been bolstered for Worker killing.
Normally just put 1 or 2 at the end of T1 on it and maybe 1-2 more in T2.
If you are going fast T3+Mechs, you can even sell some extra food to get the Nova that's missing. remember, mechs only need Food+carbon (lots of Carbon).
Independently from the Military strategy that you are carrying, when you reach T3 you also need to BOOM.
So, you need Workers - lots of them and Quick!
2 to carbon
1 to farm
1 to Nova/Ore
This will give you ample stuff to make military AND Workers at the same time!
Now, you won't be a Rook anymore after you do this consistently in your games.