If you find 4 or more nerfs/banthas straight away, get the command center worker to make a nursery, and get your workers who finished the prefab shelters to eat 1 nerf to get the food flow started. Keep your scout going and if you haven't found any nerfs/banthas use the best food source nearby (lots of wild animals, fruit bushes, 4 or more shore fish etc). Once The Command center carbon workers have gathered 100 carbon get them to build a carbon processing center, and set any new workers to the carbon mine. Don't forget to make a house before you hit the limit. When your food, animal, fishing workers etc have exhausted their resource, make as many farms as you can, and get the leftovers to work on carbon until you have enough for some more farms. Keep making workers and scouting and once you hit around 18 pop send 2 workers to make an ore mine, then the next 2 workers created to make some farms. Then with the 21st and 22nd worker, make a nova processing center, then send the 23rd and 24th on ore, and the afterward go tech 2 as soon as you can. When your going tech 3 make a troop center or mech factory, Depending on the civ of who your rushing and the type of units you'll be expecting him to use. Research the upgrades for that unit. When your almost tech 3 check your ore supplies, you should have enough for a fort, and almost another so sell some resources and buy enough for 2 fortresses. Get the farming, carbon and ore upgrade and get holonet if its a team game. Once your rush has begun, set the garrison points of your forts above any troop centers. Avoid anti air turrets until all other workers are killed, start producing that unit of yours. If his air overwhelms your warriors make aa mobiles, if not invest in pummels or artillery. Make appropriate counters to any of his ground units. Use your warriors to kill any workers not under aa turrets, anti air troops and troops or strike mechs which look like they are going to be used against you. Once all the units outside the range of aa turrets are cleared out, gather all your warriors together and set them to 2 groups, target 1 worker with 1 group and another with the other group and as soon as all the workers are dead clear out. Use your pummels/artillery backed up with your mechs or troops to destroy his base. Mass hvy Anti air troops = Failure. Try to have at least a scale of 1:3 (warriors being the 1) vs. anti air troopers. Remember to keep scouting all game and whenever you have spare food make some warriors. Afterwards if you've cleared him out (in a team game) its a good idea to boom. (See The Strike Raid/Boom) [This message has been edited by AU_Skythe (edited 10-07-2002 @ 07:11 AM).]
Get about 4 of your workers mining the nerf and get some to mine the carbon trees around the outside of your command center. Keep making a worker as you get 50 food, once you get the 100 carbon and your nerf has been eaten grab all (but 2 of your workers who you should keep mining carbon) to make a food center. Any new workers go to food until you have around 8 on food, then set the new ones to carbon.
More than 1 anti air turret generally means failure, but there is always room to try.
If all fails revert to that unit you chose (the troop or mech).
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Waiting on the next SW RTS!!!
Only a few more years to go..